Jimmy White's 'Whirlwind' Snooker
Jimmy White's 'Whirlwind' Snooker is a computer game by veteran programmer Archer MacLean, released by Virgin Games in 1991 for the Commodore Amiga, Atari ST and PC (later for the Sega Mega Drive). 'Whirlwind' Snooker is a highly realistic snooker simulator.
|Jimmy White's 'Whirlwind' Snooker|
|Composer(s)||Allister Brimble (Sega Mega Drive)|
|Platform(s)||Amiga, Atari ST, PC, Sega Mega Drive|
|Genre(s)||Sports games (snooker)|
Although the game was not the first to simulate snooker (or pool) in 3D, it made full use of the processing power and graphics capabilities of 16-bit home computers and was praised for its then ground-breaking realism and easy-to-use interface. ACE said that the game was the closest thing to being on a real snooker table which existed at the time, and it could be used by a player to refine real-life snooker skills.
Development and technologyEdit
The game took MacLean several years to complete; the billiard ball physics alone taking several months of programming. One of the reasons why the game runs as quickly as it does is the way in which each is played. The next shot is effectively pre-played while the is being – the position and movement of each ball being calculated frame-by-frame and kept in a list in memory.
Each frame of the next shot is then displayed by rendering each ball from this list, frame-by-frame, instead of rendering it in real-time. MacLean also explained that a closed environment like a snooker table allowed certain optimizations that would not be possible in 3D games such as Elite.
Despite being an accurate and serious simulation of the sport, MacLean's irreverent sense of humour was prominent throughout. The sound effect used for a successful was a resounding "pop" (regardless of the speed at which the ball reached the pocket) and numerous animations provided comic relief should a player take more than a few seconds to shoot. Balls would sprout eyeballs and arms, making faces at the player or holding up signs that read "Get on with it!" and such.
Also present was an extensive trick shot editor, featuring a number of pre-set table arrangements with instructions on how they should be played. An easter egg enabled the option to watch the computer player complete a maximum break. The game's title music was similar to (and probably intended to pay homage to) that of snooker TV programme Pot Black.
The game featured a copy protection mechanism in which the user was prompted to enter a word from the manual corresponding to a certain page, paragraph and word number. Getting this word wrong three times caused the word FAIL to appear over the screen many times (after which, in the PC version, the computer was rebooted).
Following the game's release, Virgin launched a nationwide tournament in the UK. Regional heats were held at Virgin's stores; the eventual winner went on to challenge MacLean himself in the first series of Channel 4's GamesMaster with snooker pro Jimmy White commentating. The game itself would also appear on two further episodes of GamesMaster, with John Parrott appearing on the second series, and Jimmy White himself playing the game in Series 4.
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Critical Reception for the game was generally high. Video game aggregator website Game Rankings scored the game at 80%. UK Magazine Mean Sega Machines scored the game highly, with 92%, particularly enjoying the game's pick-up and play controls, and the accurate portrayal of Snooker, saying "JWWS brings simulation into the 90s, and is destined to be the benchmark other sims are measured by."
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HoL Team (4 November 2007). "Jimmy White's 'Whirlwind' Snooker". Hall of Light: The Database of Amiga Games. pp. Games Listing. Retrieved 14 August 2008.