User:Matthewrb/sandbox/Blender version history

Version 1.X

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Version Release date[1] Notes and key changes
Old version, no longer maintained: 1.00 January 1994 Blender in development.[2]
Old version, no longer maintained: 1.23 January 1998 SGI version released, IrisGL.[2]
Old version, no longer maintained: 1.30 April 1998 Linux and FreeBSD version, port to OpenGL and X11.[2]
Old version, no longer maintained: 1.4x September 1998 Sun and Linux Alpha version released.[2]
Old version, no longer maintained: 1.50 November 1998 First Manual published.[2]
Old version, no longer maintained: 1.60 April 1999 New features behind a $95 lock. Windows version released.[2]
Old version, no longer maintained: 1.6x June 1999 BeOS and PPC version released.[2]
Old version, no longer maintained: 1.80 June 2000 Blender freeware again.[2]

Version 2.X

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Version Release date[1] Notes and key changes
Old version, no longer maintained: 2.00 August 2000 Interactive 3D and real-time engine.[2]
Old version, no longer maintained: 2.03 2000 Handbook The official Blender 2.0 guide.
Old version, no longer maintained: 2.10 December 2000 New engine, physics, and Python.[2]
Old version, no longer maintained: 2.20 August 2001 Character animation system.[2]
Old version, no longer maintained: 2.21 October 2001 Blender Publisher launch.[2]
Old version, no longer maintained: 2.2x December 2001 Apple macOS version.[2]
Old version, no longer maintained: 2.25 October 13, 2002 Blender Publisher freely available.[2]
Old version, no longer maintained: 2.26 February 2003 The first truly open source Blender release.[2]
Old version, no longer maintained: 2.30 November 22, 2003 New GUI; edits are now reversible.
Old version, no longer maintained: 2.32 February 3, 2004 Ray tracing in internal renderer; support for YafaRay.
Old version, no longer maintained: 2.34 August 5, 2004 LSCM-UV-Unwrapping, object-particle interaction.
Old version, no longer maintained: 2.37 May 31, 2005 Simulation of elastic surfaces; improved subdivision surface.
Old version, no longer maintained: 2.40 December 22, 2005 Greatly improved system and character animations (with a non-linear editing tool), and added a fluid and hair simulator. New functionality was based on Google Summer of Code 2005.[3]
Old version, no longer maintained: 2.41 January 25, 2006 Improvements of the game engine (programmable vertex and pixel shaders, using Blender materials, split-screen mode, improvements to the physics engine), improved UV mapping, recording of the Python scripts for sculpture or sculpture works with the help of grid or mesh (mesh sculpting) and set-chaining models.
Old version, no longer maintained: 2.42 July 14, 2006 The film Elephants Dream resulted in high development as a necessity. In particular, the Node-System (Material- and Compositor) has been implemented.
Old version, no longer maintained: 2.43 February 16, 2007 Sculpt-Modeling as a result of Google Summer of Code 2006.
Old version, no longer maintained: 2.46 May 19, 2008 With the production of Big Buck Bunny, Blender gained the ability to produce grass quickly and efficiently.[4]
Old version, no longer maintained: 2.48 October 14, 2008 Due to development of Yo Frankie!, the game engine was improved substantially.[5]
Old version, no longer maintained: 2.49 June 13, 2009 New window and file manager, new interface, new Python API, and new animation system.[6]
Old version, no longer maintained: 2.57 April 13, 2011 First official stable release of 2.5 branch: new interface, new window manager and rewritten event — and tool — file processing system, new animation system (each setting can be animated now), and new Python API.[7]
Old version, no longer maintained: 2.58 June 22, 2011 New features, such as the addition of the warp modifier and render baking. Improvements in sculpting.[8]
Old version, no longer maintained: 2.58a July 4, 2011 Some bug fixes, along with small extensions in GUI and Python interface.[9]
Old version, no longer maintained: 2.59 August 13, 2011 3D mouse support.
Old version, no longer maintained: 2.60 October 19, 2011 Developer branches integrated into the main developer branch: among other things, B-mesh, a new rendering/shading system, NURBS, to name a few, directly from Google Summer of Code.
Old version, no longer maintained: 2.61 December 14, 2011 New Render Engine, Cycles, added alongside Blender Internal (as a "preview release").[10] Motion Tracking, Dynamic Paint, and Ocean Simulator.
Old version, no longer maintained: 2.62 February 16, 2012 Motion tracking improvement, further expansion of UV tools, and remesh modifier. Cycles render engine updates to make it more production-ready.
Old version, no longer maintained: 2.63 April 27, 2012 Bug fixes, B-mesh project: completely new mesh system with n-corners, plus new tools: dissolve, inset, bridge, vertex slide, vertex connect, and bevel.
Old version, no longer maintained: 2.64 October 3, 2012 Green screen keying, node-based compositing.
Old version, no longer maintained: 2.65 December 10, 2012 Over 200 bug fixes, support for the Open Shading Language, and fire simulation.
Old version, no longer maintained: 2.66 February 21, 2013 Rigid body simulation available outside of the game engine, dynamic topology sculpting, hair rendering now supported in Cycles.
Old version, no longer maintained: 2.67 May 7–30, 2013 Freestyle rendering mode for non-photographic rendering, subsurface scattering support added the motion tracking solver is made more accurate and faster, and an add-on for 3D printing now comes bundled.
Old version, no longer maintained: 2.68 July 18, 2013 Rendering performance is improved for CPUs and GPUs, support for NVIDIA Tesla K20, GTX Titan and GTX 780 GPUs. Smoke rendering improved to reduce blockiness.[11]
Old version, no longer maintained: 2.69 October 31, 2013 Motion tracking now supports plane tracking, and hair rendering has been improved.
Old version, no longer maintained: 2.70 March 19, 2014 Initial support for volume rendering and small improvements to the user interface.
Old version, no longer maintained: 2.71 June 26, 2014 Support for baking in Cycles and volume rendering branched path tracing now renders faster.
Old version, no longer maintained: 2.72 October 4, 2014 Volume rendering for GPUs, more features for sculpting and painting.
