User:Beeb.beep2/Taiwan Mahjong

 

台灣麻將
Hàn-jī麻將
Pe̍h-ōe-jīmôa-chhiok
Tâi-lômuâ-tshiok

Taiwan Mahjong is a common mahjong game in Taiwan and is calculated by the number of units. Because 16 cards are drawn, it is also often called Taiwan 16 Mahjong. In the early 20th century, it was transformed from the 16 Mahjong in Fujian Province. After time, Taiwan Mahjong has become its own style.

  • There are flower cards in the north and no flower cards in the south (now there is no distinction). Sixteen cards: The player takes 16 cards at the beginning of the game, and the dealer takes 17 cards. The placement of the cards: between the two. For example, if you eat 30,000 or 40,000 to eat 50,000, put 50,000 between 30,000 and 40,000. (Let others know which one they are eating.) Lianzhuang & Lazhuang: Lianzhuang, that is, make one time in a row. One is added every time the village is connected. "Drawing" means doubling the number of consecutive dealers, for example: even 1 draw 1 + dealer = 3 sets, even 2 draws 2 + dealer = 5 sets, even 3 draws 3 + dealer = 7 sets, even {\displaystyle N} Pull {\displaystyle N} +Bookmaker= {\displaystyle 2N+1} station. Move the wind (grab position)
The four people first randomly decide their seats. Then pick out the East, South, West, and North from the cards, and cover them to disrupt them. By throwing three dice, the player decides who will draw the cards first. The person who draws the cards first is in the east position, and then the player draws the cards counterclockwise in turn. 5, 9, 13, and 17 points are drawn by the thrower himself. 6, 10, 14, 18 points are drawn by the dice thrower. 3, 7, 11, and 15 points are drawn by the opponents who throw the dice. The 4, 8, 12, and 16 points are drawn by the thrower. Those who are drawn "East" sit in the east wind position.
  • Pile of cards
After the cards were shuffled, the four people piled 144 cards into four "walls" of two (high) by eighteen (bottom). PS. If you don't play flower cards, the bottom is seventeen.
  • Qizhuang (Dazhuang)
After the pile of cards is completed, the player sitting in the east wind position throws three dice to determine who is the first dealer. And starting from the dealer, counting from the rightmost of the eighteen tiles in front of the house (clockwise), two tiles (four tiles) are taken at a time, and the four players take turns to complete the matching four times. At this time, everyone has sixteen cards in his hand. Example: If the dice rolls 11 points, the player in the west wind position will be the bank, and the banker will take the twelfth and thirteenth tiles from the front (leave the eleven tiles on the right).
After opening the door, the dealer has a total of 17 cards in his hand. Check whether there are "flower cards" in the cards. If so, they must show them all at the "hand front" at once, and then take the corresponding number from the Ling shang cards to make their own hand. Continue to hold seventeen cards, called "applique". After the dealer has finished making up cards, it indicates that the player can make up flowers in order. If the replacement card is made up to the "flower card", it must be "post-filled" and the procedure is the same as that of the flower card.
  • Flow
If the game is in progress until there are "eight tiles" (sixteen cards) left on the wall and there are no other cards on the wall, the game is over, commonly known as "Tie Ba Tun" or "Huang Yi Zhuang".
  • Mate
Da Xianggong: If the player has more cards than the standard number of cards (16 cards) when the player is not a Hu card, it is called Da Xianggong. After the great minister, neither draw nor call. (Eat, touch, bar) Xiaoxianggong: The player's number of cards is less than the standard number of cards, which is called Xiaoxianggong. Xiao Xianggong couldn't make a draw, but he could still call a card.
  • Face: Three-card engraved or straight. Hu card requires five sides and one look. Engraved: Face composed of three identical cards. Straight: A face made up of three consecutive cards. Such as four, five or six million. Match: Two cards with one card difference to become face. The completed face is also called a ride. Seeking birds from all sides: When the hand has completed four faces but lacks eyes, as long as the cards are drawn to form eyes (also known as birds), you can draw. It belongs to the form of a hand in the draw. Yan Zhang: Two to four to fifty thousand cards in the hand, twenty thousand is a Yan Zhang, because four to fifty thousand is already a match, at this time twenty thousand is not very useful.

