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Dark Tower box

Dark Tower is a 1981 electronic board game by Milton Bradley Company, for one to four players. The object of the game is to amass an army, collect the three keys to the Tower, and defeat the evil within. The game came out during the height of the role-playing game craze in the early 1980s. Advertising for the game included a television commercial featuring Orson Welles.

Contents

ComponentsEdit

The game consists of a battery-powered center unit (the Dark Tower), a circular cardboard game board divided into four interlocking quarters (with a hole in the middle for the Tower), four cardboard tokens, several plastic flags, playing pieces, and locations which are placed in holes in the board. In addition, there are several peg boards (with red Battleship-type pegs) used to keep track of a player's number of troops, gold and food.

The Tower itself consists of a small membrane keyboard beneath a "display" (a piece of tinted plastic). Behind the display cover is a carousel containing a number of film cels, which, when backlit by one of three lights mounted underneath, display the appropriate picture on the display cover. The display cover also conceals a digital LED display for representing numbers up to 99. As the Tower rotates and illuminates the appropriate cells during gameplay, it also emits sounds for the events represented by each cell.

GameplayEdit

To play, each player takes turns rotating the Tower to face them and then moving about the board. The quarter of the board in front of a particular player is their territory. Gameplay proceeds by moving a player's token one space and then pressing a button on the Tower that corresponds to the type of space (e.g., Sanctuary, Tomb, Bazaar, Frontier). The Tower then resolves what happens to the player by showing the player the appropriate cel and reporting whatever occurs. For instance, if the Tower decides that the player has encountered Brigands, it will turn to the Brigands cel, simultaneously displaying the number of brigands encountered. If the player chooses to fight, the Tower resolves the battle by alternately counting off the remaining numbers of friendly troops and Brigands. Once all events have resolved, the Tower is rotated to the next player and their turn begins.

Each territory besides a player's own contains one of three keys—bronze, silver and gold, in that order—needed to unlock the Tower. The location of the key is randomly determined by the Tower. Each player will therefore need to travel counter-clockwise around the board, through each of the other three players' territories, until the player has all three keys. At this point, the player returns to his or her territory, buys reinforcements, and then attempts to attack the Tower, which contains a predetermined number of defenders inside. The first player to beat the Tower wins the game; losing requires building up another army.

RarityEdit

Working copies of Dark Tower are increasingly difficult to find, and thus highly sought after by collectors. This is primarily due to two things: (1) wear and tear on the tower unit, which tended to experience technical faults with the light bulbs and carousel after prolonged use, and, (2) the fact that the game went out of print shortly after release due to a lawsuit brought against Milton Bradley for intellectual property theft.

LitigationEdit

Dark Tower was the subject of trade secret litigation in 1985. Two independent game developers named Robert Burton and Allen Coleman submitted a game to Milton Bradley titled "Triumph" that involved an electronic tower as the centerpiece. Milton Bradley rejected the game, but proceeded to release "Dark Tower" some time later. The inventors sued for misappropriation of trade secrets and won a jury verdict for over $700,000. The trial judge, however, vacated the jury's judgement. Despite finding that Milton Bradley had likely "plagiarized the plaintiffs' idea without so much as a by-your-leave" the judge proceeded to issue a directed verdict for the defendant because Burton and Coleman had signed a contract waiving any contractual relationship (which arguably included any duty of confidentiality). The First Circuit Court of Appeals reversed, finding evidence that Milton Bradley entered an implied agreement to keep the game confidential and reinstated the damage award.[1]

LegacyEdit

Several web-based versions of the game have been developed over the years; an app called Droid Tower developed by Muse of Water is available for Android; and a similar app by MacCrafters is available for iOS.

See alsoEdit

ReferencesEdit

  1. ^ Burton v. Milton Bradley Co., 763 F.2d 461 (1st Cir. 1985)

External linksEdit