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Virgin Interactive Entertainment was the video game publishing division of British conglomerate the Virgin Group. It was formed as Virgin Games in 1983. Initially built around a small development team called the Gang of Five, the company grew significantly after purchasing budget label Mastertronic in 1987.
Corporate logo used before renamed as Avalon Interactive
|Public company (1993-1998)|
Subsidiary (1983-1993, 1998-2005)
Purchased by Electronic Arts
Closed down after the bankruptcy of Titus Interactive
Closed due to Titus' bankruptcy
split off and re-established as independent company under the name Virgin Play
|Founded||1983 (as Virgin Games)|
1993 (as Virgin Interactive Entertainment)
|Headquarters||London, England, UK (international HQ)|
Irvine, California, US (global HQ)
|Revenue||$99 million (£67 million) (1993)|
Number of employees
|Parent||Virgin Group (1981–1991)|
Westwood Studios (Both purchased by EA in 1998)
|Subsidiaries||Virgin Interactive España SA (Split in 2002)|
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Virgin was home to renowned developers who went on to create successful franchises with other studios like Westwood Studios (Command & Conquer series) and Shiny Entertainment (Earthworm Jim). As Virgin's video game division grew into a multimedia powerhouse, it crossed over to other industries from toys to film to education. To highlight its focus beyond video games and on multimedia, the publisher was renamed Virgin Interactive Entertainment in 1993.
As result of a growing trend throughout the 1990s of media companies, movie studios and telecom firms investing in video game makers to create new forms of entertainment, VIE became part of the entertainment industry after being acquired by media behemoths Blockbuster and Viacom, who were attracted by its edge in multimedia and CD-ROM-based software development. Being centrally located in close proximity to the thirty-mile zone and having access to the media content of its parent companies drew Virgin Interactive's U.S. division closer to Hollywood as it began developing sophisticated interactive games, leading to partnerships with Disney and other major studios on motion picture-based games such as The Lion King, Aladdin, RoboCop and The Terminator, in addition to being the publisher of popular titles from other companies like Capcom's Resident Evil series and Street Fighter Collection and id Software's Doom II in the European market.
VIE ceased to exist in mid-2003 after being acquired by French publisher Titus Software who rebranded them to Avalon Interactive in July of that year. The VIE library and intellectual properties are owned by Interplay Entertainment as a result of its acquisition of Titus. A close affiliate and successor of Spanish origin, Virgin Play, was formed in 2002 from the ashes of former Virgin Interactive's Spanish division and kept operating until it folded in 2009.
Nick Alexander started Virgin Games in 1982 after leaving Thorn EMI. It was headquartered in Portobello Road, London. The firm initially relied on submissions by freelancer developers, but set up its own in-house development team in 1984, known as the Gang of Five. Early successes included Sorcery and Dan Dare.
Virgin Interactive's history spans two decades in which it was at the forefront of the home console revolution that spread video games to the masses. It evolved with an ever-changing industry into a sophisticated interactive entertainment maker with the aid of its close ties with Hollywood and the entertainment media. Virgin pioneered an era marked by increasingly sophisticated games that combined popular franchises with computer animations and laser discs. These changes turned the video game industry from a small operation into a multimillion-dollar business and weaved video games in popular culture.
Throughout its history, Virgin developed and published games for every major platform, including PC, Mac, home consoles and handhelds such as Amiga, ZX Spectrum, Amstrad CPC, C64, Master System, Mega Drive/Genesis, Game Gear, NES, Game Boy, Super NES, Saturn, PlayStation, Nintendo 64 and Dreamcast.
Virgin was home to many talented developers, including Brett Sperry (co-founder of Westwood Studios, makers of the Command & Conquer series and the PC port of Resident Evil) and Robert C. Clardy, founder of Northwest Synergistic Software. Earthworm Jim creator David Perry got his start at Virgin before founding Shiny Entertainment. Also among Virgin Interactive alumni are famed video game composer Tommy Tallarico, artist Doug TenNapel, designer David Bishop, animator Bill Kroyer, animator/artists Andy Luckey and Mike Dietz and programmer Andy Astor.
