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Spider-Man 2: Enter Electro

Spider-Man 2: Enter Electro is an action-adventure video game developed by Vicarious Visions and published by Activision for the PlayStation in 2001. It is the sequel to Neversoft's Spider-Man title, which was released the previous year. The game follows Spider-Man as he attempts to stop another old nemesis Electro from obtaining a source of power known as the Bio-Nexus Device, which would allow him to harness pure electrical energy. Game bosses include Shocker, Hammerhead, Lizard, Sandman, Electro, as well as his charged-up Hyper-Electro persona.

Spider-Man 2: Enter Electro
Spider-Man 2 - Enter Electro Coverart.png
European PlayStation cover art
Developer(s)Vicarious Visions
PCB Productions
Paradox Development
Designer(s)Brent Boylen
Programmer(s)Chris McEvoy
Dave Calvin
Dmitriy Buluchevskiy
Artist(s)Yaming Di
Writer(s)T.Q. Jefferson
Brent Boylen
Marc Turndorf
Joshua Mosqueira
Composer(s)Keith Arem[1]
SeriesSpider-Man (2000)
EngineNeversoft Spider-Man engine
  • NA: October 19, 2001
  • EU: October 26, 2001

Originally, the final battle between Spider-Man and Electro was set to take place during a severe thunderstorm atop the World Trade Center. A set piece of the level saw Electro destroying a portion of the North Tower. After the September 11 attacks, the level was changed to feature a battle atop a generic building.


Shortly after the symbiote invasion during the events of the first game, a series of robberies led by Electro have taken place throughout New York City. While out on patrol, Spider-Man spots one of the robberies taking place at a building owned by BioTech. Planting a Spider-Tracer on the head thief's motorcycle, Spider-Man follows it to an abandoned warehouse where the thief is passing off a stolen briefcase to a contact. Spider-Man takes out the thugs and interrogates one of them, but is then attacked by the head thief: Shocker.

After defeating Shocker and leaving him for the police, Spider-Man follows the thug's tip and heads for the airfield, where the contact is headed towards. Along the way, Spider-Man is forced to disable a bomb threat, take out a machine-gun nest, and stop a runaway airplane from crashing. As the contact escapes via helicopter, Spider-Man is able to plant another tracer on it and track it to a trainyard owned by Hammerhead. Fighting his way through the mob-employed night staff, as well as Sandman, Spider-Man races to catch a fleeing train, where he finally confronts the contact: the Beetle. The Beetle manages to escape with the briefcase, but he unknowingly leaves behind a clue for Spider-Man: an invitation to the Science and Industry Ball.

Elsewhere, Electro, the mastermind behind all the other villains, holds a meeting with his accomplices, during which he assembles all the stolen pieces of high tech equipment that they have brought to him to successfully create the Bio-Nexus Device, a powerful device that can amplify one's bio-energy to power a city block. Electro proceeds to explain to the other villains his plan: to use the device to increase his own powers to the point where he can become a god; however, the device is still missing one piece and only its creator, Dr. Watts, knows where it is located. Electro then summons Hammerhead and his goons and sends them to the Science and Industry Ball to find Dr. Watts and bring her to him.

Arriving at the ball, Spider-Man finds Hammerhead and his thugs already there, having taken all the people in attendance hostages, including Dr. Watts. After battling the thugs through the entire building and rescuing all the hostages, Spider-Man eventually confronts Hammerhead, while Dr. Watts runs away. Although Spider-Man defeats Hammerhead and leaves him for the police, Dr. Watts has been already captured by Sandman, while Spider-Man was busy fighting Hammerhead. Remembering that Dr. Watts works at BioTech, Spider-Man decides to call Dr. Curt Connors, who also works there, to see if he knows more about the villains' plan and why they kidnapped Dr. Watts, but hears only strange roars on the other end of the line.

