Talk:180-degree rule
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editI'm no film expert, but it seems to me worth mentioning the quite recent development in sport broadcasting, where they frequently break the 180 degree rule, but always with a caption saying something like "reverse angle". I don't recall ever seeing this until maybe a couple of years ago. Tannin 08:15, 26 Apr 2005 (UTC)
- maybe a list of films where the rule is broken would be nice ... I can't think of any film right now though. Also, what if it's a scene where the camera slowly moves around the dialogue actors in a full 360° circle? (clem 20:01, 3 May 2005 (UTC))
- Perhaps the only relevant distinction is between cuts and pans. I indeed recall an extended pan of perhaps 360o (or more), during an all-hands staff meeting in the HBO series The Newsroom ca. 2012-'14, as vertiginous, without the feeling of almost contradiction that the rule seems intended to avoid.
--Jerzy•t 08:13, 17 June 2018 (UTC)
- Perhaps the only relevant distinction is between cuts and pans. I indeed recall an extended pan of perhaps 360o (or more), during an all-hands staff meeting in the HBO series The Newsroom ca. 2012-'14, as vertiginous, without the feeling of almost contradiction that the rule seems intended to avoid.
Clarification needed
editThis statement needs to be qualified or explained better before it can be put back into the article: "(Notice that it is forbidden in fictional film to place the camera on the axis)." NeoThe1 16:38, 9 June 2006 (UTC)
- It seems to imply that the camera shouldn't be placed where the actor may unintentionally spike the footage, especially in continuity editing, but nothing is forbidden in practice.—Nahum Reduta Presumably 10:47, 20 May 2007 (UTC)
Matrix?
edit-Maybe mention the largest violation of this rule in mainstream film, when Neo opposes Agent Smith in the subway after a bullet-time sequence. The camera swiches 180 a few times in a row to show both guns are empty. used to great effect, and would add to the article by showing that this rule is not set in stone, and has been used in film. Forcemasteryoda 01:16, 3 October 2006 (UTC)
Car chase
editThe car chase example doesn't seem to be a 180° problem, but rather that of motion vectors, in that the car leaving the right side of the screen is traveling "rightwards", and should therefore appear from the left side in order to maintain the vector. —Nahum Reduta 10:42, 20 May 2007 (UTC)
Dead link
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Problems caused and solutions
editIt seems this section is either poorly labeled or filled with content that is not what the section title refers to. First being that "Problems caused" infers that the 180 degree rule causes problems, when the content of the section is about how it solves problems.
Secondly, the first line "The 180 degree rule enables the audience to visually connect with unseen movement happening around and behind the immediate subject and is important in the narration of battle scenes." seems to be a description of a benefit from the rule, and not a problem. If it were to state how changing the camera angle to the opposite side of a fixed situation breaks an audience's ability to visually connect with a scene (by disorienting their connection to who is where, relative to themselves as the audience), then the situation is being described as a problem.
The section then states "Avoiding crossing the line is a problem that those learning filmcraft will need to struggle with." This may still leave a reader in question of how crossing the line is a problem, or why it is a problem.
An idea might by to rename the section (An example: "Problems the rule solves and how it solves them"), and to rephrase some lines to follow more directly what is stated in the section title. Serrinatta (talk) 16:14, 2 June 2011 (UTC)
Car chase
editThe article mentions a possible solution to a problem with a car chase, but no problem with a car chase appears in the article. Indeed, nothing about a car chase appears anywhere else in the article. Was this text copied from another source? Is it left over from an earlier version of the article? As it stands, it makes no sense. —DavidConrad (talk) 07:46, 11 June 2012 (UTC)
Image faults
edit The illustration for the rule is an insult to our users, bcz it is carelessly constructed. On English language pages, the vast bulk of users in a position to make use of the diagram will look first to the left of the vertical symmetry axis, and only then look to the right of it in order to elucidate the problems entailed by the camera "crossing" that axis. (It's awkward for me to view the image while editing this talk pg, so i'm at a loss to say whether the portrayal of the crossed-axis layout was ineffective for me bcz of my having started my analysis of it before inspecting the orthodox camera positioning, or perhaps bcz that half's internal layout was also poorly executed; i recommend a thorough review of it, preferably by an experienced graphic designer. The relevant issues may well demand more visual saavy than i possess.
--Jerzy•t 07:35, 17 June 2018 (UTC)