1987 marked a turning point for Virgin after its acquisition of struggling distributor Mastertronic. Mastertronic had opened its North American headquarters in Irvine, California just a year earlier to build on its success at home, though growth exhausted its resources after expanding in Europe and acquiring Australian publisher Melbourne House. Branson stepped in and offered to buy 45 percent of Mastertronic stake, in exchange Mastertronic joined the Virgin Group. The subsequent merger created Virgin Mastertronic Ltd. in 1988 with Alper as its president which enabled Virgin to expand its business reach overseas. It was owned by Virgin Communications, Virgin Group's media subsidiary. Mastertronic had been the distributor of the Master System in the United Kingdom and is credited with introducing Sega to the European market, where they expanded rapidly. The Mastertonic acquisition was Virgin's ‘real’ entry in the gaming business, whereas before they were a small developer mostly for personal computers, they now had Sega's business which enabled them to compete with Nintendo in the growing home console market. To gain a foothold in its newly established market, Sega Enterprises, Ltd. acquired Virgin Mastertronic In 1991 and changed its name to Sega Europe Ltd. Virgin retained a small publishing unit, which was renamed Virgin Interactive Entertainment in 1993.
The 1990s were a period of entertainment technology convergence, with cable companies, movie studios, telecommunications firms and computer and video game makers merging with other industries to create new forms of entertainment. Hasbro, the world's largest toy company, who had previously licensed some of its properties to Virgin, bought 15 percent—later increased to 16.2 percent—stake in VIE In August 1993. Hasbro wanted to create titles based on its brands, which include Transformers, G.I. Joe and Monopoly. The deal cut off competitors like Mattel and Fisher-Price who were interested in a similar partnership.
As more media companies became interested in interactive entertainment, Blockbuster Entertainment, then the world's largest video-store chain, acquired 20 percent of Virgin Interactive Entertainment in January 1994. It acquired 75 percent of VIE's stock later in 1994 and purchased the remaining shares held by Hasbro in an effort to expand beyond its video store base. Hasbro went on to found their own game company, Hasbro Interactive the following year. The partnership with Blockbuster ended a year later when Blockbuster sold its stake to Spelling Entertainment, at the time being a subsidiary of Viacom. Viacom is the owner of Paramount Pictures and MTV, which made Virgin Interactive part of one of the world's largest entertainment companies. Viacom had planned to sell Spelling and buy Virgin Interactive out of Spelling before the sale. While it abandoned the Spelling sale some time ago, the collapse in the games market appears to have killed off any interest in buying Virgin.
Blockbuster and Viacom invested heavily in the production of CD-based interactive multimedia—video games featuring sophisticated motion-picture video, stereo sound and computer animation. VIE's headquarters were expanded to include 17 production studios where expensive SGI “graphics supercomputers” were used to build increasingly complicated games, eventually becoming one of the five largest U.S.-based video game companies.
One result of this investment was the creation of a new technology called “Digicel,” which could scan hand drawn animation cells into digital software, originally for an unpublished game called "Dynoblaze," which was managed by Andy Luckey, Paul Schmiedeke and Bill Kroyer in 1993. Key to developing the process were Dr. Stephen Clarke-Willson, David Perry, designer David Bishop, animator Bill Kroyer, animation producer Andy Luckey, technical director Paul Schmiedeke, animator Mike Dietz and programmer Andy Astor. The technology was first released to the general public in Disney's Aladdin for the Mega Drive/Genesis and subsequently on such projects as The Lion King video game.
In late 1993 Virgin Interactive spun off a new company, Virgin Sound And Vision, to focus exclusively on CD-based children entertainment.
In 1995, VIE signed a deal with Capcom to publish its titles in Europe, supplanting Acclaim Entertainment as Capcom's designated European distributor. VIE later published titles released by other companies, such as Hudson Soft.
Spelling put its ownership of Virgin up for sale as a public stock offering in 1997, stating that Virgin's financial performance had been disappointing. Since Spelling's purchase of the company, Virgin had lost $14 million in 1995 and was expected to post similar losses for 1996. In 1998, Virgin Interactive's US operations were divested to Electronic Arts as part of its $122.5 million (£75 million) acquisition of Westwood Studios that same year. Electronic Arts also acquired the Burst Studios development studio, which was renamed to Westwood Pacific by its new owners. The European division though, was sold to Interplay Productions in a majority stake buyout backed by Mark Dyne, who became its Chief Executive Officer in the same year. Tim Chaney, the former Managing Director was named president. Virgin Interactive would begin to distribute Interplay's titles in Europe beginning in 1999, retaining a form of independence from Interplay.