Calculation

If the banker involves winning or losing, it must add [2n+1] table, n=the number of consecutive bankers, so the normal situation has the following characteristics:

2. Loser:

Ronghu situation non-gunner: 0

Player loses player:-(bottom + number of units)

Player loses banker:-(base + number of units + [2n+1])

Banker loses player:-(base + number of units + [2n+1])

  1. When Rong hu, non-gunners do not need to pay (it has nothing to do with winning or losing) Since the time of the draw, the winning side has won three times as much money as the Rong hu of the same hand (not counting the banker’s streak) There is no problem of sharing compensation when being touched by oneself, all losers will lose [1 base + number of units] take-off (not counting the situation of the dealer's chain) Both the base and the number of units are calculated by adding and subtracting from the score of the negative party instead of multiples and exponents

2. Loser:

Ronghu situation non-gunner: 0

Player loses player:-(bottom + number of units)

Player loses banker:-(base + number of units + [2n+1])

Banker loses player:-(base + number of units + [2n+1])

  • Eating cards: The cards thrown by the previous house and the two cards in your hand make a straight, then you can take the cards. Touch the cards: Any one of the cards thrown out of the house and its own pair to make up a chi, you can touch the cards. Kongpai: It is divided into Ming Kong and Concealed Kong, and Ming Kong is further divided into Big Ming Kong (Ban Kong) and Small Ming Kong (Add Kong), as follows. Kung: If the cards thrown by any company and their own engravings are used to make a hole, you can touch the kong (any one) (you can also touch the kong first). Add Kong: If you already have a set of engravings, and then draw in that card to make the engravings become holes, you can add Kongs. Concealed Kong: If you already have a set of Kongs, you can conceal the Kong. The priority of hit (kong) cards is higher than that of take cards.
  • Face: Three-card engraved or straight. Hu card requires five sides and one look. Engraved: Face composed of three identical cards. Straight: A face made up of three consecutive cards. Such as four, five or six million. Match: Two cards with one card difference to become face. The completed face is also called a ride. Seeking birds from all sides: When the hand has completed four faces but lacks eyes, as long as the cards are drawn to form eyes (also known as birds), you can draw. It belongs to the form of a hand in the draw. Yan Zhang: Two to four to fifty thousand cards in the hand, twenty thousand is a Yan Zhang, because four to fifty thousand is already a match, at this time twenty thousand is not very useful.
牌型 台數 牌型需求 舉例
莊家連N拉N 2N+1台 莊家胡牌、放槍或輸自摸加1台。每連莊一次再加2台。
自摸 1台 自己摸到胡牌的牌。
門清 1台 胡牌前沒有吃、碰、明槓,但可暗槓。
不求人 3台 門清的情況下自摸。(自摸+門清+不求人,合稱門清一摸三)
三元刻 1台 中、發、白任何一組刻子或槓子。
圈風刻 1台 字牌東、南、西、北 , 任何一組刻子或槓子 , 附和圈風即有1台。

例:該場為東風圈,若持有東風刻(槓)即有1台。
門風刻 1台 字牌東、南、西、北 , 任何一組刻子或槓子 , 附和門風即有1台。

例:該場為北家,若持有北風刻(槓)即有1台。
正花 1台 春、夏、秋、冬(四季),梅、蘭、菊、竹(四君子),拿到正花即有1台。

東家為一花(春、梅),南家為二花(夏、蘭),西家為三花(秋、菊),北家為四花(冬、竹)。
摸到花牌:

1台 又稱「單邊」或是「」,兩張順子的牌一般都是兩面聽,但是12僅聽3、89僅聽7。

12345胡3的狀況可自行約定是否計算。
崁張 1台 又稱「中洞」,聽順子的中間序牌。
獨聽 1台 又稱「」或是「」,當所有搭子都配完只剩下單獨一張牌也就是缺少將牌的時候就是聽該張牌。