Old version, no longer maintained: 2.73 January 8, 2015 New fullscreen mode, improved Pie Menus, 3D View can now display the world background.[12]
Old version, no longer maintained: 2.74 March 31, 2015 Cycles got several precision, noise, speed, memory improvements, and a new Pointiness attribute.[12]
Old version, no longer maintained: 2.75a July 1, 2015 Blender now supports a fully integrated Multi-View and Stereo 3D pipeline, Cycles has much-awaited initial support for AMD GPUs, and a new Light Portals feature.[12]
Old version, no longer maintained: 2.76b November 3, 2015 Cycles volume density render, Pixar OpenSubdiv mesh subdivision library, node inserting, and video editing tools.[12]
Old version, no longer maintained: 2.77a April 6, 2016 Improvements to Cycles, new features for the Grease Pencil, more support for OpenVDB, updated Python library and support for Windows XP has been removed.[13]
Old version, no longer maintained: 2.78c February 28, 2017 Spherical stereo rendering for virtual reality, Grease Pencil improvements for 2D animations, Freehand curves drawing over surfaces, Bendy Bones, Micropolygon displacements, and Adaptive Subdivision. Cycles performance improvements.[14]
Old version, no longer maintained: 2.79b September 11, 2017 Cycles denoiser, improved OpenCL rendering support, Shadow Catcher, Principled BSDF Shader, Filmic color management, improved UI and Grease Pencil functionality, improvements in Alembic import and export, surface deformities modifier, better animation keyframing, simplified video encoding, Python additions and new add-ons.[15]
Old version, no longer maintained: 2.80 July 30, 2019 Revamped UI, added a dark theme,[16] EEVEE realtime rendering engine on OpenGL, Principled shader,[17] Workbench viewport[18] Grease Pencil 2D animation tool,[19] multi-object editing, collections, GPU+CPU rendering, Rigify.[20]
Old version, no longer maintained: 2.81a November 21, 2019 OpenVDB voxel remesh, QuadriFlow remesh, transparent BSDF, brush curves preset in sculpting, WebM support.[21]
Old version, no longer maintained: 2.82 February 14, 2020 Improved fluid and smoke simulation (using Mantaflow), UDIM support, USD export[22] and 2 new sculpting tools.
Old version, yet still maintained: 2.83
LTS
June 3, 2020[23] Improved performance and user interface with the grease pencil tool, added VR capability, hair simulation uses same physics as cloth simulation, cloth self-collision has been optimized with 15-20% performance increase, bug fixes and usability improvements for fluid systems, new cloth brush added, new clay thumb brush, layer brush was redesigned, voxel remesh can be previewed, voxel mode added for remesh modifier, multiresolution rewritten to resolve artifacts, adaptive sampling for cycles, EEVEE supports more passes to make it more viable for final renders. (This LTS version is now being maintained until 2022.) The current version is 2.83.20 (April 2022), with about 330 bug fixes in comparison to the initial 2.83.0. Cuda 11 support for the last Nvidia Series with Ampere and OptiX support for Maxwell+ are included in the last patches.[24]
Old version, no longer maintained: 2.90 August 31, 2020[25][26][27] Built-in Nishita realistic sky texturing,[28][29] completely rewritten EEVEE motion blur,[30] viewport denoising with OpenImageDenoise,[31][32] new shadow terminator offset which fixes some shading artifacts,[33] the Multires Modifier can now rebuild lower subdivisions levels and extract its displacement,[34][35][36] new scale/translate and squash & stretch pose brushes,[37][38][39] extrude manifold tool removes adjacent faces when extruding inwards,[40][41] bevel custom profile now supports bezier curve handle types,[42] spray direction maps in ocean modifier,[43][41] automatic UV adjustment when editing mesh,[44] updated search UI showing the location for menu items,[45] UI improvements like feature headings and more readable checkbox layouts,[46] reordering the modifier stack,[47] and more stats display options.[48]
Old version, no longer maintained: 2.91 November 25, 2020[49] New more advanced exact boolean solver for more accurate cuts.[50][51]Curves objects now can have a custom bevel profile.[52] Cloth brush improvements with support for collisions[53][54] and posing.[55] New boundary brush[56] and trimming tools.[57] New Volume modifers for converting mesh to volume,[58][59] Volume to mesh[60] and Volume displace.[61] New compound shapes for rigid body physics simulations.[62][63] Improved animation F-curves to be more snappier.[64][65] The properties editor now has a search tool for searching for settings.[66][67][68][69] Search results now improved due to fuzzy search implementation.[70] Library Override improvements.[71]
Old version, no longer maintained: 2.92 February 25, 2021[72] A new modifier for more advanced procedural modelling called Geometry Nodes which connects to a custom node editor.[73] Main functionality is with procedural scattering. New about dialog[74] and other UI tweaks and changes.[75] A new tool for creating primitive objects interactively[76][77] and a new copy modifier operator.[76] A new sculpt brush that's manipulates the geometry based on the silhouette.[78][79] EEVEE support for AOV[80] and cryptomatte passes. Mantalfow fluid simulations now support APIC.[81][82] Colliders can now be disabled with a toggle button.[83] Bone Constraints now have a custom space option[84] NLA strip can now sync length based on the position of the key-frames.[85] New exposure node for the compositor.[86][87]
Old version, yet still maintained: 2.93
LTS
June 2, 2021[88][89] Expansion of Geometry Nodes Attributes and Nodes including such as Mesh Primitives. A new spreadsheet editor for viewing attributes.[90] Sculpting improvements.[91] Grease Pencil Line Art modifier, interpolate tool, fill tool improvements. Import and export grease pencils as SVGs and PDFs.[92] EEVEE improvements with volumetrics, ambient occlusion and depth of field.[93] Cycles persistent data and support for Intel Open Image Denoise version 1.3.[94] Python 3.9 support.[95] This LTS version is scheduled to be maintained until 2023. Windows 7 is no longer supported. Windows 8.1 or newer is required.[89] The current version is 2.93.9 (April 2022). More than 200 bug fixes are done to Version 2.93.0.