In February 1999, VIE's equity shares were also sold to Interplay, who acquired 43.9% of the company, and in October, Titus Interactive acquired 50.1% of the company. In 2000 Virgin would also begin to distribute Titus' titles alongside already distributing Interplay's titles.
In 2001, Titus Software Corporation, the North American division of Titus Interactive, announced a new line of games to be branded under the Virgin Interactive name in North America, which were to be sold at a budget price of $20. These games would be Screamer 4x4, Codename: Outbreak, Original War, Jimmy White's Cueball World and Nightstone. This would be the first time since 1998 that the Virgin Interactive name would be used for publishing in the country, excluding the North American release of Jimmy White's 2: Cueball, which was handled by Bay Area Multimedia.
In early 2002, as part of Titus Interactive's buyout of Interplay Europe, Interplay's shares in Virgin Interactive were sold to Titus, which made the company a 100% owned subsidiary of Titus Software. Virgin Interactive ceased to be a publisher and purely became a video game distributor.
After the buyout, in May 2002 Tim Chaney and Paco Encinas purchased out the Spanish subsidiary of Virgin Interactive from Titus Software. The company was allowed to remain as a Virgin brand and so the company was renamed to Virgin Play, which remained trading until 2009.
On July 1, 2003, Virgin Interactive was renamed to Avalon Interactive by Titus.
Avalon Interactive under their new name remained as a subsidiary of Titus Interactive, responsible for the UK distribution of the group's games as well as Interplay's games. Avalon distributed games for the Game Boy Advance, PlayStation 2, GameCube and Xbox. Virgin Interactive's French operations were also renamed, as Avalon France, who did distribution in France.
In January 2005, Titus Interactive filed for bankruptcy with €33 million ($43.8 million) debt. Avalon France and all of Titus' French operations were closed down immediately, while the UK branch continued to trade as Titus’ non-French operations were unaffected. Avalon Interactive was eventually closed by May 2006.
- Falcon Patrol (1983)
- Falcon Patrol II (1984)
- Sorcery (1984)
- The Biz (1984)
- Strangeloop (1985)
- Doriath (1985)
- Gates of Dawn (1985)
- Hunter Patrol (1985)
- Now Games compilation series (1985–1988)
- Dan Dare: Pilot of the Future (1986)
- Shogun (1986)
- Action Force (1987)
- Action Force II (1988)
- Double Dragon II (European C64 version) (1989)
- Risk: The World Conquest Game, The Computer Edition of (1989)
- Silkworm (1989)
- Golden Axe (European Amiga version) (1990)
- Conflict: Middle East Political Simulator (1990)
- Supremacy: Your Will Be Done (Overlord) (1990)
- Spot: The Video Game (1990)
- Wonderland (1990)
- Chuck Rock (1991)
- Robin Hood: Prince of Thieves (1991)
- Corporation (1991)
- Jimmy White's Whirlwind Snooker (1991)
- Realms (1991)
- Channel Racers (1991 American SNES/Genesis)
- RoboCop Versus The Terminator (1991)
- Alien3 (American Amiga version) (1992)
- Prince of Persia (American NES version) (1992)
- Dune (1992)
- Dune II (1992)
- Archer McLean's Pool (1992)
- European Club Soccer (1992)
- Floor 13 (1992)
- Global Gladiators (1992)
- The Terminator (1992)
- M.C. Kids (1992)
- Monopoly Deluxe (1992)
- Jeep Jamboree: Off Road Adventure (1992)
- Cannon Fodder (1993)
- Chuck Rock II: Son of Chuck (1993)
- Superman: The Man of Steel (Europe only) (1993)
- Dino Dini's Goal (1993)
