Lotus Challenge is a racing game developed by Kuju Entertainment and published in 2001 for PlayStation 2 by Virgin Interactive. Versions followed for Windows, GameCube, and Xbox from different publishers.

Lotus Challenge
Developer(s)Kuju Entertainment
Publisher(s)Virgin Interactive (PS2)
Xicat Interactive (Xbox)
Sold-Out Software (Win)
Ignition Entertainment (GC)
Platform(s)PlayStation 2, GameCube, Windows, Xbox
ReleasePlayStation 2
  • EU: 2 November 2001
Xbox
  • EU: 28 March 2003
  • NA: 30 April 2003
GameCube
  • NA: 29 July 2004
Genre(s)Racing
Mode(s)Single-player, multiplayer

Development edit

Virgin Interactive first announced the game for the PlayStation 2 and Microsoft Windows in August 2000 for an early-2001 release.[1] The game was renamed Lotus Extreme Challenge in November 2000 [2] with a North American release planned to be published by Interplay Entertainment.[3] Although this never came to circulation. The game would eventually see its release under its former name.

In March 2002, Virgin Interactive announced they would release the game on the Xbox under the name of Lotus Arcade[4] before reverting to its former name, with the announcement that the Xbox version would feature major improvements over the PS2 version. The game was due for a release in Europe by Virgin in September[5] but this never happened. In November 2002, Xicat Interactive announced they would release the game in North America instead as an Xbox exclusive,[6] with a GameCube port also announced.[7] In December 2002, Xicat secured a licensing deal with Motor Trend to rename the title as Motor Trend Presents Lotus Challenge,[8] with the Xbox version releasing shortly after. The GameCube version was due for a release in August[9] but was pulled for unknown reasons.

In May 2004, Ignition Entertainment's website listed a title named Lotus Extreme for the GameCube.[10] However, the game was renamed again back to its original title a few weeks later when it was officially announced by Ignition.[11] and was released shortly after.[12]

Reception edit

GameSpy gave the Xbox version of the game a score of 3 out of 5 stating"Lotus Challenge is very deep and is worth every penny of its price if you take the time to get to know it"[15]

The game sold more than 130,000 units for the PlayStation 2.[16]

References edit

  1. ^ Ahmed, Shahed (August 24, 2000). "Lotus Racing from Virgin". GameSpot. Retrieved July 21, 2022.
  2. ^ "Lotus Extreme Challenge". IGN. November 6, 2001. Archived from the original on April 14, 2014. Retrieved July 30, 2023.
  3. ^ "Lotus Extreme Challenge". IGN. November 5, 2001. Archived from the original on April 14, 2014. Retrieved July 30, 2023.
  4. ^ "Lotus Arcade Spins Its Wheels on Xbox". IGN. March 8, 2002. Archived from the original on July 22, 2023. Retrieved July 30, 2023.
  5. ^ Strohm, Axel (May 17, 2006). "First look: Lotus Challenge Xbox". GameSpot. Archived from the original on July 22, 2023. Retrieved July 30, 2023.
  6. ^ "Xicat's Lotus Challenge". IGN. November 26, 2002. Archived from the original on April 14, 2014. Retrieved July 30, 2023.
  7. ^ "Lotus Challenge GCN Bound". IGN. November 26, 2002. Archived from the original on July 22, 2023. Retrieved July 30, 2023.
  8. ^ "Xicat Teams Up With Motor Trend Magazine In 'Lotus Challenge'". December 3, 2002. Archived from the original on July 22, 2023. Retrieved July 30, 2023.
  9. ^ Schwartz, Matthwe (July 26, 2003). "Motor Trend Presents Lotus Challenge". IGN. Archived from the original on July 22, 2023. Retrieved July 30, 2023.
  10. ^ "Kuju on GameCube Again". IGN. May 26, 2004. Archived from the original on July 22, 2023. Retrieved July 30, 2023.
  11. ^ "A Lotus by any other name". IGN. July 10, 2004. Archived from the original on August 8, 2015. Retrieved July 30, 2023.
  12. ^ "Lotus Challenge Shipped". IGN. August 4, 2004. Archived from the original on August 8, 2015. Retrieved July 30, 2023.
  13. ^ "Lotus Challenge". gamezone.de (in German). October 30, 2001. Retrieved July 21, 2022.
  14. ^ "Lotus Challenge". Jeuxvideo.com (in French). October 29, 2001. Retrieved July 21, 2022.
  15. ^ a b Murphy, Kevin (January 23, 2003). "Lotus Challenge(Xbox)". GameSpy. Archived from the original on June 4, 2004. Retrieved July 21, 2022.
  16. ^ "First six months of the fiscal year 2001/2002 Net revenues: EUR 75.3 million". titusgames.com. February 14, 2002. Archived from the original on April 4, 2002. Retrieved July 21, 2022.