Links that might be useful edit

Test

D&D/Role playing sources & notes edit

Demographics edit

Live streams & podcasts edit

Playing Online edit

Magic: The Gathering & D&D edit

Children of Éarte edit

Other edit

Centre for Women's Justice sources & notes edit

Founded in 2016 by Harriet Wistrich.[18]

General Info edit

Hidden rape conviction target edit

End Violence Against Women Judicial Review edit

Voyeurism Judicial Review edit

Domestic Abuse Super Complaint edit

Tables edit

Test Test Test
Test Test Test
Title 1 Title 2 Title 3 Title 4
Sub 1 Sub 2
1 Test Test Date Date

Note: It's always "aux[letter][season number]"; the aux letter is "A", the season number here is "3S", so the parameter is auxA3S.

SeasonPartyEpisodesOriginally aired
First airedLast airedNetwork
1Vox Machina115March 12, 2015 (2015-03-12)October 12, 2017 (2017-10-12)Twitch, YouTube, Alpha (from 2016)
2The Mighty Nein115January 11, 2018 (2018-01-11)N/ATwitch, YouTube, Alpha (until 2019)
One-shotsVarious34February 25, 2016 (2016-02-25)March 16, 2020 (2020-03-16)Twitch, YouTube
Television series
No. overall Part Title Original air date Ref.
Chapter 1: "The Circle of the Vassal & the Veil"
11"The Cold Embrace"May 25, 2023 (2023-05-25)1
Ch. Game Master Players Lightkeeper Ref
1 Matthew Mercer
Taliesin Jaffe Ref
2 Spenser Starke
Taliesin Jaffe Ref
3 Aabria Iyengar
  • Ashly Burch plays as Doctor Elsie Roberts
  • Noshir Dalal as Professor Rajan Savarimuthu
  • Gina Darling as the magician Cordelia Glask
  • Liam O'Brien as the occultist Cosmo Grimm
  • Sam Riegel as the soldier Oscar Grimm
Taliesin Jaffe Ref

Marvels ideas edit

Phrasing

Shifting the discussion to phrasing - there are two main places where the language could be updated (lead and box office subsection). So starting with the lead, here are some ideas based on the above discussion:

  1. Keep current phrasing in the lead: The film underperformed at the box-office, grossing $206 million worldwide against a gross production budget of $274.8 million, making it the lowest-grossing film in the MCU and one of the few MCU films not to break even in its theatrical run.
  2. Add a sentence on estimated loss (Deadline) & link to list of box-office bombs: The film underperformed at the box-office, grossing $206 million worldwide against a gross production budget of $274.8 million, making it the lowest-grossing film in the MCU and one of the few MCU films not to break even in its theatrical run. It ultimately lost $237 million, making it one of the biggest box office bombs of all time.
  3. Link to bomb definition & use the word "considered" but leave out estimated loss: The film is considered a box-office bomb, grossing $206 million worldwide against a gross production budget of $274.8 million, making it the lowest-grossing film in the MCU and one of the few MCU films not to break even in its theatrical run.
  4. Link to bomb definition but leave out estimated loss: The film is a box-office bomb, grossing $206 million worldwide against a gross production budget of $274.8 million, making it the lowest-grossing film in the MCU and one of the few MCU films not to break even in its theatrical run.

References edit

  1. ^ Waskul, Dennis; Lust, Matt (2004). "Role-Playing and Playing Roles: The Person, Player, and Persona in Fantasy Role-Playing". Symbolic Interaction. 27 (3): 333–356. doi:10.1525/si.2004.27.3.333. ISSN 0195-6086.
  2. ^ Ploeg, Scott D. Vander; Phillips, Kenneth (1998). "Playing With Power: The Science of Magic in Interactive Fantasy". Journal of the Fantastic in the Arts. 9 (2 (34)): 142–156. ISSN 0897-0521.
  3. ^ Garcia, Antero (2017-07-03). "Privilege, Power, and Dungeons & Dragons: How Systems Shape Racial and Gender Identities in Tabletop Role-Playing Games". Mind, Culture, and Activity. 24 (3): 232–246. doi:10.1080/10749039.2017.1293691. ISSN 1074-9039.
  4. ^ "2019 Was D&D's Best Year Ever". ScreenRant. 2020-04-22. Retrieved 2020-04-27.
  5. ^ Hoffer, Christian (April 25, 2020). "Forty Percent of Dungeons & Dragons Players Are 25 or Younger". Comicbook.com. Retrieved 2021-01-27.{{cite web}}: CS1 maint: url-status (link)
  6. ^ Armstrong, Neil (2019-07-13). "No more nerds: how Dungeons & Dragons finally became cool". The Observer. ISSN 0029-7712. Retrieved 2020-04-27.
  7. ^ "Dungeons & Dragons Wouldn't Be What It Is Today Without These Women". Kotaku. Retrieved 2020-04-28.
  8. ^ Kane, Vivian (May 10, 2018). "How Women Are Driving the Dungeons & Dragons Renaissance". The Mary Sue. Retrieved 2020-04-28.{{cite web}}: CS1 maint: url-status (link)
  9. ^ D’Anastasio, Cecilia (2014-08-27). "Dungeons & Dragons Has Caught Up with Third-Wave Feminism". Vice. Retrieved 2020-04-28.
  10. ^ DanielleRiendeau (2014-07-09). "Dungeons & Dragons now allows, and encourages, all forms of sexual identity". Polygon. Retrieved 2020-04-28.
  11. ^ Alimurung, Gendy. "How Dungeons & Dragons somehow became more popular than ever". Washington Post. ISSN 0190-8286. Retrieved 2021-01-27.
  12. ^ Hall, Charlie (2018-04-20). "The next D&D sourcebook will go to podcasters first, and you can listen in". Polygon. Retrieved 2020-04-28.
  13. ^ Hall, Charlie (2019-09-16). "Dungeons & Dragons' next adventure kicks off with a bunch of new podcasts". Polygon. Retrieved 2020-04-28.
  14. ^ "Learning The Shape Of Dungeons & Dragons in 2019 at A Livestream Event". pastemagazine.com. 2019-06-03. Retrieved 2020-04-28.
  15. ^ Hall, Charlie (2015-04-23). "There's more than one way to play D&D with your friends online". Polygon. Retrieved 2020-04-28.
  16. ^ Hall, Charlie (2020-03-04). "Why the Dungeons & Dragons $637 digital collection costs that much". Polygon. Retrieved 2020-04-28.
  17. ^ Hall, Charlie (2020-03-17). "How to play Dungeons & Dragons and other pen-and-paper games without leaving home". Polygon. Retrieved 2020-04-28.
  18. ^ "Centre for Women's Justice". Centre for Women's Justice. Retrieved 2020-05-28.