4567胡47的狀況可自行約定是否計算。
搶槓 1台 別人加槓的牌,正是自己能胡的牌,則可搶槓胡。
槓上開花 1台 暗槓、加槓、補花後所摸進的牌正是自己能胡牌。可加計自摸。 摸到花牌:

後自摸

海底撈月 1台 摸進海底牌後剛好胡牌。可加計自摸。
花槓 2台 拿齊四季或四君子即有兩台。不計正花。
全求人 2台 胡牌者手牌皆已吃、碰、明槓 只剩1張手牌,胡牌時由其他家放槍。

(如自摸 算 半求 1台 不計單吊;門面若出現「暗槓」則不算「全求」僅能以「獨聽/單吊」計之)
平胡 2台 胡牌者,手牌要符合:「無字、無花、無刻、不是偏崁獨、非自摸」的規定。

可自行約定是否需門清。

當聽3面以上可自行約定是否計算。

平胡不是屁胡,可以和其他台種牌型複合計算。
三暗刻 2台 胡牌時,手牌中有3副刻子(包括暗槓)。 暗槓:

+手牌:

對對胡(碰碰胡) 4台 胡牌時,除了將牌外全為刻子(或槓)。

+將牌:

混一色(湊一色) 4台 由一種花色的序數牌及字牌組成的牌型。

+將牌:

小三元 4台 胡牌時有三元牌的2副刻子及將牌。不計三元刻。 +將牌:
地聽 4台 起牌後海底打進八張牌內,無發生吃、碰、槓之情況聽牌。
四暗刻 5台 胡牌時,手牌中有4副刻子(包括暗槓)。
五暗刻 8台 胡牌時,手牌中有5副刻子(包括暗槓)。

雖然五暗刻時必定對對胡,理應不計對對胡,但是五暗刻僅8台,比四暗刻5台加對對胡4台還少,所以五暗刻必計對對胡。
清一色 8台 由一種花色的序數牌組成的牌型。

+將牌:

小四喜 8台 胡牌時有風牌的3副刻子及將牌。

因為圈風刻或是門風刻有可能是將牌,所以可自行約定是否另計風刻台。
+將牌:
大三元 8台 胡牌時有三元牌3副刻子。不計三元刻。
七搶一 8台 持7張花牌可以搶別家1張花牌湊滿花牌而胡牌。

須補花後表明花胡,被搶花者視同放槍,莊連拉照算。未補牌而叫胡,則花胡不算。不計正花、花槓。
八仙過海 8台 取得全部8張花牌而胡牌。須補花後表明花胡,視同自模,莊連拉照算。

未補牌而叫胡,則花胡不算。不計正花、花槓。
取得全部8張花牌:
天聽 8台 莊家專屬台型,其於起手配牌補花後,打出第一張牌即聽。不計門清,其餘另計。
字一色 16台 由字牌的刻子(槓)所組成的牌型。

可計大四喜、小四喜、大三元或小三元。

因為字一色必定對對胡,理應不計對對胡,可自行約定是否另計對對胡。
大四喜 16台 胡牌時有4副風刻組成的牌。不計風刻台。
人胡 16台 閒家專屬台型,配牌後,第一巡內未摸牌前,無發生吃、碰、槓之情況,胡他人牌。

不計門清,其餘另計。
地胡 16台 閒家專屬牌型,配牌後,第一巡內,無發生吃、碰、槓之情況,

閒家於此巡內第一次摸牌即自摸胡,不計自摸、門清、不求人。其餘另計。
天胡 24台 莊家專屬台型,其於起手配牌補花後17張完美自摸。不可暗槓。

不計門清、自摸、不求人、獨聽、槓上開花,其餘另計。
牌型 台數 牌型需求 舉例
見花見台 1台 只要有任何花牌,一張花牌就計一台,不必對位。
見風見台 1台 只要東、南、西、北風的刻子,一組風牌刻子就算一台,不必對位。
明槓 1台 有明槓或加槓,每一組槓牌都加一台。
暗槓 2台 有暗槓時,每一組暗槓計兩台,不與槓牌的一台重複計算。
無字無花 2台 胡牌時完全沒有花牌跟字牌。

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