Medabots Infinity is a 2003 role-playing video game developed by Natsume Co., Ltd. and published by Natsume Inc. The game is based on the Medabots series. It is the sequel to Medabots.

Medabots Infinity
PAL region cover art
Developer(s)Natsume Co., Ltd.
Publisher(s)Natsume Inc.
Composer(s)Iku Mizutani
Platform(s)GameCube
Release
  • JP: November 28, 2003
  • NA: December 14, 2003
  • PAL: September 24, 2004
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

Hooking up to the Metabee and Rokusho Game Boy Advance games allows for secret unlockable medabots: Arcbeetle (Metabee) and Mega-Emperor (Rokusho). While the GBA link option is inaccessible in the EU version, there's a screenshot of it in the game's EU instruction manual.[1]

Plot edit

Some of Riverview City's kids have apparently gone missing. The Rubberobo Gang may be responsible, so it's up to Ikki to stop them again.[2]

Gameplay edit

The game is divided into an overworld and stages, in which there are arenas, viewed from a 3D perspective. There are two types of missions in arenas the player must do to complete a stage: Robattling all the enemies or a Robattle one on one.[3]

Reception edit

Bethany Massimilla of GameSpot gave the game a negative review, remarking “Medabots fans wanting a fix are far better off watching the cartoon instead.”[4]

Game review aggregation website GameRankings gave it a rating of 37.67% based on 6 reviews.[5]

References edit

  1. ^ Natsume Inc. (2004), Medabots Infinity EU Instruction Booklet, page 8.
  2. ^ Natsume Inc. (2004), Medabots Infinity EU Instruction Booklet, page 2
  3. ^ Natsume Inc. (2004), Medabots Infinity EU Instruction Booklet, page 6
  4. ^ "Medabots Infinity Review".
  5. ^ "Medabots: Infinity for GameCube - GameRankings". www.gamerankings.com.

External links edit