- Dragon: The Bruce Lee Story (1993)
- Lands of Lore: The Throne of Chaos (1993)
- Reach for the Skies (1993)
- The 7th Guest (1993)
- Cool Spot (1993)
- Chi Chi's Pro Challenge Golf (1993)
- Super Slam Dunk (1993)
- Super Caesars Palace (1993)
- Super Slap Shot (1993)
- Disney's Aladdin (1993)
- Cannon Fodder 2 (1994)
- Doom II: Hell on Earth (European PC version only) (1994)
- Earthworm Jim (Europe only) (1994)
- Jammit (America only) (1994)
- Super Dany (Europe only) (1994)
- Beneath a Steel Sky (1994)
- Walt Disney's The Jungle Book (1994)
- Dynamaite: The Las Vegas (1994)
- The Lion King (1994)
- Demolition Man (1994)
- Battle Jockey (1994)
- Channel Racers 2 (1994 American SNES/Game Gear/Genesis)
- The 11th Hour (1995)
- Creature Shock (1995)
- Earthworm Jim 2 (Europe only) (1995)
- Spot Goes To Hollywood (American Mega Drive/Genesis version published by Acclaim Entertainment) (1995)
- Lone Soldier (Japan only) (1996)
- Cyberia 2 (1995)
- The Daedalus Encounter (1995)
- F1 Challenge (1995)
- Flight Unlimited (1995)
- Hyper 3-D Pinball (1995)
- SuperKarts (1995)
- Zone Raiders (1995)
- Lost Eden (1995)
- Kyle Petty's No Fear Racing (1995)
- Command & Conquer (1995)
- Gurume Sentai Barayarō (1995)
- World Masters Golf (1995)
- Rendering Ranger: R2 (1995)
- The Mask (Japan only) (1996)
- Resident Evil (Europe and PC versions only) (1996)
- Ghen War (Europe/Japan) (1996)
- NHL Powerplay '96 (1996)
- Street Fighter Alpha 2 (Europe only) (1996)
- Time Commando (Japan only) (1996)
- Broken Sword: The Shadow of the Templars (1996)
- Command & Conquer: Red Alert (1996)
- Disney's Pinocchio (1996)
- Queensrÿche's Promised Land (1996)
- Toonstruck (1996)
- Golden Nugget (1997)
- Grand Slam (1997)
- Subspace (1997)
- Agent Armstrong (1997)
- Black Dawn (1997)
- Agile Warrior: F-111X (1997)
- Blam! Machinehead (Japan only) (1997)
- CrimeWave (Japan only) (1997)
- Marvel Super Heroes (Europe only) (1997)
- NanoTek Warrior (1997)
- Lands of Lore: Guardians of Destiny (1997)
- Broken Sword II: The Smoking Mirror (1997)
- Mega Man X3 (PS1 and Saturn Versions, Europe only) (1997)
- NHL Powerplay '98 (1997)
- Sabre Ace: Conflict Over Korea (1997)
- Ignition (1997)
- Bloody Roar (Europe only) (1998)
- Magic & Mayhem (Europe only) (1998)
- R-Types (Europe only) (1998)
- Rival Schools: United By Fate (Europe only) (1998)
- Resident Evil 2 (Europe only) (1998)
- Street Fighter Collection 2 (European publishing rights only) (1999)
- Bloody Roar 2 (European publishing rights only) (1999)
- Bomberman (European publishing rights only) (1999)
- Bomberman Quest (European publishing rights only) (1999)
- Capcom Generations (Europe only) (1999)
- Kagero: Deception II (European publishing rights only) (1999)
- Dino Crisis (European publishing rights only) (1999)
- Holy Magic Century (European publishing rights only) (1999)
- Street Fighter EX2 Plus (European publishing rights only) (1999)
- Marvel Super Heroes vs. Street Fighter (European publishing rights only) (1999)
- Street Fighter Alpha: Warriors' Dreams (European publishing rights only) (1999)
- Marvel vs. Capcom: Clash of Super Heroes (European publishing rights only) (2000)
- Tech Romancer (European publishing rights only) (2000)
- Operation WinBack (European publishing rights only) (2000)
- Marvel vs. Capcom 2: New Age of Heroes (European publishing rights only) (2000)
- Bomberman Fantasy Race (European publishing rights only) (2000)
- Plasma Sword: Nightmare of Bilstein (European publishing rights only) (2000)
