User:The Power is There at Your Command/sandbox

Urban GT 2 is the sequel to Asphalt Urban GT 2, which adds new cars, tracks and modes to the series. It's often compared to Burnout, Need for Speed and other titles as players can collect nitro and eliminate other opponents or police cars.[1] by performing take downs. This is done by either forcing them into the wall or ramming them while using nitro. There is a wanted meter which determines the awareness level of the police if Nitro is used, takedown other competitors or causing urban havoc. much like the wanted level system in Grand Theft Auto - if the red "WANTED" light flashes, it usually means that the players must do what it takes to avoid the police cars and police helicopter - otherwise they might be forced to pull over and lose their money.

Game modes edit

Asphalt Urban GT 2 Starts with 2 main game modes: Evolution and Arcade mode.

Evolution edit

Evolution's Championship starts with an event called "Test Drives" where the player is given a short race with a car from a higher end racing class. Once this event is completed, the player is given 3 starter cars and must start from the bottom and make their way to the top. This mode also features a dealership where cars can be bought with money earned through evolution championships, and and a garage where cars can be upgraded, customized. and sold.

Arcade edit

Arcade mode Features 5 different mini game modes, including a 6th exclusive mode from the PlayStation Portable version:

Single Race: Race up against 8 opponents in a competition for top 3.





start

Time attack: Race alone for the highest record

Cop chase: Play as a cop vehicle and take down as many bandits before the timer runs out.

Bandit chase: play as a bandit and take down as many cops before all lives are lost

Elimination: Stay out of last at each checkpoint

Time ride: Reach each checkpoint before the timer runs out.

  1. ^ Provo, Frank (28 November 2006). "Asphalt: Urban GT 2 Review (NDS)". GameSpot. Retrieved 16 October 2013.