Julian Gollop is a British video game designer and producer specializing in strategy games, who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the X-COM franchise."
|Born||1965 (age 54–55)|
|Years active||1982 – present|
|Employer||Snapshot Games |
(founder and CEO)
|Chaos: The Battle of Wizards |
UFO: Enemy Unknown
|Spouse(s)||Reni (m. 2003)|
Julian Gollop was born in 1965. He came of age in Harlow, England. When he was a child, his father introduced him to many different types of games, including chess, card games, and board games. His family played games regularly, choosing to play games instead of going to see movies. When he was about 14 years old, Gollop started playing more complex games like Dungeons & Dragons, SPI board games, and Avalon Hill board games. After home computers became a reality while he was in secondary school, Gollop's fascination for complex strategy games helped him recognize how computers could allow him to make and play games he enjoyed.
Early career (1982 to 1988)Edit
In 1982, while he was still in secondary school, Gollop started designing and programming video games. For £25, Gollop bought his first computer, a ZX81, from a school friend to learn programming. Even though the ZX81 only had one kilobyte of memory and no real graphics processing ability, he was "amazed" at its capabilities. His first published games were Islandia and Time Lords, which he made for the BBC Micro in 1983 with programmer Andy Greene, a school friend. Gollop subsequently upgraded to a ZX Spectrum and began creating video games like Nebula in BASIC. He recognized that his future involved computers.
When Gollop went on to the London School of Economics to study sociology, he spent more time creating video games such as Chaos: The Battle of Wizards and Rebelstar than he spent studying. He created the first Rebelstar by himself as a two-player game and brought it to a publisher that had an office near his college. They wanted it to be a single-player game, something he had not made before, so Gollop created functional path-finding algorithms from scratch, the game got published, and it ended up doing well.
Mythos Games (1988 to 2001)Edit
In 1988, he was joined by his brother, Nick Gollop, in founding Target Games, a video game development company that subsequently changed to Mythos Games. Under the Mythos name, the Gollop brothers designed and developed video games such as Laser Squad, UFO: Enemy Unknown, X-COM: Terror from the Deep and X-COM: Apocalypse. Up to this time, Gollop had only made video games for 8-bit and 16-bit home computers commonly found in Europe. It was with UFO: Enemy Unknown that he first beginning making video games directly for the MS-DOS and later Microsoft Windows operating system personal computers that at the time would be sold primarily in the United States. Despite the success of these and other games, Mythos Games was forced to close in 2001 after an essential publisher was acquired by a company that withdrew commitments for The Dreamland Chronicles: Freedom Ridge, which Mythos Games was in the process of developing.
Codo Technologies (2001 to 2006)Edit
After closing Mythos Games, Gollop and his brother founded Codo Technologies. They were disheartened by how mainstream publishers treated them at Mythos Games, so they tried a different business model. The inaugural game of Codo Technologies in 2002 was Laser Squad Nemesis, a turn-based tactics game with asynchronous, multiplayer play-by-email features which required a monthly subscription. The Gollop brothers developed only one other game, Rebelstar: Tactical Command, before he moved to Bulgaria with his wife in 2006.
Ubisoft Sofia (2006 to 2012)Edit
After moving to Bulgaria, Gollop began working for Ubisoft in Sofia as a game designer. He was promoted quickly to producer, eventually leading the development of Tom Clancy's Ghost Recon: Shadow Wars for the Nintendo 3DS. He then became the co-creative director of Assassin's Creed III: Liberation for the PlayStation Vita. Gollop left Ubisoft in 2012 with ideas to remake games from earlier in his career.
Snapshot Games (since 2013)Edit
As of 2017, Gollop works in Sofia as the CEO and chief designer for Snapshot Games, an independent video game developer he co-founded in 2013 with David Kaye. Chaos Reborn, the studio's first game, was released by Snapshot Games in 2015. He then led his company's development of Phoenix Point, which was released in December 2019.
IGN included him among the top hundred video game creators of all time. In the X-COM reboot, XCOM: Enemy Unknown, Firaxis Games gives homage to Gollop in the form of a "Gollop Chamber" facility in the game. Jake Solomon, creative lead for this XCOM and its sequel, XCOM 2, credits Gollop for much of his success.
List of video gamesEdit
|Time Lords||1983||Julian Gollop||Red Shift|
|Islandia||1983||Julian Gollop||Red Shift|
|Nebula||1984||Julian Gollop||Red Shift|
|Rebelstar Raiders||1984||Julian Gollop||Red Shift|
|Chaos: The Battle of Wizards||1985||Julian Gollop||Games Workshop|
|Rebelstar II||1988||Julian Gollop||Silverbird Software|
|Laser Squad||1988||Mythos Games||Blade Software |
|Lords of Chaos||1990||Mythos Games||Blade Software|
|UFO: Enemy Unknown/X-COM: UFO Defense||1994||Mythos Games||MicroProse |
Spectrum HoloByte (Japan)
|X-COM: Apocalypse||1997||Mythos Games||MicroProse|
|Magic and Mayhem||1998||Mythos Games|
|The Dreamland Chronicles: Freedom Ridge||Cancelled||Mythos Games|
|Laser Squad Nemesis||2002||Codo Technologies|
|Rebelstar: Tactical Command||2005||Codo Technologies||Namco|
|Rebelstar 2: The Meklon Conspiracy||Cancelled||Codo Technologies|
|Chessmaster Live||2008||Ubisoft Sofia||Ubisoft |
Feral Interactive (Mac OS X)
|Ghost Recon: Shadow Wars||2011||Ubisoft Sofia||Ubisoft|
|Assassin's Creed III: Liberation||2012||Ubisoft Sofia||Ubisoft (PlayStation Vita)|
|Chaos Reborn||2015||Snapshot Games||Snapshot Games|
|Phoenix Point||2019||Snapshot Games||Snapshot Games|
- "The Lords Of Chaos Downloads for Commodore Amiga and Atari ST Tribute Website". amigalordsofchaos.tripod.com. Retrieved 17 June 2017.
