Three Mile Island is an Apple II game written by Richard Orban and published by Muse Software in 1979. Three Mile Island: Special Edition is a 1980 update that is written in 6502 assembly language instead of Integer BASIC.[1]
Three Mile Island | |
---|---|
Publisher(s) | Muse Software |
Programmer(s) | Richard Orban[1] |
Platform(s) | Apple II |
Release | 1979 1980: Special Edition |
Genre(s) | Simulation |
Background edit
The game gets its name from the Three Mile Island accident, which occurred the same year as its release. The date the game is set is December 30th, 1978 - which was also the day Unit 2 of the Three Mile Island Nuclear Generating Station went into commercial operation.
Contents edit
Three Mile Island is a simulation game set in a nuclear power plant with an impending nuclear meltdown.[2]
Reception edit
Bruce F. Webster reviewed Three Mile Island in The Space Gamer No. 34. Webster commented that "Three Mile Island is not a cheap piece of software, in any sense of the term. But for those of you with the interest and the money, I can recommend it to you without reservations."[2]
See also edit
- Scram, a 1981 Atari 8-bit family game with a similar premise
References edit
- ^ a b "Three Mile Island: Special Edition Manual". archive.org. MUSE Software, Inc. 1980.
- ^ a b Webster, Bruce F. (December 1980). "Capsule Reviews". The Space Gamer (34). Steve Jackson Games: 36.
External links edit