Talk:Black Box (game)
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In case anyone wants to add diagrams similar to the ones in this article, I used Microsoft Excel to generate them, quite easily, and then captured them as graphic images. If you have to do diagrams like this, or similar things like maps of game dungeons, Excel is a quite a powerful, if unexpected, tool. Catbar (Brian Rock) 02:33, 20 May 2006 (UTC)
Question
editThe example given is unclear on one point - the fourth image where an atom is located on the edge of the board. In other examples it is impossible for a ray to go along the side of an atom - it bends on the space diagonally adjacent to the atom. In this case, however, the ray must pass alongside an atom. In this case it is not made clear by the rules what the ray's behavior should be - should it bend immediately, or should it wait until it is diagonally adjacent to the atom and then bend? Or should it terminate, as rays that enter squares horizontally or vertically adjacent to atoms do elsewhere? This seemingly simple example seems to me to actually be a limit case. Phil Sandifer (talk) 16:04, 16 April 2008 (UTC)
- In that case, it's marked as reflecting back to the originating square.-Chunky Rice (talk) 16:27, 16 April 2008 (UTC)
- Ah, yes, I see now. Apparently I have the dumb today. Phil Sandifer (talk) 01:39, 17 April 2008 (UTC)
Ambiguous 4x4 Boards
editOne can create ambiguous arrangements of the balls. For example the forth Ball can be in any of the locations labelled ? without changing the edge data.