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Creative computing

Creative computing covers the interdisciplinary area at the cross-over of the creative arts and computing. Issues of creativity include knowledge discovery, for example.[1]

Contents

OverviewEdit

The International Journal of Creative Computing describes creative computing as follows:[2]

Creative computing refers to a meta-technology to coalesce knowledge in computing and other disciplines. People use computers as aids to creativity and creative-computing topics may reshape the world as we know it. Applications are seen in arts, entertainment/games, mobile applications, multimedia, product/web design and other interactive systems.

Creative computing is interdisciplinary in nature and topics relating to it include applications, development method, evaluation, modeling, philosophy, principles, support environment, and theory.[2]

The term "creative computing" is used both in the United Kingdom and the United States (e.g., at Harvard University[3] and MIT[4]).

Degree programmesEdit

JournalEdit

International Journal of Creative Computing  
Discipline Computer science
Language English
Edited by Hongji Yang
Publication details
Publication history
2013–present
Publisher
Frequency Quarterly
Standard abbreviations
Int. J. Creat. Comput.
Indexing
ISSN 2043-8354 (print)
2043-8346 (web)
OCLC no. 889287096
Links

The International Journal of Creative Computing is a quarterly peer-reviewed scientific journal published by Inderscience Publishers, covering creativity in computing and the other way around. The editor-in-chief is Hongji Yang (Bath Spa University).

The journal was established in 2013 and is abstracted and indexed in CSA, ProQuest, and DBLP databases.[12]

See alsoEdit

ReferencesEdit

  1. ^ Zhang, Lu; Yang, Hongji. "Knowledge Discovery in Creative Computing for Creative Tasks". Creativity in Intelligent, Technologies and Data Science. Communications in Computer and Information Science. 535. Springer. pp. 93–104. doi:10.1007/978-3-319-23766-4_7. Retrieved 19 March 2016. 
  2. ^ a b "International Journal of Creative Computing". Inderscience Publishers. Retrieved 19 March 2016. 
  3. ^ "Creative Computing – An Introductory Computing Curriculum using Scratch". Harvard University. Retrieved 24 February 2017. 
  4. ^ "Creative Computing". MIT Media Lab. Massachusetts Institute of Technology. Retrieved 24 February 2017. 
  5. ^ "Creative Computing – BSc (Hons)". UK: University of West London. Retrieved 10 November 2017. 
  6. ^ "Creative Computing – BSc (Hons)". UK: Bath Spa University. Retrieved 20 March 2016. 
  7. ^ "Creative Computing BA (Hons)". UK: Falmouth University. Retrieved 24 February 2017. 
  8. ^ "BSc (Hons) Creative Computing". UK: Goldsmiths, University of London. Retrieved 20 March 2016. 
  9. ^ "Creative Computing (BSc, Diploma and Work entry route)". UK: University of London. Retrieved 20 March 2016. 
  10. ^ "Creative Computing – I152 BEng (Hons) 3 years". UK: Queen Mary, University of London. Retrieved 24 February 2017. 
  11. ^ "BSc (Hons) – Creative Computing". UK: Wrexham Glyndŵr University. Retrieved 20 March 2016. 
  12. ^ "International Journal of Creative Computing". DBLP. Retrieved 25 November 2016.