Samurai Shodown 64, known as Samurai Spirits (SAMURAI SPIRITS ~侍魂~, Samurai Supirittsu) in Japan, is a 3D fighting game produced by SNK for its Hyper Neo-Geo 64 system. It was SNK's first 3D fighting game.[1] After having released four Samurai Shodown games on the Neo-Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities. Although it was never ported to home consoles, it was followed by a second 3D installment titled Samurai Shodown 64: Warriors Rage.

Samurai Shodown 64
Developer(s)SNK
Publisher(s)SNK
SeriesSamurai Shodown
Platform(s)Arcade
ReleaseDecember 19, 1997
Genre(s)Fighting
Mode(s)Single player, multiplayer
Arcade systemHyper Neo-Geo 64

Plot edit

Twenty years ago a certain process was done over the years. Yuga would take out babies from their mother's wombs for a few days. She would put a certain spell on them and return them to the mother's womb. The baby would be born as if nothing happened. The child would show incredible talent in different fields. These children were called "Shindou" or "Kidou". Twenty years later, the children would become incredible adults who have a high status or are well known. Yuga would appear before these people and would show them a mysterious puppet show. This causes them to remember why they were born in this world and would follow orders given by Yuga.

Gameplay edit

The player can move in any direction, and the stages are multi-tiered.[2] It is possible to knock an opponent through a wall or floor into a different section of the same arena, or out of the fighting area entirely, thus resulting in a victory by "ring out."

Each character has a "stamina bar" which decreases with excessive movement and attacks, and replenishes while inactive. There is also a "POW meter", which, once it reaches maximum, gives the player unlimited stamina for a period of time, and the ability to execute a super move.

Characters edit

Samurai Shodown 64 features 10 returning characters from previous games: Haohmaru, Nakoruru, Genjuro Kibagami, Rimururu, Ukyo Tachibana, Hanzo Hattori, Sogetsu Kazama, Kazuki Kazama, Galford D. Weller, and the hidden character Kuroko. The game also introduces two new playable characters:

Each character's story features sub-boss battles against the monster Gandara and the living dolls Deku and Dekuina, culminating in a final battle against Yuga the Destroyer.

As in Samurai Shodown III, each character has "Slash" and "Bust" versions.[3]

Development edit

The game was officially unveiled at the February 1997 AOU show, with a videotape containing a few seconds of footage of Samurai Shodown 64 serving as the first public demonstration of the Neo Geo 64.[4] An 85% complete version was shown at the September 1997 JAMMA show.[5]

Reception edit

In Japan, Game Machine listed Samurai Shodown 64 on their February 15, 1998 issue as being the second most-successful arcade game of the month.[6]

Super GamePower gave it 3/5.[7]

References edit

  1. ^ "Tokyo Game Show Report from Japan". Next Generation. No. 30. Imagine Media. June 1997. p. 17.
  2. ^ Harrod, Warren (September 1997). "Coin-Operated: SNK". Sega Saturn Magazine. No. 23. Emap International Limited. pp. 90–91. Retrieved November 5, 2019.
  3. ^ "Samurai Shodown 64: SNK's First Foray into 64-Bit 3-D". Electronic Gaming Monthly. No. 102. Ziff Davis. January 1998. p. 104.
  4. ^ "AOU". Electronic Gaming Monthly. No. 93. Ziff Davis. April 1997. p. 79.
  5. ^ "This Is JAMMA Hot!". Sega Saturn Magazine. No. 25. Emap International Limited. November 1997. p. 13. Retrieved December 3, 2019.
  6. ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 558. Amusement Press, Inc. 15 February 1998. p. 21.
  7. ^ Bethinto, Baby (February 1998). "Neo Geo 64: Samurai Shodown 64". Super GamePower (in Portuguese). No. 39. Brazil: Nova Cultural. p. 39.

External links edit