Creative computing

Creative computing covers the interdisciplinary area at the cross-over of the creative arts and computing. Issues of creativity include knowledge discovery, for example.[1]

OverviewEdit

The International Journal of Creative Computing describes creative computing as follows:[2]

Creative computing refers to a meta-technology to coalesce knowledge in computing and other disciplines. People use computers as aids to creativity and creative-computing topics may reshape the world as we know it. Applications are seen in arts, entertainment/games, mobile applications, multimedia, product/web design and other interactive systems.

Creative computing is interdisciplinary in nature and topics relating to it include applications, development method, evaluation, modeling, philosophy, principles, support environment, and theory.[2]

The term "creative computing" is used both in the United Kingdom and the United States (e.g., at Harvard University and MIT).[3][4]

Degree programmesEdit

A number of university degree programmes in Creative Computing exist, for example at:

JournalEdit

International Journal of Creative Computing  
DisciplineComputer science
LanguageEnglish
Edited byHongji Yang
Publication details
History2013–2016
Publisher
FrequencyQuarterly
Standard abbreviations
ISO 4Int. J. Creat. Comput.
Indexing
ISSN2043-8354 (print)
2043-8346 (web)
OCLC no.889287096
Links

The International Journal of Creative Computing is a quarterly peer-reviewed scientific journal published by Inderscience Publishers, covering creativity in computing and the other way around. The editor-in-chief is Hongji Yang (Bath Spa University).

The journal was established in 2013 and is abstracted and indexed in CSA, ProQuest, and DBLP databases.[14] As of 2019, the journal appears to be defunct.

ReferencesEdit

  1. ^ Zhang, Lu; Yang, Hongji (2015). "Knowledge Discovery in Creative Computing for Creative Tasks". Creativity in Intelligent, Technologies and Data Science. Communications in Computer and Information Science. 535. Springer. pp. 93–104. doi:10.1007/978-3-319-23766-4_7. ISBN 978-3-319-23765-7.
  2. ^ a b "International Journal of Creative Computing". Inderscience Publishers. Retrieved 19 March 2016.
  3. ^ "Creative Computing – An Introductory Computing Curriculum using Scratch". Harvard University. Retrieved 24 February 2017.
  4. ^ "Creative Computing". MIT Media Lab. Massachusetts Institute of Technology. Retrieved 24 February 2017.
  5. ^ "Creative Computing - BSc (Hons)". UK: University of the Arts London. Retrieved 1 November 2019.
  6. ^ "Creative Computing - BSc (Hons)". Canada: Queen's University. Retrieved 7 July 2019.
  7. ^ "Creative Computing – BSc (Hons)". UK: University of West London. Retrieved 10 November 2017.
  8. ^ "Creative Computing – BSc (Hons)". UK: Bath Spa University. Retrieved 20 March 2016.
  9. ^ "Creative Computing BA (Hons)". UK: Falmouth University. Archived from the original on 25 February 2017. Retrieved 24 February 2017.
  10. ^ "BSc (Hons) Creative Computing". UK: Goldsmiths, University of London. Retrieved 20 March 2016.
  11. ^ "Creative Computing (BSc, Diploma and Work entry route)". UK: University of London. Retrieved 20 March 2016.
  12. ^ "Creative Computing – I152 BEng (Hons) 3 years". UK: Queen Mary, University of London. Retrieved 24 February 2017.
  13. ^ "BSc (Hons) – Creative Computing". UK: Wrexham Glyndŵr University. Archived from the original on 22 March 2016. Retrieved 20 March 2016.
  14. ^ "International Journal of Creative Computing". DBLP. Retrieved 25 November 2016.