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Project: Snowblind is a first-person shooter video game developed by Crystal Dynamics and published by Eidos Interactive. It was originally conceived as a multiplayer-focused third game in the Deus Ex series, Deus Ex: Clan Wars, but it was decided to set the game in its own universe.[1] Nevertheless, it remains a spiritual sequel to Deus Ex and retains many visible and conceptual links to its progenitors.

Project: Snowblind
Projectsnowblind.jpg
Developer(s)Crystal Dynamics
Publisher(s)Eidos Interactive
Platform(s)PlayStation 2, Xbox, Microsoft Windows
ReleasePlayStation 2 & Xbox
  • NA: February 22, 2005
  • EU: March 4, 2005 (PS2)
  • EU: March 11, 2005 (Xbox)
Microsoft Windows
  • NA: March 15, 2005
  • EU: April 1, 2005
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

In Project: Snowblind, the player assumes the identity of Nathan Frost, a soldier in an international peacekeeping force known as the Liberty Coalition. After being critically injured during an enemy attack, Frost is implanted with experimental nano-technological augmentations and enhancements, turning him into "the soldier of the future". Frost must use his new powers to help lead the Coalition to victory against overwhelming odds.

Contents

GameplayEdit

Similar to the Deus Ex series, the focus of Project: Snowblind's gameplay is giving the player a variety of choices on how to approach any given situation. Although the game is generally linear, most levels feature multiple paths through any given area, allowing players to either rush in guns blazing or attempt to find a more stealthy side-path. Unlike Deus Ex, the game is entirely centered around pure combat, but nonetheless provides the player with multiple options regarding every battle. Every weapon in the game has a secondary fire mode, several of which create exotic effects such as a swarm of drones that will actively seek out and attack enemies. The player can also throw a variety of grenades with different effects, including a riot shield that creates a temporary stationary energy wall for the player to take cover behind. The player can also use a special "Icepick" device to hack enemy cameras, turrets, and robots and use them against enemy forces. The game also features several driveable vehicles. Finally, the player's character possesses a variety of nano-technology augmentations that can be used to grant them various powers.

AugmentationsEdit

One of the main focuses of Project: Snowblind's gameplay is Nathan Frost's nano-technology augmentations. Although most of Frost's augmentations are inactive at the beginning of the game, they become activated as the game progresses, granting Frost additional powers.

MultiplayerEdit

Project: Snowblind's multiplayer mode features several of the gameplay elements found in the game's single-player campaign, including drivable vehicles, the ability to operate and hack cameras and turrets on the battlefield, and the ability to use augmentation powers.

SynopsisEdit

In 2025, a militant regime called the Republic led by the rogue General Yan Lo attacks Hong Kong. An international peacekeeping force stationed in Hong Kong, known as the Liberty Coalition, is tasked with defending the island from the invasion. New soldier Nathan Frost arrives just before a major attack leaves him near death. Granted experimental nanotechnological augmentations, Frost is put in charge of the Coalition's effort to defeat the Republic and killing Yan Lo. They eventually rescue defecting scientist Joseph Liaw, who reveals Yan Lo's plan. Believing technology is weakening humanity, Yan Lo has initiated "Project: Snowblind"; he plans to detonate EMP bombs in New York, Paris, and Hong Kong, destroying the world's technological hubs and triggering a new dark age.

In an attempt to stop Project: Snowblind, Frost spearheads a controversial assault on Yan Lo's underground bunker with Liaw's inside knowledge, fighting past Yan Lo's elite augmented guard. He eventually faces Yan Lo, discovering that he is an augmented soldier like Frost. Created twenty years ago using an earlier generation of mechanical augmentation, Yan Lo was driven insane by the technology's painful side effects, fuelling his hatred of technology. Frost manages to fatally injure Yan Lo, but he declares that Project Snowblind will continue before blowing himself up.

In a final attempt to stop Project: Snowblind, Frost launches a final assault on the facility where the EMP bombs are being prepared for distribution, aided by the surviving Coalition soldiers. While his forces hold off the remainder of the Republic forces, Frost enters the facility and destroys the EMP bombs, disconnecting his own augmentations so he can survive the resultant EMP shockwave. The final scene shows Frost and the survivors, including Liaw, walking to the nearest functional Coalition base fifty miles away.

