Dogfight (1980 video game)
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|Genre(s)||Shoot 'em up|
|Mode(s)||Single Player, Multiplayer (2-8 players)|
The player controls an aircraft that always moves in the direction is it pointed and can be rotated left or right and shoot. The screen wraps around at the edges, such that a player heading off the right edge of the screen will re-enter from the left.
Players can play solo against the computer or up to 8 humans can play against each other. Since all input is via the single built-in keyboard of the Apple II, this involves the players crowding up against each other to reach their 3 keys. Each plane is identified by a number drawn next to it.
When a plane is shot, it becomes a parachuting figure, which transits the screen from top to bottom a few times and also may be shot.
The game was written by Bill Basham in Rockford, Illinois. He obtained an Apple II and began to program in machine language, and wanted to explore the animation capabilities. He ended up being able to smoothly animate up to 56 items on the screen at the same time. Part of the performance was obtained by using a lookup table.
Dogfight II, released in 1981, is an update to the original game that includes support for the Joyport device, and two new game modes: multiplayer and anti-aircraft gunner.
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- "The Top Thirty". Softalk. 1 (6): 44. February 1981.
- "Dogfight II". Internet Archive. Microlab. Retrieved 5 June 2020.
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