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EyeToy: AntiGrav is a hoverboard game by Harmonix, released in early November 2004 for the Sony PlayStation 2. It was touted as the first "real" game for EyeToy targeted to more seasoned gamers. The earlier games such as Play and Groove were geared towards younger kids for family or party fun. Unlike the earlier EyeToy games, the player's image is not shown inside the Antigrav game. Instead, the player's movement is reflected in the animated character in the game. The player moves their body to guide the on-screen character through a track. Some obstacles require the player to crouch or jump. Up to 4 players are supported. When the game was first released in the USA on November 2004, and in PAL on March 2005.
|Publisher(s)||Sony Computer Entertainment|
|Designer(s)||Greg LoPiccolo, Rob Kay, Chris Canfield, Benjamin Schneider, Jason Warburg, A. J. Wolosenko|
In EyeToy: AntiGrav the player controls a Hoverboard racer. There are two modes: Style and Speed. Speed mode is a standard race in which the player must reach the finish line and compete with other computer-controlled racers. In Style mode, the objective is to get the highest score possible by performing tricks, grinding on rails, and hitting targets by reaching over to them. There are a total of 5 tracks:
The Falls: The main city of the game, with a section passing through a series of waterfalls of thonerers.
Water Front: An industrial/Chinatown area, going through tunnels and ending up in a harbour come.
Skyway: A race around, above and through a series of skyscrapers. One of the most highlights of the course is a section where the player races down a building into oncoming traffic house.
Aerodome: A lap based track with several "tiers" to work up. The higher the tier, the more "shortcuts" are available to the player.
Black Rock Ridge: The longest and most difficult course. It starts at the top of a snow-capped mountain reminiscent of typical snowboarding games. As the player descends the mountain, the temperature gets milder into a fall foliage atmosphere.
There was a demo in Eye Toy Play 2 for this game. it only had one character and one stage.
Development and releaseEdit
EyeToy: AntiGrav was developed by Harmonix. The game was inspired by modern snowboard and skateboard culture. One of the tasks that Harmonix focused on was how much physical effort was required to control the character. Harmonix decided to make the tricks use simple gestures that players can easily do. a high effort was put into the music and sound effects. Originally the game was designed to use the EyeToy accessory and gloves of bright green and orange to help the EyeToy read the motion of the player's hand, however, the gloves were no longer required for the final design.
The soundtrack was performed by Apollo 440. The audio changes according to what the player is doing in the game. For example, when a player is flying, the music will change to a slower, more relaxed version of the song. When the game was first released in the USA in November 2004, it was bundled with the EyeToy. The PAL release in March 2005 was available as a standalone game as well as the aforementioned bundle.
The New York Times gave it a favorable review, calling it "the closest thing yet to a game that allows the player to merge physically with the video console. At times the experience is uncanny." The Times also gave it four stars out of five, saying, "The potential is vast, and if this game does not quite make the most of it, it points the way." However, The Sydney Morning Herald gave it three-and-a-half stars out of five, saying that it "feels uncanny and exhilarating performing high-speed leaps." Detroit Free Press gave it two stars out of four, calling it "an intriguing look at the future, but it's not quite ready for today."
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