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Porsche Challenge is a racing video game developed by SCEE Internal Development Team and published by Sony Computer Entertainment released for the PlayStation. The player and computer-controlled cars in the game consist of Porsche Boxsters.

Porsche Challenge
Porsche Challenge Cover.jpg
Developer(s)SCEE Internal Development Team
Publisher(s)Sony Computer Entertainment
Platform(s)PlayStation
Release
  • EU: April 1997
  • NA: August 1997
  • JP: 25 September 1997
Genre(s)Racing
Mode(s)Single-player, multiplayer

GameplayEdit

 
One of the tracks on the game is set at Porche's test track in Stuttgart.

Players must choose one of the Porsche Boxsters at the start of each race and race around tracks trying to win. Each car has a different driver and each driver has a different personality. The drivers can comment on how other drivers drive and their relationship with the other drivers can affect this as well. Usually they say how bad the other drivers are and how they are better.

There are three types of races for each track:

  • Classic - The player races in an arcade-type fashion. No changes to the environment.
  • Long - A long race where barriers, shortcuts and numerous other features are changed throughout the race; the player must notice these small changes to ensure their chances of winning races. The changes are made once every lap.
  • Interactive - This type of race randomises tracks, physically changing the track all the time. While driving, all of a sudden the track could change, forcing the player to go the long way around.

The game also features time trial and practice modes.

DevelopmentEdit

Development on Porsche Challenge began in 1995.[1] The license agreement with Porsche allowed the game designers to work with Porsche employees in order to accurately model the Boxster's appearance and performance.[1] Each of the six drivers were individually motion captured to create their own distinctive animations.[1]

As is common in the racing genre, Porsche Challenge was programmed with a "catch-up AI", which causes AI-controlled cars to drive faster and more skillfully when a player car is ahead of them than when they are in the lead.[1]

ReleaseEdit

Following the game's release in Europe, according to Next Generation it "oddly languished in limbo for months until SCEA decided to pick it up for release in the U.S.", scheduling it for August 1997.[2]

ReceptionEdit

Reception
Aggregate score
AggregatorScore
GameRankings72.79%[3]
Review score
PublicationScore
Next Generation     [4]

Porsche Challenge received an average score of 72.79% at GameRankings, based on an aggregate of 12 reviews.[3] In August 1998, the game's PlayStation version earned a "Platinum" award from the Verband der Unterhaltungssoftware Deutschland (VUD),[5] indicating sales of at least 100,000 units across Germany, Austria and Switzerland.[6]

Next Generation reviewed the PlayStation version of the game, rating it four stars out of five, and stated that "Like Psygnosis' excellent Formula 1, which also stressed simulation over arcade, Challenge has chosen to take a road less traveled, and screams over it."[4]

ReferencesEdit

  1. ^ a b c d "NG Alphas: Sony Computer Entertainment U.K.". Next Generation. No. 23. Imagine Media. November 1996. pp. 135–8.
  2. ^ "Stop Press". Next Generation. No. 31. Imagine Media. July 1997. p. 27.
  3. ^ a b "Porsche Challenge for PlayStation". GameRankings. Retrieved 10 August 2014.
  4. ^ a b "Finals". Next Generation. No. 35. Imagine Media. November 1997. p. 195-196.
  5. ^ "Uhr TCM Hannover – ein glänzender Event auf der CebitHome" (Press release) (in German). Verband der Unterhaltungssoftware Deutschland. August 26, 1998. Archived from the original on July 13, 2000. Cite uses deprecated parameter |deadurl= (help)
  6. ^ "VUD Sales Awards: November 2002" (Press release) (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on January 10, 2003. Cite uses deprecated parameter |deadurl= (help)