DashFight
Type of site
News, Editorial
Available inEnglish
EditorElizbar Ramazashvili
URLdashfight.com
CommercialYes
LaunchedJune 15, 2020; 3 years ago (2020-06-15).[1]

DashFight is a digital media company covering news, competitive tournaments, and culture around fighting games and the fighting games community. Created on June 15, 2020,[2][1] it was founded by WePlay Holding with the goal of covering WePlay Ultimate Fighting League and becoming a major fighting game-related media.[3][2] The website offers its readers news, articles, and guides[3] through its site and IOS/Android apps, as well as character guides made in collaboration with professional players and a variety of videos on a number of fighting games-related topics through its YouTube channel.

History edit

The site was founded on June 15, 2020, by an esports and production company WePlay Holding. Its key target was to produce fighting game-related content, partner with tournament organizers as an official media partner, produce on-site interviews, recaps, and more through its business-to-business services,[4] and partner with other gaming media to co-author various articles.[5]

In 2021, Dashfight became the official media partner for WePlay Ultimate Fighting League.[6] [7]In the time since, the company has covered other major events, such as Evo 2022, Evo Japan 2023, Evo 2023 and CEO 2023 on-site.

By 2022, the site reported it had reached more than 4 million readers worldwide through the nine games it covered at the time.[1]

As of October 2023, DashFight currently officially tracks major tournament results, players, and rankings for 15 games:

Game Year Added
Super Smash Brothers Ultimate 2020
Tekken 7 2020
Street Fighter 5 2020
Mortal Kombat 11 2020
Dragon Ball Fighter Z 2021
Guilty Gear - Strive - 2021
Soulcalibur 6 2021
Brawlhalla 2021
Skullgirls 2022
Killer Instinct 2022
MultiVersus 2022
The King of Fighters XV 2022
Melty Blood: Type Lumina 2023
Street Fighter 6 2023
Mortal Kombat 1 2023

DashFight Awards edit

Starting in 2022, the company also gives out a yearly award to fighting games and fighting game community-related personalities, teams, tournament organizers, and companies across nine categories.[8]

Year Best Match Best Tournament Event of the Year Best Content Creator Breakthrough Player Best Player Most Anticipated Game Best Ongoing Game Fighting Game of The Year
2022[9] Idom vs Kawano at Evo 2022 Grand Finals Tekken 7 at Rev Major 2022 Evo 2022 Rooflemonger DaWood Sikandar (Tekken 7) Knee (Tekken 7) Street Fighter 6 Tekken 7 The King of Fighters XV

Media Coverage edit

Since its inception, DashFight has been regularly featured in other media. ScreenRant, a website focused on television and movie news and media, based a “Mortal Kombat: 10 Things Only Die-Hard Fans Know About The Games” article on DashFight’s Top 10 Mortal Kombat Facts You Probably Didn't Know text[10].

GamingLyfe, a community-focused gaming and esports platform, wrote an article highlighting the top players in the Mortal Kombat scene. For that, they used DashFight’s ranking system, which tracks players’ performances during the entire year and assigns them points based on the tournament tiers and their placements[11].

TheLoudout wrote about how the website could help the FGC grow, especially during the online-heavy times the scene faced during the COVID pandemic[12].

Additionally, DashFight collaborated with various publications like Esports Insider and Forbes to publish analytical articles. The first Esports Insider collaboration article goes in-depth, looking at the topic of gradual growth and gaining popularity for the FGC without leaving behind the ways that helped the scene grow[13].

The second article touches upon the subject of Red Bull’s influence over the FGC and how the company, known for its energy drinks and extreme sports partnerships, has gained lots of goodwill in the community for its careful approach[14].

Another collaboration with Esports Insider was regarding the upcoming fighting game from Riot Games, Project L. In the article, they discuss the impact it could have on the entirety of the fighting game landscape and how Riot’s entry into the FGC could transform the scene[15]

DashFight’s final article with Esports Insider dives into the issues that the Coronavirus pandemic brought with itself, like discontinued offline tournaments that were substituted with online ones, problems with hosting them and attracting players, and massive losses everyone saw during these times[16]

In the interview with the Ukrainian Forbes, DashFight heads talked about the growth the esports market was experiencing at the time and how significant of a role fighting games were playing in this matter[17]

References edit

  1. ^ a b c "Fighting game hub DashFight celebrates second anniversary!". weplayholding.com.
  2. ^ a b "DashFight - fighting game news and FGC insights". WePlay Holding.
  3. ^ a b Michael, Cale (9 July 2021). "DashFight launches professional Mortal Kombat 11 guides, featuring top players like F0xy Grampa and Rewind". Dot Esports.
  4. ^ "Dashfight's CCPA notice". dashfight.com.
  5. ^ "Red Bull in the World of FGC". Esports Insider. Retrieved 21 December 2021.
  6. ^ "Presenting WePlay Ultimate Fighting League Season 1 • WePlay". weplay.tv.
  7. ^ "WePlay Esports launches Mortal Kombat tournament, announces DashFight as media partner". Esports Insider.
  8. ^ "Introducing DashFight Awards 2022!". dashfight.com. 20 December 2022.
  9. ^ "DashFight Awards 2022". YouTube.
  10. ^ MacReady, Melody (1 January 2022). "Mortal Kombat: 10 Things Only Die-Hard Fans Know About The Games". ScreenRant.
  11. ^ "Top 10 Mortal Kombat Players Worldwide". G-LYFE Nation - Gaming News, Esports News, Gaming Community. 16 November 2020.
  12. ^ "How DashFight can help the fighting games community grow". The Loadout. 10 March 2021.
  13. ^ "Can fighting games become a mainstream esport without abandoning grassroots?".
  14. ^ "Red Bull in the World of FGC".
  15. ^ "Riot Games is entering the Fighting Game world. What might happen?".
  16. ^ "FGC and the pandemic: Marginal gains, huge losses".
  17. ^ "За год мировой рынок киберспорта вырос на 50%. Почему все больший кусок этого пирога отвоевывают fighting games — Forbes.ua". forbes.ua (in Russian). 18 October 2021.