Troll (Dungeons & Dragons)
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While trolls can be found throughout folklores worldwide, the D&D troll has little in common with these. Instead it was inspired partly by myth, and partly by a regenerating troll that appears in Poul Anderson's Three Hearts and Three Lions. This includes their appearance, as tall skinny humanoids with long noses and rubbery skin, their ability to regenerate, and their weakness to fire.
Dungeons & Dragons (1974–1976)Edit
The troll was one of the first monsters introduced in the earliest edition of the game, in the Dungeons & Dragons "white box" set (1974), where they are described as thin and rubbery, loathsome creatures able to regenerate.
Advanced Dungeons & Dragons 1st edition (1977–1988)Edit
Several new varieties of troll were introduced in the Fiend Folio (1981), including the giant two-headed troll, the giant troll, the ice troll, and the spirit troll. The module The Lost Caverns of Tsojcanth (1982) introduced the marine troll, also known as the scrag, which was later reprinted in Monster Manual II (1983).
Dungeons & Dragons (1977–1999)Edit
This edition of the D&D game included its own version of the troll, in the Dungeons & Dragons Basic Set (1977), and Expert Set (1981 & 1983). The troll was featured as a player character race in the gazetteer The Orcs of Thar (1989). Trolls were also later featured in the Dungeons & Dragons Game set (1991), the Dungeons & Dragons Rules Cyclopedia (1991), the Classic Dungeons & Dragons Game set (1994), and the Dungeons & Dragons Adventure Game set (1999).
Advanced Dungeons & Dragons 2nd edition (1989–1999)Edit
The Monstrous Compendium Fiend Folio Appendix (1992) reintroduced the ice troll. The snow troll first appeared in Dungeon #43 (September 1993), and was later reprinted in the Monstrous Compendium Annual Volume One (1994).
Several new types of trolls were introduced in Dragon #199's " Dragon's Bestiary" column (November 1993), including the fire troll the gray troll, the phaze troll, the stone troll, and the trollhound. The fire troll was later reintroduced in Paizo's Dragon Compendium, Volume 1 (2005).
Monstrous Compendium Annual Four (1998) included the Far Realm creature, the troll mutate.
Dungeons & Dragons 3.0 edition (2000–2002)Edit
The troll appears in the Monster Manual for this edition (2000).
The troll is further detailed in Dragon #301 (November 2002), in "The Ecology of the Troll", which also introduced the deep sea troll, the fiendish troll, the ice troll, the rock troll, and the scrag.
Savage Species (2003) presented the troll as both a race and a playable class. The Forgotten Realms product Unapproachable East (2003) introduced the fell troll, the ice troll, the mur-zhagul (or demon troll), and the slime troll.
Dungeons & Dragons 3.5 edition (2003–2007)Edit
The troll appears in the revised Monster Manual for this edition (2003), which also included information on the scrag. Several new trolls were introduced in Monster Manual III (2004), including the cave troll, the crystalline troll, the forest troll, the mountain troll, and the war troll. The wasteland troll was introduced in Sandstorm: Mastering the Perils of Fire and Sand (2005), the filth-eater troll and the tunnel thug troll were introduced in Drow of the Underdark (2007), and the bladerager troll was introduced in Monster Manual V (2007).
Dungeons & Dragons 4th edition (2008–2014)Edit
The troll appears in the Monster Manual for this edition (2008), along with the war troll and fell troll.
Trolls are most often found in cold, mountainous regions, but can be encountered nearly anywhere.
Typical physical characteristicsEdit
The average troll stands nine feet high and weighs roughly 500 pounds, though females tend to be a bit larger than males. The hide of trolls is rubbery, and usually either moss green, putrid grey, or mottled gray and green. Their coarse hair is typically iron grey, or greenish-black.
Trolls initially seem to be somewhat shorter, due to their sagging shoulders and tendency to hunch forward. They walk with an uneven gait, and their arms dangle and drag the ground when running. Despite this apparent awkwardness, trolls are quite agile.
Trolls are infamous for their regenerative abilities, able to recover from the most grievous of wounds or regenerate entire limbs given time. Severing a troll's head results merely in temporary incapacitation, rather than death. After cutting off a troll's head or other limbs, one must seal the wounds with fire or acid to prevent regeneration. Because of this, most adventurers will typically carry some sort of implement capable of creating fire.
Trolls are usually chaotic evil.
Trolls speak Giant, and usually worship Vaprak the Destroyer.
- Black troll – Also known as Demon Trolls, these horned trolls reside in the Abyss and possess powerful magical abilities.
- Blood troll – Lawful evil red-skinned trolls who often serve devils.
- Cave troll – Powerful, feral trolls that often live underground.
- Crystalline troll – Charismatic troll with crystalline skin.
- Deep sea troll – These trolls have a primal connection to water. They terrorize the oceans and coastlines.
- Desert troll – Chameleon-like, intelligent ambush hunters.
- Fell troll – Huge, two-headed troll.
- Fire troll – Immune to fire and acid.
- Forest troll – Includes variant "muskwart".
- Giant troll – Giant trolls are the result of trolls breeding with Hill Giants.
- Gray troll – Having been nearly energy drained to death by undead creatures, these emaciated trolls forge strong ties to negative energy and have venomous spittle.
- Ice troll – Cold-dwelling trolls.
- Mountain troll – Massive Trolls that prowl mountains. Includes variant Halruuan mountain troll.
- Mur-Zhagul – Planetouched creatures descended from the mingling of trolls and demons.
- Phaze troll – Mutated by great concentrations of magic or Underdark radiations, these trolls possess some magical powers and are more intelligent than their brethren.
- Pseudo-troll – Troll from the Far Realm with the pseudonatural creature template.
- Rock troll – Trolls with an affinity for earth, they possess natural camouflage in areas of stone. Rock trolls sometimes are found on the Elemental Plane of Earth.
- Scrag – These are aquatic cousins of the troll.
- Slime troll – The bodies of these underground-dwelling trolls constantly secrete acid.
- Spirit troll – Spirit trolls are a crossbreed of a troll and an invisible stalker.
- Stone troll – Stone Trolls have rough, somewhat rocky skin and are generally native to mountain ranges
- Tree troll – Small arboreal trolls created by magic gone awry.
- Troll hunter – An ordinary, though more cunning than usual troll who is not satisfied with merely eating civilized beings but trains to hunt them relentlessly.
- Two-headed troll – These creatures are a horrendous crossbreed of a troll and an ettin.
- War troll – Trolls bred for war that form mercenary companies.
- Wasteland Troll – Found in mountains and badlands of the deserts.
- Thoul – A combination of a troll, hobgoblin, and ghoul. These are usually unique to the Mystara setting.
- Trollhound – Wolf-like creatures that share many of the same traits as trolls, including the powerful regenerative capabilities. They often associate with trolls.
- Gnoll – Back when the Gnoll creature was still in development, it was meant to be a hybrid between a Gnome and a Troll (hence the name Gnoll). The designers abandoned the hybrid idea and gave the name to a creature with a Hyena-like appearance for unknown reasons.
The troll was ranked second among the ten best mid-level monsters by the authors of Dungeons & Dragons For Dummies. The authors described the troll as "a great mid-level monster that can challenge heroes for a number of levels" noting that "the troll is the players' first introduction to a regenerating monster – a creature that's almost impossible to kill unless you've got fire handy".
Trolls appear in the D&D Miniatures: Harbinger set #77 (2003).
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