- "Top 100 Game Creators - IGN.com". IGN. Retrieved 16 June 2017.
- "X-COM spiritual successor Phoenix Point hits $500K crowdfunding goal". polygon.com. 2 May 2017. Retrieved 13 June 2017.
- "Chaos Reborn • View topic - Happy Birthday Julian!". www.forum.chaos-reborn.com. Retrieved 17 June 2017.
- "Julian Gollop". Notey. Retrieved 17 June 2017.
- "Interview With XCOM Creator Julian Gollop". Notey. Retrieved 17 June 2017.
- "Legendary Game Designers: Julian Gollop". GamesNostalgia. Retrieved 16 June 2017.
- "Julian Gollop (Person) - Giant Bomb". Giant Bomb. Retrieved 16 June 2017.
- "Julian Gollop | Retro Gamer". Retrieved 17 June 2017.
- Bickham, Al (28 November 2010). "0". Eurogamer. Retrieved 16 June 2017.
- "Mythos Games Ltd - UFO Enemy Unknown". 6 June 2001. Archived from the original on 6 June 2001. Retrieved 16 June 2017.
- Gillen, Kieron (9 November 2007). "Making Of: Laser Squad Nemesis". Rock, Paper, Shotgun. Retrieved 17 June 2017.
- Staff, I. G. N. (11 April 2001). "The Dreamland Chronicles is Set Free". IGN. Retrieved 17 June 2017.
- "Julian Gollop - Google". Plus.google.com. Retrieved 24 August 2013.
- Jenkins, David (1 April 2014). "XCOM creator Julian Gollop interview – Chaos Reborn on Kickstarter | Metro News". Metro.co.uk. Retrieved 19 May 2014.
- Yin-Poole, Wesley (9 April 2014). "What XCOM creator Julian Gollop did next". Eurogamer. Retrieved 17 June 2017.
- Micek, Greg (3 April 2014). "Julian Gollop Discusses Chaos Reborn". Cliqist. Retrieved 17 June 2017.
- "Inspired by X-COM, Snapshot Games is creating Phoenix Point for fall 2018". venturebeat.com. 25 April 2017. Retrieved 13 June 2017.
- "Phoenix Point has hit its funding target". gamereactor.eu. 3 May 2017. Retrieved 13 June 2017.
- "Phoenix Point Boss Battle Gameplay Revealed". ign.com. 5 June 2017. Retrieved 14 June 2017.
- Meer, Alec (9 October 2015). "X-COM Creator's Chaos Reborn Is Born This Month". Rock, Paper, Shotgun. Retrieved 17 June 2017.
- "Release Update". Phoenix Point. Retrieved 8 February 2019.
- "X-Com creator Julian Gollop on how he would have designed Enemy Unknown differently, and why it would have failed | News". PC Gamer. 25 April 2013. Retrieved 24 August 2013.
- Hall, Charlie (26 June 2017). "XCOM 2 dev is hyped for Mario + Rabbids: Kingdom Battle". Polygon. Retrieved 26 June 2017.
This article's use of external links may not follow Wikipedia's policies or guidelines. (January 2019) (Learn how and when to remove this template message)
- Official website
- Julian Gollop at MobyGames
- Game History at Mythos Games website by WayBackMachine (1998)
- Gameography at Mythos Games website by WayBackMachine (2002)
- All Your History: X-COM Part 1: British Invasion by machinima
- The Story of X-Com: From the school playground to Laser Squad Nemesis in the words of Julian Gollop at Eurogamer (2010)
- Interview With XCOM Creator Julian Gollop at NowGamer (2011)
- Julian Gollop interview: on X-Coms old and new, the Ghost Recon strategy game that never was, AI, auteurs and "Fork My Fruit" at PC Gamer (2013)
- XCOM Commanders: Jake Solomon and Julian Gollop interviewed at Firaxis Games (2013)
- X-COM & Tactical Games. With Julian Gollop at the Game Design Round Table (2013)
- Julian Gollop at Retro Gamer (2014)
- Ninterview: Legendary Designer Julian Gollop On Ghost Recon, Fire Emblem And Chaos Reborn at Nintendo Life (2014)
- 30 years of creating strategy games with X-COM's Julian Gollop at Gamasutra (2014)
- Julian Gollop Discusses Chaos Reborn at Cliqist Indie Gaming (2014)
- 'Chaos Reborn' Interview - X-Com Creator Julian Gollop's Turn-Based Strategy Revival at Forbes (2014)
- What XCOM creator Julian Gollop did next at Eurogamer (2014)
- Interview: Julian Gollop on New Game Phoenix Point at PCPowerPlay (2016)
- There is No Plan B at gameindustry.biz (2017)
- Phoenix Point's Fig Campaign Promises New Take on Class X-COM Formula at Polygon (2017)
- RPG Codex Interview: Julian Gollop on Phoenix Point at RPG Codex (2017)