ReceptionEdit

Reception
Review scores
PublicationScore
PCPS2Xbox
Edge7/10[2]7/10[2]7/10[2]
EGMN/A8/10[3]8/10[3]
EurogamerN/A7/10[4]N/A
Game InformerN/A8.25/10[5]8.25/10[5]
Game RevolutionN/AB−[8]B−[8]
GameProN/A     [6]     [7]
GameSpot7.7/10[9]8.3/10[10]8.3/10[10]
GameSpy     [11]     [12]     [13]
GameZone8/10[14]8.5/10[15]9/10[16]
IGN8/10[17]8.8/10[18]8.8/10[18]
OPM (US)N/A     [19]N/A
OXM (US)N/AN/A8.4/10[20]
PC Gamer (US)76%[21]N/AN/A
The Sydney Morning Herald     [22]     [22]     [22]
Aggregate score
Metacritic76/100[23]78/100[24]79/100[25]

The game received "favorable" reviews on all platforms according to video game review aggregator Metacritic.[23][24][25] It was criticized for its short length and inactive multiplayer, but was praised for its surprisingly entertaining gameplay.

ReferencesEdit

  1. ^ Thorsen, Tor (June 16, 2004). "Snowblind was Deus Ex: Clan Wars". GameSpot. Retrieved June 18, 2015.
  2. ^ a b c Edge staff (March 2005). "Project: Snowblind". Edge. No. 147. p. 86.
  3. ^ a b EGM staff (April 2005). "Project: Snowblind (PS2, Xbox)". Electronic Gaming Monthly. No. 190.
  4. ^ Reed, Kristan (March 4, 2005). "Project: Snowblind (PS2)". Eurogamer. Retrieved June 18, 2015.
  5. ^ a b Zoss, Jeremy (April 2005). "Project: Snowblind (PS2, Xbox)". Game Informer. No. 144. p. 117. Archived from the original on December 6, 2008. Retrieved June 18, 2015.
  6. ^ Syriel (February 23, 2005). "Project: Snowblind Review for PS2 on GamePro.com". GamePro. Archived from the original on March 5, 2005. Retrieved June 18, 2015.
  7. ^ Syriel (February 23, 2005). "Project: Snowblind Review for Xbox on GamePro.com". GamePro. Archived from the original on December 4, 2005. Retrieved June 18, 2015.
  8. ^ a b Sanders, Shawn (March 11, 2005). "Project: Snowblind Review (PS2, Xbox)". Game Revolution. Retrieved June 18, 2015.
  9. ^ Davis, Ryan (April 4, 2005). "Project: Snowblind Review (PC)". GameSpot. Retrieved June 18, 2015.
  10. ^ a b Davis, Ryan (February 23, 2005). "Project: Snowblind Review (PS2, Xbox)". GameSpot. Retrieved June 18, 2015.
  11. ^ Osborne, Scott (March 29, 2005). "GameSpy: Project: Snowblind (PC)". GameSpy. Retrieved June 18, 2015.
  12. ^ Leeper, Justin (February 22, 2005). "GameSpy: Project: Snowblind (PS2)". GameSpy. Retrieved June 18, 2015.
  13. ^ Leeper, Justin (February 22, 2005). "GameSpy: Project: Snowblind (Xbox)". GameSpy. Retrieved June 18, 2015.
  14. ^ Giacobbi, Kevin "BIFF" (April 19, 2005). "Project: Snowblind - PC - Review". GameZone. Archived from the original on October 16, 2007. Retrieved June 18, 2015.
  15. ^ David, Mike (March 13, 2005). "Project: Snowblind - PS2 - Review". GameZone. Archived from the original on October 18, 2007. Retrieved June 18, 2015.
  16. ^ Code Cowboy (March 27, 2005). "Project: Snowblind - XB - Review". GameZone. Archived from the original on January 15, 2008. Retrieved June 18, 2015.
  17. ^ Sulic, Ivan (March 31, 2005). "Project: Snowblind (PC)". IGN. Retrieved June 18, 2015.
  18. ^ a b Sulic, Ivan (February 18, 2005). "Project: Snowblind (PS2, Xbox)". IGN. Retrieved June 18, 2015.
  19. ^ "Project: Snowblind". Official U.S. PlayStation Magazine. April 2005. Archived from the original on June 18, 2015. Retrieved June 18, 2015.
  20. ^ "Project: Snowblind". Official Xbox Magazine. March 2005. p. 72.
  21. ^ "Project: Snowblind". PC Gamer. July 2005. p. 60.
  22. ^ a b c Ring, Bennett (March 5, 2005). "Guns 'n' poses". The Sydney Morning Herald. Retrieved June 18, 2015.
  23. ^ a b "Project: Snowblind for PC Reviews". Metacritic. Retrieved June 18, 2015.
  24. ^ a b "Project: Snowblind for PlayStation 2 Reviews". Metacritic. Retrieved June 18, 2015.
  25. ^ a b "Project: Snowblind for Xbox Reviews". Metacritic. Retrieved June 18, 2015.

External linksEdit