Talk:Vampire: The Dark Ages

Latest comment: 15 years ago by 90.227.202.94 in topic request

Expansion request edit

It is a shame that this article is short, given the richness of the Dark Ages setting. Vampire: The Masquerade seems to be grabbing all the attention. :) The clan pages need to be changed a bit to accomodate the "old" information.

I've added a very short note on the differences between the two games, but much more is needed (mention the history in between, the foundation of the Sabbat and the Camarilla, the blood curse of the Tremere on the Assamite, the Tzimisce breaking their blood bonds, etc. etc.). The list of differences could very well be placed in a separate page. --Pablo D. Flores 13:38, 23 Jun 2005 (UTC)

It would also be nice if, there was a focus on the development history of the game.

request edit

I did like to add in the article that this game was published before the modern revised edition of the game version in the modern setting.So the rules in Revised especially for paths actually comes from the dark ages setting. But its developed retroactive after the second edition vampire so the same editions, the second editions of modern and dark ages are retroactive. And the revised dark ages are further retroactive from the revised modern game. For example in the first and second editions of vampire which where both modern. In the suppliments for second ed modern, lots of paths appeared and changed the game alot. So paths almost swarmed over. there was only the path of humanity because which was left from the orginal conception of the game. But in the dark ages setting it was much easier to have paths called roads , even humans had roads. In the revised modern, humanity was mechanically enforced and strenghened in the game. So its all an rectroactive development. So its not an cronological universe. This understanding helps people modify and use the material. —Preceding unsigned comment added by 90.227.202.94 (talk) 16:41, 28 December 2008 (UTC)Reply