Wheels of Aurelia is a 2016 visual novel and adventure video game that was developed and published by Italian studio Santa Ragione. It was released worldwide in September 2016 for Linux, Microsoft Windows, and OS X; in October 2016 for PlayStation 4 and Xbox One; October 2017 on iOS and Android; and November 2017 for the Nintendo Switch. Its story is set in 1978 Italy and tells the story of Lella who drives along the Italian motorway Via Aurelia alongside one or many companions; commenting on issues such as single parenthood, fascism, and the Mafia.

Wheels of Aurelia
Wheels of Aurelia Logo
Game art from PC release
Developer(s)Santa Ragione
Publisher(s)Santa Ragione
Artist(s)Luca Francesco Rossi
Flaminia Grimaldi
Patrick Leger
Writer(s)Matteo Pozzi
Claudia Molinari
Composer(s)Michael Manning
Nicolò Sala
EngineUnity
Platform(s)
Release
20 September 2016
  • Linux, Microsoft Windows, OS X
    • WW: 20 September 2016[1]
  • PlayStation 4
    • WW: 4 October 2016[2]
  • Xbox One
    • WW: 18 November 2016[3]
  • iOS, Android
    • WW: 19 October 2017[4]
  • Nintendo Switch
    • NA: 2 November 2017[5]
    • EU: 2 November 2017
Genre(s)Adventure, visual novel
Mode(s)Single-player

The player controls Lella's vehicle from a bird's-eye view and dialogue choices using a branching dialogue system. On her way across Via Aurelia, she meets hitchhikers who can alter the story's outcomes. While its gameplay approximately lasts fifteen minutes, it offers sixteen different endings. It was inspired by the 1986 arcade game Out Run and the cult film Il Sorpasso. Wheels of Aurelia received mixed reviews from critics; while its atmosphere and aesthetics were praised, reviewers thought the gameplay was fitted into the narrative poorly.

Gameplay and premise edit

 
A conversation between characters Lella and Olga, who are discussing departure for France.

Wheels of Aurelia takes place in 1978 and follows two women on a road trip along the Via Aurelia road. Lella, a feminist woman driving a sports car stops in a nightclub and finds Olga, who accompanies her for the journey to France, leaving behind the highly political and dangerous Italy.[6][7] The pair have different reasons to leave the country; Lella is attempting to re-convene with her former kidnapper, whilst Olga is attempting to get to France to have an abortion.[8] The game features topics including single parenthood, fascism and the Mafia.[9]

From a bird's-eye view, the player controls the sports car Lella is driving.[10] The vehicle drives forward automatically with the player able to increase the speed of the vehicle and switch lanes to navigate through traffic while simultaneously choosing dialogue options.[11] The player visits locations between Rome and Viareggio but can visit additional locations during each playthrough.[11] The player may change Lella's travel companions in the form of hitchhikers, and change the vehicle Lella is driving at these locations, based on the player's choice of dialogue.[12] Experiences of the game can range from a car race against a stranger to robbing a bank.[9] The game has 16 different endings based on player choice.[9][11][13] From start to finish, game playthroughs can last around ten to fifteen minutes.[11][8][14]

Development and release edit

Wheels of Aurelia was designed and coded by Italian studio Santa Ragione's Pietro Righi Riva and Nicolò Tedeschi, with help from Double Fine Productions' Anna Kipnis.[9] Kipnis was responsible for the game's dialogue design, a role she worked on with Double Fine Productions.[9] It features Commedia all'italiana which the developers attempted to attach to the release.[15] Designer, producer, and programmer Pietro Righi Riva, described the game as the "natural evolution" of the driving game mentality set out in the Out Run series, but suggested that the game did not fully capture the effortless driving they were looking for.[9][12] Righi Riva noted the 1962 Italian film Il Sorpasso as the inspiration for the game and credited other driving games including 1993's World Rally Championship, and 1994's Great 1000 Miles Rally for inspiration of the visual aspects.[9][12] Prior to its development, Righi Riva had discussed with co-developer Nicolò Sala regarding making a game set in Italy.[12] Along with this, Righi Riva wanted to research how the country was in the generation before his.[12]

The artwork was produced by multiple artists. Italian artist Flaminia Grimaldi was responsible for the game's environment, who contributed over 200 assets for its Italian landscape, whereas the characters were created by New Yorker Patrick Leger under the direction of the game's writers. Italian game designer couple We Are Müesli helped create the dialogue and provided voice artist recordings for all of the characters.[12][16] The graphic design came from freelancer Luca Francesco Rossi.[17]

