Creative Computing (magazine)
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Creative Computing was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until October 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented BYTE. Creative Computing also published software on cassette tape and floppy disk for the popular computer systems of the time.
April 1980 issue
|Editor-in-Chief||David H. Ahl|
|Founder||David H. Ahl|
|First issue||October 1974|
|Final issue||December 1985|
The magazine was founded by David H. Ahl, who sold it to Ziff-Davis in the early 1980s, but remained as editor-in-chief. Featured writers included Robert Swirsky, David Lubar, and John J. Anderson. The magazine regularly included BASIC source code for utility programs and games, which users could manually enter into their home computers. Ted Nelson, known for the invention of hypertext, was briefly the editor. The April 1980 issue of Creative Computing contained parodies of the major computer magazines of the time.
Ahl published three volumes of The Best of Creative Computing Magazine (Creative Computing Press) in 1976, 1977, and 1980, respectively. The cover of volume 2 was illustrated by famed underground cartoonist Gilbert Shelton.
At the end of its run, Creative Computing was attempting to refocus on business computing, but was not successful at this and ultimately ceased publication in December 1985.
A number of home computer games were published under the Creative Computing Software banner, including:
- Air Traffic Controller (1979)
- Released on cassette for the TRS-80 and Apple II.
- Space Games-3 (1980) CS-3002
- A collection of 4 games, containing Ultratrek, Romulan, Starwars, Starlanes; released on cassette for the TRS-80.
- Space and Sport Games (1980)
- A collection of 9 games, with 3 space games amongst them. Released on diskette for the Apple II.
- Super Invasion/Spacewar (1980)
- Action & Bumping Games (1981)
- A collection of 6 games, containing Bumper Blocks, Obstacle Course, Hustle Jr., Moto Jump, Mine Rover, Road Machine; released on diskette for the Apple II.
- Milestones (1981)
- Released on cassette and diskette for the Apple II.
- BASIC Computer Games, by David Ahl, book of computer game code in BASIC
- "Creative Computing". The Online Books Page: Serial Archive Listings. USA: University of Pennsylvania. Retrieved 12 May 2014.
- Harry McCracken (20 November 2008). "The Twelve Greatest Defunct Tech Magazines Ever". Technologizer. Retrieved 3 August 2015.
- Isabelle, Alan (December 1980). "Capsule Reviews". The Space Gamer. No. 34. Steve Jackson Games. p. 35 – via Internet Archive.
- Mishcon, J. (August 1980). "Capsule Reviews". The Space Gamer. No. 30. Steve Jackson Games. p. 29 – via Internet Archive.
- Webster, Bruce F. (January 1981). "Capsule Reviews". The Space Gamer. No. 35. Steve Jackson Games. pp. 28–29 – via Internet Archive.
- Webster, Bruce F. (January 1981). "Capsule Reviews". The Space Gamer. No. 35. Steve Jackson Games. p. 29 – via Internet Archive.
- Johnson, Forrest (July 1981). "Capsule Reviews". The Space Gamer. No. 41. Steve Jackson Games. p. 36 – via Internet Archive.
It is hard to find anything to criticize about this package. The worst I can say is, some of these games are highly addictive. God knows why we play these things - but if you enjoy arcade games, you will like these.
- Johnson, Forrest (June 1981). "Capsule Reviews". The Space Gamer. No. 40. Steve Jackson Games. p. 35 – via Internet Archive.
- Ahl, David H., "Birth of a Magazine (History of Creative Computing)", in The Best of Creative Computing Volume 1 (published 1976)