Template:Did you know nominations/Crash Twinsanity

The following is an archived discussion of the DYK nomination of the article below. Please do not modify this page. Subsequent comments should be made on the appropriate discussion page (such as this nomination's talk page, the article's talk page or Wikipedia talk:Did you know), unless there is consensus to re-open the discussion at this page. No further edits should be made to this page.

The result was: promoted by Yoninah (talk) 12:40, 11 October 2020 (UTC)

Crash Twinsanity

  • ... that the character Nina Cortex was intended by Traveller's Tales to make her debut appearance in the video game Crash Twinsanity, but appeared in an earlier game without the development team's knowledge? Source: Keith Webb (2012) "Yeah, I actually remember when we first found out about that! I was looking through some of the newly released screenshots from Crash Fusion, and could just make out the image of Nina Cortex's portait on the HUD (if I'm remembering correctly!). I went over to the lead designer, and the producer, and pointed this out to them, and they were shocked! Apparently they knew nothing about it! It probably hit the lead Game Designer, Paul Gardner, the most... as he was really fond of the character Nina Cortex, and was responsible for a lot of the characterisation and development of her... so I think he probably felt annoyed that she was going to appear in another game first, when Twinsanity was supposed to be her debut!" [1]
    • ALT1:... that the video game Crash Bandicoot Evolution was cancelled and retooled into Crash Twinsanity due to the former game's similarity to Ratchet & Clank? Source: Paul Gardner (2009) "Evolution began with Crash's island being stolen from the Earth by the Evil Twins and used as a jigsaw-piece in one giant planet made from pieces of others. The tone of the game was a bit more serious; the word edgy was used a lot to describe it. But when Ratchet and Clank was released Insomniac had had the same idea; their planet looked identical to ours, so we decided to start over, and concentrate on making a Crash game that was as funny as possible." [2]

Improved to Good Article status by Cat's Tuxedo (talk). Self-nominated at 21:00, 30 September 2020 (UTC).


General: Article is new enough and long enough

Policy compliance:

  • Adequate sourcing: Yes
  • Neutral: Yes
  • Free of copyright violations, plagiarism, and close paraphrasing: Yes
  • Other problems: No - ... and the various gameplay styles were commended as clever and well-implemented (with James B. Pringle of IGN comparing the "ingenious" Doc Amok levels to Lemmings and Louis Bedigian of GameZone considering the RollerBrawl sequence to be the game's best) ... is a long sentence with too complex a structure; split it into two or more sentences and change the brackets to commas. The Reception section has some egregious numbers of consecutive citations—I understand their value when summarizing reviews, but they should be bundled in some manner (e.g. as a note "The following reviewers described the game as X: [inline citations]") or condensed so that at most four references are given for any fact (ideally those which support the statement the most clearly). At present, they hinder readability.
Hook: Hook has been verified by provided inline citation

QPQ: No - I see six DYK credits, so a QPQ is needed.
Overall: ALT0 strikes me as the most interesting, so I'll approve it when the issues above are addressed. — Bilorv (talk) 19:32, 7 October 2020 (UTC)

Done and done. Cat's Tuxedo (talk) 00:57, 8 October 2020 (UTC)
Alright great. I've made this edit just for fun (revert/adjust it if you want) but this is definitely suitable quality for DYK and I see the GA review was quite thorough too. I take it that the QPQ was Act II: The Patents of Nobility (The Turn)? That checks out, so ALT0 approved. — Bilorv (talk) 10:35, 8 October 2020 (UTC)