Arriving at BioTech, Spider-Man makes his way through all the guards and the security system and eventually finds Dr. Connors' lab, only to discover that he has transformed into his alter-ego, the Lizard, who is currently on an uncontrolled rampage. After Spider-Man defeats the Lizard and turns him back to normal, Connors explains to him Electro's goal to become a god using the Bio-Nexus Device, and then instructs him to go and check out Dr. Watts' lab, where he might find out more about the missing piece of the device. After escaping from BioTech security in an intense rooftop chase, Spider-Man eventually arrives at the lab, where learns that the device's main power source is a sapphire named Zeus' Tear, before being once again attacked by Sandman. After defeating Sandman by using water to flush him down a sewer grate, Spider-Man learns that the sapphire is currently on display at the museum from a newspaper and rushes to arrive there before Electro, who is also informed of the jewel, after one of his goons brings him the same news article.

At the museum, Spider-Man discovers that Electro is already here and is still holding Dr. Watts hostage. Electro brings several samurai statues to life to keep Spider-Man busy while he searches for the jewel, but Spider-Man manages to defeat them all and then confronts Electro inside the planetarium. Although Spider-Man defeats Electro, he still threatens to kill Dr. Watts if Spider-Man doesn't give him the jewel. As Electro releases Dr. Watts, Spider-Man throws the jewel in the air and prepares to take it back using his webs, but Dr. Watts accidentally throws off his aim, causing him to miss and allowing Electro to catch it. The Bio-Nexus Device finally complete, Electro activates it and then flies off in an electrifying flash of lightning bolt. Spider-Man follows him and the two arrive on top of a tower with a massive electricity conductor, where Electro uses the device to supercharge himself into "Hyper-Electro", an all-powerful being made of pure electrical energy. Unable to directly attack Electro, Spider-Man instead uses the tower's generators to overload the Bio-Nexus Device and, after a final battle with Electro, during which his suit gets seriously damaged, Spider-Man manages to destroy the device, ending Electro's power play for good.

The next day, the Mighty Thor is credited in the Daily Bugle as having saved New York from Electro, much to Spider-Man's disappointment. In prison, Electro sits in his cell moaning over his defeat (complaining that he was so close to succeeding in becoming a god if Spider-Man hadn’t interfered), while Hammerhead and Shocker ignore him and play poker. In a nearby cell, the villains from the previous game - Doctor Octopus (still banging his head on the cell bars), Rhino, Mysterio, Scorpion, and a Jade Syndicate thug (still hanging from the ceiling after Rhino accidentally launched him up) - are still locked up, and Shocker attempts to ask them if they know how to play Go Fish.


By completing certain in-game goals, new costumes can be unlocked for Spider-Man. Many of them have special powers to alter the game experience. Included are all the costumes from the first game, with the same abilities, as well as several new outfits. A new option called "Create-A-Spider" mode allows the player to apply up to three in-game powers to any unlocked costume. The game powers include enhanced strength, unlimited webbing and invincibility.

Two additional costumes designed by comicbook artist Alex Ross were also featured in the game, one of which was a prototype costume design for the film Spider-Man, which was set to release the following year in 2002.


One major difference between this sequel and the first game is the ability to play on ground levels. In the first game's outdoor levels, if Spider-Man swung too low below designated rooftops, he would fall into yellow mist that dominated most of the game's levels and die. This game, however, presented levels based in limited city streets. They were confined grids rather than a free-roam environment.

The enemies in Enter Electro are more realistic than the ones in the previous game, with the lizardmen and alien symbiotes being replaced by criminals and robots. In this game, Spider-Man has the ability to shoot a Web Ball while in mid-air. This time, the training mode takes the player to the X-Men's Danger Room Simulator wherein Rogue and Professor X assist and navigate Spider-Man on what he needs to know with everything that may be useful during the course of gameplay. The hand animation is also changed. Now, every character's hands can react instead of waving fists. The basic punch and kick combo moves are also changed, doing away with the two-handed uppercut/mule kick for the third strike. Spider-Man only has one jump animation in this game, with him having two in the predecessor. Like its predecessor, the game features only four voice actors: Rino Romano as Spider-Man and Jennifer Hale as Dr. Watts and Rogue, meanwhile Daran Norris or Dee Bradley Baker provided the rest of the voices.