Version 3.X

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Version Release date[1] Notes and key changes
Old version, no longer maintained: 3.0 December 3, 2021[96][97] New Asset Browser editor with Pose library.[98][99][100] USD importer.[101] Geometry Nodes Curve support[102][103][104] and new fields system which makes geometry nodes more like working with shaders.[105][106] A new posterize node for the compositor.[107] Dash to Dot grease pencil modifier.[108] Spreadsheet editor improvements.[109] Merging of the Cycles X branch giving performance improvements.[110][111][112] Removal of branched path tracing and OpenCL rendering.[113] Cycles HIP support for AMD graphics cards.[114] EEVEE support for the wavelength node and the attribute node.[115] The VR inspection add-on now supports controller visualisation and navigation functionality such as teleporting, flying and grabbing.[116] Video Sequence editor Thumbnails,[117][118] Transform tools[119][118] and an increase of strip limit from 32 to 128.[120][118][121]Knife tool improvements from the Google Summer of Code.[122][118][123]Modelling performance improvements.[124] A new design for Panels[125] and Nodes,[126] Node Editor overlays for noodle colours and annotations,[127][128] node editors now have a dot grid,[129] Theme changes[130] and other UI tweaks.[131]
Current stable version: 3.1 March 9, 2022[132][133] Cycles now has a GPU backend for Metal,[134][135] support for rendering Point Cloud Geometry type,[136] and an new OptiX temporal denoiser.[137] Panoramic cameras now support the Fisheye Lens Polynomial camera model.[138][139] The Subdivision surface modifier now benefits from GPU acceleration.[140] Add node search menu now can be triggered by dragging a noodle in empty space[141] and is also able to search through math operations,[142]compare operations (geo nodes)[143] and group input nodes.[144] There is now a new scene time node for geometry nodes[145] and compositor.[146] A new convert colour space node for compositor.[147] The map range node now supports vectors in both Shader nodes and Geometry Nodes.[148] Geometry Nodes now has a execution time overlay,[149] an extrude mesh node,[150] a new merge by distance node which handles functionality from the weld modifier.[151] A new shrink wrap modifier for grease pencil.[152] A new faster wavefront obj exporter.[153][154]

Alpha Version available since 27 October 2021,[155] Beta version available since 28 January 2022

Latest preview version of a future release: 3.2 June 8, 2022[156] HIP support for linux (unconfirmed for 3.2)[157].Cycles Manifold Next Event Estimation Sampling which allows for faster and improved caustic rendering.[158] Cycles Light Groups.[159] Cycles Metal GPU backend now supports AMD GPUs.[160]New curve pen tool.[161] Curve Sculpt mode (unconfirmed).[162][163] Proxies have now been fully removed.[164] Asset Browser Collection support.[165] Combine and separate XYZ nodes for compositor.[166] A new Sharpen Less kernel for the filter node in the compositor.[167] Return of custom named attributes, currently under experimental tag.[168]

Alpha version available since 28 January 2022

Future release: 3.3 September 7, 2022[169] TBC
Legend:
Old version, not maintained
Old version, still maintained
Latest version
Latest preview version
Future release


References

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