Wheels of Aurelia was created using the Unity game engine, with pre-production starting in January 2014.[12] The production was delayed until June 2015 for Santa Ragione to work on Fotonica, an action first-person runner, whilst still working on the imagery, movies, and music for Wheels of Aurelia.[12] It was first released as a beta on Humble Bundle in the Humble Weekly Bundle: Fantastic Arcade.[18] Known as the Fantastic Arcade Beta Edition,[19] the game spent only four months in development to meet the deadline for the bundle and cut many features that had been originally planned for the project.[12] A specially designed arcade cabinet was created to display the game at Fantastic Fest.[12] The game later passed through Steam Greenlight and was released for Linux, Microsoft Windows, and OS X on 20 September 2016. The PlayStation 4 version was released on 4 October 2016, and the Xbox One version was released on 18 November 2016. It was ported to iOS and Android on 19 October 2016,[20][21] and later onto Nintendo Switch via the Nintendo eShop on 2 November 2017.[22][23]

Reception edit

According to the review aggregator website Metacritic, the Windows version of Wheels of Aurelia received "mixed or average reviews",[1] while the Switch version received "generally unfavorable reviews".[5] Italy's Eurogamer's Manuel Stanislao reviewed the PlayStation version, was interested by the premise and the "captivating" soundtrack but stated it was only suitable for a niche audience.[25] Rosa Piermarco writing for IGN Italy reviewed the PlayStation version, and was very positive about how unique an experience it was.[27]

Critics praised Wheels of Aurelia's presentation and graphical interface. Gita Jackson for Kotaku was very positive about the graphics, noting it to capture the themes of Italian neorealist film despite being a modern game.[30] Jackson also praised the game's atmosphere, commenting on the setting of Italian life during this period being particularly interesting.[30] Piermarco of IGN Italy praised its graphics and art style, citing the "nice low poly graphics and two-dimensional portraits" of the characters being inspired by 1970s comics, likening them to Lanciostory and Skorpio[27] Nintendo World Report reviewer David Lloyd shared similar praise, noting the combination of beautiful artwork and the original music score captures the essence of 1970s Italy.[28] Suriel Vazquez for review magazine Game Informer were responded positively particularly on its immersion.[26]

Lloyd found the story and characters uninteresting and criticized having to replay the game from the beginning in order to unlock different endings, rather than choosing specific points in the game.[28] However, some reviews questioned the game's substance. Edge said it is a "shame the journey itself can't match the poignancy of the final destination".[24] When reviewing the Nintendo Switch release, Switch Player's Liam Langan was disappointed for it being too short especially as one of the first visual novels on the platform.[11] Langan also commented on the game's value for money, saying "Maybe if the game was longer I might’ve had more time to warm into the story and I may have been able to enjoy Wheels of Aurelia a little more."[11] Liam Doolan's piece for Nintendo Life shared similar opinions, calling the visual novel aspects "lacklustre", but the gameplay "even worse".[31] Vazquez cited the games' "aesthetically flawless" graphics and the "accurate historical reconstruction"; however, it was less appreciative of the driving mechanics and lack of real interaction with the story.[26]

