Talk:Discrete global grid

Latest comment: 5 years ago by Krauss in topic Review all article using OGC standard

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Other DGGs:

Review all article using OGC standard edit

The new OGC DGGS standard entitled “Topic 21: Discrete Global Grid Systems Abstract Specification” is online! It includes important information on definitions, conventions, functional algorithms, the core data model and more... see:

Krauss (talk) 23:51, 19 April 2019 (UTC)Reply

You can use also didactic texts and discussions:

grabularity edit

What does grabularity mean? Should this be granularity? — Preceding unsigned comment added by 67.188.178.167 (talk) 03:19, 15 December 2018 (UTC)Reply

corrected

Notes about key-words and references edit

About flat and hierarchical grids edit

The term "flat" is perhaps preferable to the term "non-hierarchical". See "flat vs hierarchical" organizations, design architectures, clusters, structures, etc. About properties, see this didactic article comparing both for spatial-partition in games, as decisions:

  • flat grid, advantages:
    • Simpler: the flat data structure is simpler, and it is simpler to implement.
    • Memory usage is constant. (spatial partition can often be fixed ahead of time).
    • Faster: it can be faster to calculate or update, when objects change their positions.
  • hierarchical grid, advantages:
    • It handles empty space more efficiently.
    • Neighboring objects can be moved quickly.
    • The partitions can be imbalanced. When objects clump together, you get better performance, avoiding to waste memory in the empty areas.

Grid classification edit

It is possible to adapt Grid classification article, and generalize relationships of the DGG areas...