- Street Fighter III: Double Impact (European publishing rights only) (2000)
- Street Fighter Alpha 3 (European publishing rights only) (2000)
- Dino Crisis 2 (European publishing rights only) (2000)
- Gunlok (Europe only) (2000)
- Super Runabout: The Golden State (European publishing rights only) (2000)
- Strider 2 (European publishing rights only) (2000)
- Giga Wing (European publishing rights only) (2000)
- Capcom vs. SNK (European publishing rights only) (2000)
- Resident Evil 3: Nemesis (European Dreamcast version only) (2000)
- Trick'N Snowboarder (European publishing rights only) (2000)
- Jimmy White's 2: Cueball (Distributed in North America by BAM! Entertainment) (2000)
- Pocket Racing (European publishing rights only) (2000)
- Mr. Driller (European GBC and Dreamcast versions) (2000)
- JoJo's Bizarre Adventure (European publishing rights only) (2000)
- Street Fighter III: 3rd Strike (European publishing rights only) (2000)
- Evolva (European publishing rights only) (2000)
- Project Justice (European publishing rights only) (2000)
- Heist (Europe only) (2000)
- Gunbird 2 (European publishing rights only) (2001)
- European Super League (Europe Only) (2001)
- 3D Pocket Pool (Europe Only) (2001)
- Project Justice: Rival Schools 2 (European publishing rights only) (2001)
- Bloody Roar III (European publishing rights only) (2001)
- Original War (2001)
- Screamer 4x4 (2001)
- Codename: Outbreak (2001)
- Lotus Challenge (European PS2 version) (2001)
- Magic & Mayhem: The Art of Magic (European publishing rights only) (2001)
- Jimmy White's Cueball World (Europe exclusive game) (2001)
- Resident Evil: Gaiden (European publishing rights only) (2001)
- NightStone (2002)
- Guilty Gear X (European publishing rights only) (2002)
European distributed titlesEdit
- Hercules: The Legendary Journeys (2000)
- Incredible Crisis (2000)
- Blues Brothers 2000 (2000)
- Kao the Kangaroo (2000)
- Rox (GBC) (2001)
- Virtual Kasparov (2001)
- Worms World Party (2001)
- Exhibition of Speed (2001)
- Top Gun: Firestorm (2001)
- Hands of Time (2001)
- Xena: Warrior Princess (GBC) (2001)
- Top Gun: Combat Zones (2001)
- Stunt GP (2001, PS2 version only)
- The New Adams Family (2001)
- Robocop (GBC) (2001)
- Planet Monsters (2002)
- Tir et But: Edition Champions du Monde (2002, GBA version only)
- Top Gun: Combat Zones (2002)
- Downforce (2003)
- Interplay Sports Baseball 2000 (1999)
- Star Trek: Starfleet Command (1999)
- FreeSpace 2 (1999)
- Descent 3: Mercenary (1999)
- Planescape: Torment (1999)
- RC Stunt Copter (1999)
- Earthworm Jim 3D (1999)
- Renegade Racers (2000)
- Messiah (2000)
- MDK 2 (2000)
- Decent 3 (2000)
- Caesars Palace 2000: Millennium Gold Edition (2000)
- Dragon's Blood (2000)
- Star Trek: New Worlds (2000)
- Baldur's Gate II: Shadows of Amn (2000)
- Sacrifice (2000)
- Virtual Pool 3 (2000, PC version only)
- Giants: Citizen Kabuto (2000, PC version only)
- Star Trek: Starfleet Command II: Empires at War (2000)
- Icewind Dale: Heart of Winter (2001)
- Fallout Tactics: Brotherhood of Steel (2001)
- Baldur's Gate II: Throne of Bhaal (2001)
- Star Trek Starfleet Command: Orion Pirates (2001)
- Baldur's Gate: Dark Alliance (2001 (PS2 version only))
- Baldur's Gate II: The Collection (2002)
- Fallout Radioactive (2002)
- Icewind Dale II (2002)
- Hunter: The Reckoning (2002 (Xbox version only))
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- "So Who's Getting Rich?". Next Generation. No. 30. Imagine Media. June 1997. p. 43.
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