Yo Frankie! is an open source video game made by the Blender Institute, part of the Blender Foundation, originally scheduled for release in August 2008.[2] It is based on the universe and characters of the free film produced earlier in 2008 by the Blender Institute, Big Buck Bunny.[3] Like the Blender Institute's previous open film projects, the game is made using free software. Yo Frankie! runs on any platform that runs Blender and Crystal Space, including Linux, macOS and Microsoft Windows.

Yo Frankie!
Logo
Developer(s)Blender Institute
SeriesBig Buck Bunny
EngineBlender Game Engine and Crystal Space
Platform(s)Linux, macOS and Microsoft Windows
ReleaseNovember 14, 2008[1]
Genre(s)Platform
Mode(s)Single-player
First screenshot of Yo Frankie!, running on the Blender Game Engine, showing Frank the sugar glider overlooking a collapsed bridge
Second screenshot of Yo Frankie!, running on the Blender Game Engine, showing Frank the sugar glider hanging from a rock over a river of lava
Screenshots of Yo Frankie!, running on the Blender Game Engine, featuring Frank the sugar glider

Plot edit

In the game, players assume the role of Frank, the sugar glider who was the antagonist of the film Big Buck Bunny, or Momo, a monkey created especially for this game.

History edit

Development edit

The project started February 1, 2008, and development was completed at the end of July 2008. Due to technical delays, the actual DVD release date was postponed to November 14.[4][5]

The game is licensed under either the GNU GPL or LGPL, with all content being licensed under Creative Commons license Attribution 3.0.[2]

Release edit

Since December 9, 2008, the game is available to download.[6][7]

There are two versions of the game on the DVD, one with the Blender Game Engine, and a version with Crystal Space. The Blender Game Engine version of the game is titled "A Furry Vendetta",[8] while the Crystal Space version is titled "Furry Funny Frankie". Though some of the assets for making the levels and the characters are shared, the gameplay differs between versions.

Technology edit

As with previous "open" movie projects, the game is partly designed to promote the open source modeling and animation tool Blender. The modeling, animation and level design were done in Blender. The game itself is rendered with both Blender's internal game engine and the Crystal Space 3D engine, using Python as a scripting language.[2]

The initial decision to use Crystal Space over Blender's own built-in Game Engine was due to the perceived need to create a more "serious" game platform. The development team later partly reversed this decision, by making a new version of the game playable on the Blender Game Engine.[9] This allows artists and level designers a more rapid workflow than rebuilding for the Crystal Space engine on every change (the Blender Game Engine only takes about 2–5 seconds to export—in Crystal Space, this can take up to a minute).

Reception edit

The game was noted by the gaming press.[10][11]

See also edit

References edit

  1. ^ "DVDs arrived!". Retrieved 2021-06-22.
  2. ^ a b c "Yo Frankie! - About". Apricot Open Game. Blender Foundation. Retrieved 2008-08-18.
  3. ^ "Big Buck Bunny". Peach Open Movie. Blender Foundation. Retrieved 2009-05-27.
  4. ^ "DVD goldmaster ready". Retrieved 2008-11-09.
  5. ^ "Linux Magazine: Sheep-Throwing Marsupial in the "Yo Frankie" Game". Retrieved 2009-02-03.
  6. ^ "Yo Frankie! Online Release!". Retrieved 2018-11-08.
  7. ^ "Linux Magazine: Everyman's Game: "Yo Frankie"". Retrieved 2009-02-03.
  8. ^ "Name Announcement". Apricot Open Game. Blender Foundation. Retrieved 2008-08-18.
  9. ^ "Last 6 weeks: Crystal Space 3D & Blender focus". Game Engine Discussion. Blender Foundation. Retrieved 2008-08-18.
  10. ^ Yo Frankie! lance la guerre aux moutons on jeuxvideo.com (2008 December 18)
  11. ^ Yo Frankie on chip.de (2009 July 6)

External links edit