Message-oriented middleware

Message-oriented middleware (MOM) is software or hardware infrastructure supporting sending and receiving messages between distributed systems. MOM allows application modules to be distributed over heterogeneous platforms and reduces the complexity of developing applications that span multiple operating systems and network protocols. The middleware creates a distributed communications layer that insulates the application developer from the details of the various operating systems and network interfaces. APIs that extend across diverse platforms and networks are typically provided by MOM.[1]

This middleware layer allows software components (applications, Enterprise JavaBeans, servlets, and other components) that have been developed independently and that run on different networked platforms to interact with one another. Applications distributed on different network nodes use the application interface to communicate. In addition, by providing an administrative interface, this new, virtual system of interconnected applications can be made fault tolerant and secure.[2]

MOM provides software elements that reside in all communicating components of a client/server architecture and typically support asynchronous calls between the client and server applications. MOM reduces the involvement of application developers with the complexity of the master-slave nature of the client/server mechanism.

Middleware categories edit

All these models make it possible for one software component to affect the behavior of another component over a network. They are different in that RPC- and ORB-based middleware create systems of tightly coupled components, whereas MOM-based systems allow for a loose coupling of components. In an RPC- or ORB-based system, when one procedure calls another, it must wait for the called procedure to return before it can do anything else. In these synchronous messaging models, the middleware functions partly as a super-linker, locating the called procedure on a network and using network services to pass function or method parameters to the procedure and then to return results.[2]

Advantages edit

Central reasons for using a message-based communications protocol include its ability to store (buffer), route, or transform messages while conveying them from senders to receivers.

Another advantage of messaging provider mediated messaging between clients is that by adding an administrative interface, you can monitor and tune performance. Client applications are thus effectively relieved of every problem except that of sending, receiving, and processing messages. It is up to the code that implements the MOM system and up to the administrator to resolve issues like interoperability, reliability, security, scalability, and performance.

Asynchronicity edit

Using a MOM system, a client makes an API call to send a message to a destination managed by the provider. The call invokes provider services to route and deliver the message. Once it has sent the message, the client can continue to do other work, confident that the provider retains the message until a receiving client retrieves it. The message-based model, coupled with the mediation of the provider, makes it possible to create a system of loosely coupled components.

MOM comprises a category of inter-application communication software that generally relies on asynchronous message-passing, as opposed to a request-response architecture. In asynchronous systems, message queues provide temporary storage when the destination program is busy or not connected. In addition, most asynchronous MOM systems provide persistent storage to back up the message queue. This means that the sender and receiver do not need to connect to the network at the same time (asynchronous delivery), and problems with intermittent connectivity are solved. It also means that should the receiver application fail for any reason, the senders can continue unaffected, as the messages they send will simply accumulate in the message queue for later processing when the receiver restarts.

Routing edit

Many message-oriented middleware implementations depend on a message queue system. Some implementations permit routing logic to be provided by the messaging layer itself, while others depend on client applications to provide routing information or allow for a mix of both paradigms. Some implementations make use of broadcast or multicast distribution paradigms.

Transformation edit

In a message-based middleware system, the message received at the destination need not be identical to the message originally sent. A MOM system with built-in intelligence can transform messages and route to match the requirements of the sender or of the recipient.[3] In conjunction with the routing and broadcast/multicast facilities, one application can send a message in its own native format, and two or more other applications may each receive a copy of the message in their own native format. Many modern MOM systems provide sophisticated message transformation (or mapping) tools which allow programmers to specify transformation rules applicable to a simple GUI drag-and-drop operation.

Disadvantages edit

The primary disadvantage of many message-oriented middleware systems is that they require an extra component in the architecture, the message transfer agent (message broker). As with any system, adding another component can lead to reductions in performance and reliability, and can also make the system as a whole more difficult and expensive to maintain.

In addition, many inter-application communications have an intrinsically synchronous aspect, with the sender specifically wanting to wait for a reply to a message before continuing (see real-time computing and near-real-time for extreme cases). Because message-based communication inherently functions asynchronously, it may not fit well in such situations. That said, most MOM systems have facilities to group a request and a response as a single pseudo-synchronous transaction.

With a synchronous messaging system, the calling function does not return until the called function has finished its task. In a loosely coupled asynchronous system, the calling client can continue to load work upon the recipient until the resources needed to handle this work are depleted and the called component fails. Of course, these conditions can be minimized or avoided by monitoring performance and adjusting message flow, but this is work that is not needed with a synchronous messaging system. The important thing is to understand the advantages and liabilities of each kind of system. Each system is appropriate for different kinds of tasks. Sometimes, a combination of the two kinds of systems is required to obtain the desired behavior.

Standards edit

Historically, there was a lack of standards governing the use of message-oriented middleware that has caused problems. Most of the major vendors have their own implementations, each with its own application programming interface (API) and management tools.

One of the long-standing standards for message oriented middleware is X/Open group's XATMI specification (Distributed Transaction Processing: The XATMI Specification) which standardizes API for interprocess communications. Known implementations for this API is ATR Baltic's Enduro/X middleware and Oracle's Tuxedo.