References edit

  1. ^ a b c "Wheels of Aurelia for PC Reviews". Metacritic. CBS Interactive. Retrieved 8 January 2018.
  2. ^ "Wheels of Aurelia for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on 24 November 2016. Retrieved 22 March 2018.
  3. ^ "Wheels of Aurelia for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on 13 September 2017. Retrieved 22 March 2018.
  4. ^ "Wheels of Aurelia for iPhone/iPad Reviews". Metacritic. CBS Interactive. Archived from the original on 14 January 2018. Retrieved 8 January 2018.
  5. ^ a b c "Wheels of Aurelia for Switch Reviews". Metacritic. CBS Interactive. Archived from the original on 16 January 2018. Retrieved 8 January 2018.
  6. ^ "Extreme Paparazzi: Glamour & Violence in 1970s Italy". The Guardian. 3 October 2014. Retrieved 9 January 2018.
  7. ^ Gibson, David (16 December 2015). "BBC - Autos - Driving Game Meets Interactive Fiction". British Broadcasting Corporation. BBC. Archived from the original on 20 January 2018. Retrieved 9 January 2018.
  8. ^ a b Smith, Graham (28 October 2015). "Wheels Of Aurelia Is A Narrative Driving Game". Rock Paper Shotgun. Archived from the original on 27 January 2018. Retrieved 8 January 2018.
  9. ^ a b c d e f g Wright, Steven T (28 October 2016). "'Wheels of Aurelia' is a 1970s Road Trip About Talking". Inverse. Archived from the original on 10 January 2018. Retrieved 9 January 2018.
  10. ^ "Review: Wheels of Aurelia". Hardcore Gamer. 28 September 2016. Retrieved 9 January 2018.
  11. ^ a b c d e f g Langan, Liam (7 November 2017). "Wheels of Aurelia Review". Switch Player. Archived from the original on 8 January 2018. Retrieved 8 January 2018.
  12. ^ a b c d e f g h i j Wawro, Alex (3 December 2015). "Interactive fiction meets arcade racer: Designing Wheels of Aurelia". Gamasutra. Archived from the original on 11 February 2018. Retrieved 20 April 2018.
  13. ^ Smith, Adam (23 September 2016). "Wot I Think: Wheels of Aurelia Review". Rock Paper Shotgun. Retrieved 8 January 2018.
  14. ^ Hernandez, Patricia (1 October 2013). "If You Didn't Make This Choice In The Walking Dead, Clementine Would Make It For You". Kotaku. Archived from the original on 28 February 2018. Retrieved 28 February 2018.
  15. ^ "Explore 1970's Italy In Wheels Of Aurelia (For Free)". TheGamer. 18 April 2020. Retrieved 26 March 2021. Comme
  16. ^ "About". We Are Müesli. Archived from the original on 10 August 2017. Retrieved 23 April 2018.
  17. ^ "Santa Ragione". SantaRagione.com. Archived from the original on 21 April 2018. Retrieved 20 April 2018.
  18. ^ Alexander, Leigh (30 September 2015). "Wheels of Aurelia, a girls' road trip, may be my favorite game of 2015 so far". Boing Boing. Archived from the original on 21 April 2018. Retrieved 20 April 2018.
  19. ^ "Pay what you want for these great indie games and play all weekend". Boing Boing. 25 September 2015. Archived from the original on 21 April 2018. Retrieved 20 April 2018.
  20. ^ Par, Oliver (14 September 2018). "Wheels of Aurelia". KickMyGeek.com (in French). Retrieved 26 March 2021.
  21. ^ "Wheels of Aurelia review - An enlightening narrative game that lacks drive". Pocket Gamer. 20 October 2017. Retrieved 26 March 2021. iOS
  22. ^ "forma.8 launching next week on Nintendo Switch, two more games coming to Switch this year from MixedBag". Gamasutra. Archived from the original on 17 August 2017. Retrieved 17 August 2017.
  23. ^ "Wheels of Aurelia Drives Onto Switch on 2 November". Nintendo Life. 26 October 2017. Archived from the original on 26 October 2017. Retrieved 26 October 2017.
  24. ^ a b "Wheels of Aurelia Review". Edge. No. 300. December 2016. p. 123.
  25. ^ a b Stanislao, Manuel (26 October 2016). "Wheels of Aurelia Review". Eurogamer.it (in Italian). Archived from the original on 9 January 2018. Retrieved 9 January 2018.
  26. ^ a b c Vazquez, Suriel (5 October 2016). "On The Road Again And Again - Wheels of Aurelia". Game Informer. Archived from the original on 9 January 2018. Retrieved 9 January 2018.
  27. ^ a b c Piermarco, Rosa (6 November 2016). "Wheels of Aurelia - Review". IGN Italia (in Italian). Retrieved 9 January 2018.
  28. ^ a b c LLoyd, David (14 November 2017). "Wheels of Aurelia (Switch) Review". Nintendo World Report. Retrieved 21 July 2021.
  29. ^ "Wheels of Aurelia Review". The Games Machine - Italy (in Italian). Archived from the original on 9 January 2018. Retrieved 9 January 2018.
  30. ^ a b Jackson, Gita (2 November 2017). "Game About A Road Trip Is Perfect On The Switch". Kotaku. Archived from the original on 17 January 2018. Retrieved 16 January 2018.
  31. ^ Doolan, Liam (1 November 2017). "Wheels of Aurelia Review - Switch e-Shop". Nintendo Life. Archived from the original on 9 January 2018. Retrieved 9 January 2018.

External links edit