Aggregate score
Review scores
AllGame     [3]
Game Informer8.5/10[6]
Game RevolutionB[8]
GamePro     [7]
OPM (US)     [13]

Spider-Man 2: Enter Electro received a moderately positive reception, albeit lower than that of the first game.[2] Many critics and fans noted the choice of villains were more obscure than its predecessor, and the short length of time to complete the game was another point of criticism. The game's storyline was divided among fans, as some saw it as below average and not up to par with the last installment, while others enjoyed it. The graphics, voice acting, soundtrack, and gameplay received praise, however.

Delay and modificationsEdit

Following the September 11 attacks, Activision halted production of the game in order to remove references to buildings resembling the Twin Towers of the World Trade Center,[15] change the final battle stages, re-edit the cut scenes, and add a large bridge to the model of the World Trade Center. Originally, the battle was atop the Twin Towers of the original World Trade Center, but since the towers were destroyed on 9/11, the game was released with a different ending and epilogue. Several levels were renamed and other minor changes were made to levels and cut scenes in order to avoid any reference to the World Trade Center and 9/11.

WTC editionEdit

The pre delay edition of the game depicting the WTC in the final battle made it into consumers hands quickly, with reports as early as 31st October 2001.[16] There are no differences between physical copies of the two editions.[17]


  1. ^ Spider-Man 2: Enter Electro end credits
  2. ^ a b "Spider-Man 2: Enter: Electro Critic Reviews for PlayStation". Metacritic. Retrieved 2014-01-13.
  3. ^ Miller, Skyler. "Spider-Man 2 -- Enter: Electro - Review". AllGame. Archived from the original on 2014-11-13. Retrieved 2016-03-21.
  4. ^ EGM Staff (November 2001). "Spider-Man 2: Enter Electro". Electronic Gaming Monthly (149): 218.
  5. ^ Bramwell, Tom (2001-11-22). "Spider-Man 2: Enter Electro Review". Eurogamer. Retrieved 2014-01-13.
  6. ^ Reiner, Andrew (October 2001). "Spider-Man 2: Enter: Electro". Game Informer. Archived from the original on 2008-01-21. Retrieved 2014-01-13.
  7. ^ Uncle Dust (2001-10-18). "Spider-Man 2 Enter: Electro [sic] Review for PlayStation on". GamePro. Archived from the original on 2005-02-07. Retrieved 2014-01-13.
  8. ^ Nash, Joe (November 2001). "Spider-Man 2: Enter Electro Review". Game Revolution. Retrieved 2014-01-13.
  9. ^ Villoria, Gerald (2001-10-16). "Spider-Man 2 Enter: Electro Review [sic]". GameSpot. Retrieved 2014-01-13.
  10. ^ Bub, Andrew S. (2001-10-25). "Spider-Man 2: Enter Electro (PSOne)". GameSpy. Archived from the original on 2001-11-20. Retrieved 2014-01-13.
  11. ^ Lafferty, Michael (2001-11-13). "Spider-Man 2 Enter: Electro [sic] - PlayStation". GameZone. Archived from the original on 2008-12-30. Retrieved 2014-01-13.
  12. ^ Fujita, Mark (2001-10-29). "Spider-Man 2: Enter Electro". IGN. Retrieved 2014-01-13.
  13. ^ "Spider-Man 2: Enter Electro". Official U.S. PlayStation Magazine: 168. November 2001.
  14. ^ Alt, Eric (2001-10-18). "Spider-Man 2: Enter Electro". Maxim. Archived from the original on 2001-12-29. Retrieved 2014-11-13.
  15. ^ "Spider-Man 2 Delayed". IGN. September 17, 2001. Retrieved April 26, 2019.
  16. ^ RJunioJr (2001-10-31). "Spider-Man 2: Enter: Electro - FAQ/Walkthrough". Retrieved 2019-09-24. A BIG NOTE: Spidey 2, have 2 versions, so if there are some difference with my guide and your game, there is a probability that we have different versions of the game
  17. ^ "r/psx - Looking for Rare PS1 game - unedited Spider-Man 2". reddit. Retrieved 2019-09-24.

External linksEdit