Colleen Macklin is a game designer, an Associate Professor of Media Design at Parsons The New School for Design and founder and co-director of PETLab (Prototyping Education and Technology Lab) which focuses on games for experimental learning and social engagement.[1][2] She has a BFA in Media Arts from Pratt Institute and has done graduate studies in Computer Science at City University of New York and in International Affairs at The New School.[3]
Career
editOn July 26, 2012, the White House Office of Science and Technology Policy launched an Academic Consortium on Games for Impact.[4] Macklin was one of 16 academics invited to join the invitation-only group.[5]
PETLab, the research group Macklin founded and co-directs, is known for encouraging "creative approaches to, and deeper, dynamic understandings of, the complex issues society faces today, such as climate change, wealth and resource distribution, and media literacy."[6]
Macklin also speaks about "what it means to be a woman in games."[7]
Selected talks and exhibitions
edit- "#1ReasonToBe panel" (March 2014, Upcoming), Game Developers Conference, San Francisco, California, United States[8]
- "Media Lab Conversations Series: Colleen Macklin" (January 30, 2014), MIT Media Lab, Cambridge, Massachusetts, United States[9]
- "We're Here..." (October 26, 2013), QGCon: The Queerness and Games Conference, Berkeley Center for New Media, Berkeley, California[10]
- "Keynote Speaker" (November 2012), 2012 National Council of Arts Administrators Conference, Columbus, Ohio, United States[11]
- "Blur 02: Power at Play in Digital Art and Culture" (2002), New York City, New York, United States[12][13]
References
edit- ^ PETLab's website. URL accessed on 1 February 2014.
- ^ Parsons The New School for Design's website. URL accessed on 1 February 2014.
- ^ NCAA 2012 Conference Website. URL accessed on 1 February 2014.
- ^ André Czauderna, "From Serious Games to Games for Impact", G4CE Magazine
- ^ White House Taps Parsons Faculty for Games Consortium. URL accessed on 1 February 2014.
- ^ Colleen Macklin: PETLab, Prototyping Play Spotlight on Digital Media and Learning. URL accessed on 1 February 2014.
- ^ GDC Staff Popular #1ReasonToBe panel returns to GDC 2014 Gamasutra. URL accessed on 1 February 2014.
- ^ Game Developers Conference's website. URL accessed on 1 February 2014.
- ^ Media Lab's Website. URL accessed on 1 February 2014.
- ^ QGCon's website. URL accessed on 1 February 2014.
- ^ Keynote Speakers - Short Biographies. URL accessed on 1 February 2014.
- ^ Anne Pasternak Creative Time: The Book: 33 Years of Public Art in New York Princeton Architectural Press (2007), p. 268
- ^ Creative Time's Website. URL accessed on 1 February 2014.