User:Manayath cs/sandbox/Complex Agent Representations for Crowd Simulations

Complex Agent Representations for Crowd Simulations

1. Complex Agent Representations for Crowd Simulations are used to Simulate the motion of realistic, large, dense crowds of autonomous agents which is still a challenge for the computer graphics community. Common approximations end up failing by either being too similar to either particle simulations, or lacking the realities of human behavior such as ignoring psychological states or ignoring human actions like pushing. [1]

The identification of which mechanisms should be simulated is difficult. [2]


The use of discrete agents can be used as either an alternative to continuum simulations, or in conjunction with them. [3]

2. Body Section In real time modeling, efficiency issues exist. [4]

Crowd simulations for virtual environments must deal with the trade-offs between realistic behavior, control and cost. [5]

In panic situations, one approach is to use the Helbing model. [6]

Ideally though, agents use directives governed by human approximations of factors like belief, desire and intention. [7]

c.       Tightly (immediate) topics / subtopics * Following Wikipedia guidelines, this are referenced in the “Content 3. Examples (at least 1 real world application)

Virtual reality training system for urban emergency situations is one use of Complex Agent Representations for Crowd Simulations. [8]

The design of emergency evacuation and egress requires the better modeling of human interactions with others. [9]

A future direction may be in having agents learn from experience. [10]


References

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  1. ^ Pelechano, Nuria; Allbeck, Jan M. (3 August 2007), Controlling Individual Agents in High-Density Crowd Simulation, University of Pennsylvania ScholarlyCommons, retrieved 6 October 2016{{citation}}: CS1 maint: date and year (link)
  2. ^ Thalmann, Daniel; Musse, Soraia R. (April 1999), Virtual Humans’ Behaviour: Individuals, Groups, and Crowds (PDF), Infoscience, retrieved 6 October 2016{{citation}}: CS1 maint: date and year (link)
  3. ^ Narain, Rahul; Golas, Abhinav, Aggregate Dynamics for Dense Crowd Simulation, Cite Seer X, retrieved 6 October 2016
  4. ^ Ulicny, Branislav; Thalmann, Daniel (2002), Towards Interactive Real-Time Crowd Behavior Simulation (PDF), Computer Graphics forum, retrieved 6 October 2016
  5. ^ Sung, Mankyu; Gleicher, Michael (2004), Scalable behaviors for Crowd Simulation (PDF), Eurographics, retrieved 6 October 2016
  6. ^ Braun, Adriana; Musse, Soraia R. (2003), Modeling Individual Behaviors in Crowd Simulation (PDF), IEEE, retrieved 6 October 2016
  7. ^ Shendarkar, Ameya; Vasudevan, Karthik (2006), Crowd Simulation for Emergency Response Using BDI Agent Based on Virtual Reality, Proceedings of the 2006 Winter Simulation Conference, retrieved 6 October 2016
  8. ^ Ulicny, Branislav; Thalmann, Daniel (9 July 2011), Crowd simulation for interactive virtual environments and VR training systems (PDF), Infoscience, retrieved 6 October 2016{{citation}}: CS1 maint: date and year (link)
  9. ^ Pan, Xiaoshan; Han, Charles S. (2006), Human and Social Behavior in Computational Modeling and Analysis of Egress (PDF), Automation in Construction, retrieved 6 October 2016
  10. ^ Saunders, Rob; Gero, John S. (2004), Curious Agents and Situated Design Evaluations (PDF), retrieved 6 October 2016


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