Impact Racing
Developer(s)Funcom Dublin
Publisher(s)JVC Digital Studios
Director(s)Makoto Orii
Producer(s)
  • Paadriag Crowley
  • Ronny Hanssen
Designer(s)
  • Richard Legg
  • Jarl schjerverud
  • David Moran
Programmer(s)
  • Colm Cox
  • Brian Lewis
Artist(s)Aidan Walsh
Composer(s)Martin Schioeler
Platform(s)Playstation, Saturn
ReleasePlayStation
  • EU: 10 July 1996
  • NA: 15 September 1996
  • JP: 27 June 1997
Saturn
  • EU: 5 July 1996
  • NA: 30 August 1996
  • JP: 27 June 1997
Genre(s)Futuristic racing
Mode(s)Single-player

Impact Racing is a Futuristic racing developed by Funcom Dublin and published by JVC Digital Studios. It was first launched in European territories in 1996. And then to North America in that same year and the last one would be released for Japan in 1997.

The goal of the game is not only to cross the finish line in one piece, but also to be rewarded for making sure the other runners don't. To help achieve this, your car is equipped with several different weapons, including lasers and other power-ups. Although racing is not a big part of the game, the action can still get intense and intense.

Gameplay

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Impact Racing is a Futuristic racing of a cross between a runner and a shooter, but focuses more on the shooting aspect. The main objective of the game is to finish the race. Along the way you will meet other cars that will try to make sure you don't reach the finish line. The only real aspect of racing is time trials. There are several checkpoints along the track that you must reach before time runs out. If you don't succeed, the game is over. That's all it has to do with racing. There are no career positions or leaders. You never know who is in front of you or behind you, but it doesn't really matter. Simply cross the checkpoints before time runs out and advance to the next round.

The game allows players to customize their vehicles with a selection of upgrades and modifications. These upgrades include speed, handling, and armor upgrades, which can be tailored to each player's playstyle. Vehicle customization adds depth to gameplay and allows players to experiment with different configurations to optimize the performance of their vehicles.

Development and realese

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"Impact Racing" was developed by Funcom Dublin, a subsidiary of Funcom, a video game company based in Oslo, Norway. The development team set about creating a futuristic racing game that combined the thrill of competition on high-speed tracks with elements of vehicular combat.

The development process involved creating 3D graphics for the futuristic vehicles and environments, as well as implementing game mechanics that allowed players to compete in races and engage in combat using weapons and power-ups. the development team faced technical challenges in getting the game to work on the PlayStation console, considering the hardware limitations of the time. This involved optimizing the game's performance and ensuring it ran smoothly on the platform.

Additionally, time was spent designing the tracks and balancing the gameplay to ensure an exciting and satisfying experience for players. Extensive testing was conducted to refine gameplay and fix bugs before release.

Once development was completed, "Impact Racing" was published by Acclaim Entertainment and released for the PlayStation console in 1996, where it captivated gamers with its fast and exciting action on futuristic tracks.

Reception

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Impact Racing was met with mixed reviews upon release, leading some people to consider it a mediocre game. Although it offered an exciting futuristic racing experience and had interesting elements, it also had certain aspects that did not live up to the expectations of some critics and players. allgames

Some critics praised the game's fast and exciting action, as well as its vibrant and detailed graphics. IGN described the game as "an adrenaline-filled experience that captures the essence of vehicular combat", while highlighting the stunning graphics depicting the futuristic environments.

However, other critics criticized Impact Racings lack of innovation. GameSpot argued that the game did not add anything significant to the racing genre and pointed out problems with the controls, describing them as "clunky" and "unresponsive".

Electronic Gaming Monthly magazine gave Impact Racing an average score, praising its fast and exciting action, but criticizing its lack of depth and variety compared to other contemporary racing games.

Users on Metacritic expressed mixed opinions, with some praising the thrill of the racing and vehicular combat, while others noted the repetitiveness and lack of innovation as negative aspects of the game.

References

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  1. ^ "Impact Racing for playstation". GameRankings. MetaCritic. Archived from the original on 16 October 2015. Retrieved 5 October 2019.[dead link]
  2. ^ Cite error: The named reference Impact Racing was invoked but never defined (see the help page).
  3. ^ Taruc, Stephen (2 May 2000). "Impact Racing (PS)". GameSpot. Jeff Kitts. Retrieved 31 August 2015.
  4. ^ Cite error: The named reference IGN was invoked but never defined (see the help page).
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Category:1996 video games Category:1997 video games Category:JVC games Category:Funcom Dublin games Category:Acclaim Entertainment games Category:PlayStation (console) games Category:Sega Saturn games Category:Racing games Category:Futuristic Racing games Category:Single-player video games Category:Video games set in Europe Category:Video games scored by Josh Mancell