The Advanced Message Queuing Protocol (AMQP) is an approved OASIS[4] and ISO[5] standard that defines the protocol and formats used between participating application components, so implementations are interoperable. AMQP may be used with flexible routing schemes, including common messaging paradigms like point-to-point, fan-out, publish/subscribe, and request-response (note that these are intentionally omitted from v1.0 of the protocol standard itself, but rely on the particular implementation and/or underlying network protocol for routing). It also supports transaction management, queuing, distribution, security, management, clustering, federation and heterogeneous multi-platform support. Java applications that use AMQP are typically written in Java JMS. Other implementations provide APIs for C#, C++, PHP, Python, Ruby, and other languages.

The High-Level Architecture (HLA IEEE 1516) is an IEEE and SISO standard for simulation interoperability. It defines a set of services, provided through an API in C++ or Java. The services offer publish/subscribe based information exchange, based on a modular Federation Object Model. There are also services for coordinated data exchange and time advance, based on logical simulation time, as well as synchronization points. Additional services provide transfer of ownership, data distribution optimizations and monitoring and management of participating Federates (systems).

The MQ Telemetry Transport (MQTT) is an ISO standard (ISO/IEC PRF 20922) supported by the OASIS organization. It provides a lightweight publish/subscribe reliable messaging transport protocol on top of TCP/IP suitable for communication in M2M/IoT contexts where a small code footprint is required and/or network bandwidth is at a premium.

The Object Management Group's Data Distribution Service (DDS) provides message-oriented Publish/Subscribe (P/S) middleware standard that aims to enable scalable, real-time, dependable, high performance and interoperable data exchanges between publishers and subscribers.[6] The standard provides interfaces to C++, C++11, C, Ada, Java and Ruby.

XMPP edit

The eXtensible Messaging and Presence Protocol (XMPP) is a communications protocol for message-oriented middleware based on XML (Extensible Markup Language). Designed to be extensible, the protocol has also been used for publish-subscribe systems, signalling for VoIP, video, file transfer, gaming, Internet of Things applications such as the smart grid, and social networking services. Unlike most instant messaging protocols, XMPP is defined in an open standard and uses an open systems approach of development and application, by which anyone may implement an XMPP service and interoperate with other organizations' implementations. Because XMPP is an open protocol, implementations can be developed using any software license; although many server, client, and library implementations are distributed as free and open-source software, numerous freeware and proprietary software implementations also exist. The Internet Engineering Task Force (IETF) formed an XMPP working group in 2002 to formalize the core protocols as an IETF instant messaging and presence technology. The XMPP Working group produced four specifications (RFC 3920, RFC 3921, RFC 3922, RFC 3923), which were approved as Proposed Standards in 2004. In 2011, RFC 3920 and RFC 3921 were superseded by RFC 6120 and RFC 6121 respectively, with RFC 6122 specifying the XMPP address format. In addition to these core protocols standardized at the IETF, the XMPP Standards Foundation (formerly the Jabber Software Foundation) is active in developing open XMPP extensions. XMPP-based software is deployed widely across the Internet, according to the XMPP Standards Foundation, and forms the basis for the Department of Defense (DoD) Unified Capabilities Framework.[7]

The Java EE programming environment provides a standard API called JMS (Java Message Service), which is implemented by most MOM vendors and aims to hide the particular MOM API implementations; however, JMS does not define the format of the messages that are exchanged, so JMS systems are not interoperable.

A similar effort is with the actively evolving OpenMAMA project, which aims to provide a common API, particularly to C clients. However, at the moment (August 2012) it is primarily appropriate for distributing market-oriented data (e.g. stock quotes) over pub-sub middleware.

Message queuing edit

Message queues allow the exchange of information between distributed applications. A message queue can reside in memory or disk storage. Messages stay in the queue until the time they are processed by a service consumer. Through the message queue, the application can be implemented independently - they do not need to know each other's position, or continue to implement procedures to remove the need for waiting to receive this message.[8]

Trends edit

See also edit

References edit

  1. ^ Curry, Edward. 2004. "Message-Oriented Middleware"[permanent dead link]. In Middleware for Communications, ed. Qusay H Mahmoud, 1-28. Chichester, England: John Wiley and Sons. doi:10.1002/0470862084.ch1. ISBN 978-0-470-86206-3
  2. ^ a b Message Oriented Middleware.
  3. ^ "E. Curry, D. Chambers, and G. Lyons, "Extending Message-Oriented Middleware using Interception", presented at Third International Workshop on Distributed Event-Based Systems (DEBS '04), ICSE '04, Edinburgh, Scotland, UK, 2004" (PDF). Archived from the original (PDF) on 2011-07-26. Retrieved 2011-08-09.
  4. ^ 1.0 Becomes OASIS Standard. AMQP (2012-10-31). Retrieved on 2014-05-23.
  5. ^ "ISO/IEC 19464:2014". ISO.
  6. ^ Data Distribution Service for Real-time Systems (DDS), Object Management Group, version 1.2, January 2007
  7. ^ [1] Archived May 23, 2013, at the Wayback Machine
  8. ^ "多彩网客户端:404錯誤提示的界面".
  9. ^ OASIS AMQP version 1.0, sections 2.6.7-2.6.8". OASIS AMQP Technical Committee. Retrieved 18 June 2012.
  10. ^ Johansson, Leif (April 18, 2005). "XMPP as MOM". Greater NOrdic MIddleware Symposium (GNOMIS). Oslo: University of Stockholm
  11. ^ STOMP Protocol Specification, Version 1.2, 22 October 2012
  12. ^ Are You Soft in the Middle? The future of enterprise IT rests in hardware applications Archived 2009-02-09 at the Wayback Machine

External links edit