Cabo is a 2010 card game by Melissa Limes that involves memory and manipulation.[1] The game uses a dedicated deck of cards with each suit numbered from 1 to 13, and certain numbers being marked as "Peek", "Spy" or "Swap". The objective of the game is for each player to minimize the sum of his or her cards, four of which are played face-down to the table at the start of a round. Face-down cards may be revealed and swapped by card effects.

Cabo combines elements from shedding and matching type card games. It is similar to the traditional card game Golf and the 1995 Mensa Select award-winner Rat-a-Tat Cat.

Cabo can also be played with a standard playing card deck,[2] and goes under names including Cambio, Pablo or Cactus.[3]


Each player is dealt 4 cards, face down. After each deal, players may peek at any 2 of their own cards.

In clockwise order, players do either of three things:[4]

  • pick a card from the draw pile, and either keep the card (placing one of their own cards on the discard pile) or discard it (if the card drawn and discarded is a choice card, the choice card can be used if so desired).
  • pick a card from the discard pile and place one of their own cards on the discard pile
  • call "Cabo"

Whenever a player discards cards from their hand, they may discard any number of cards of the same rank. If a player discards all of their cards they are considered safe and their value can not move from 0.[1] If a player draws then discards a "choice" card, they may choose to use its ability, as follows:[4]

  • 7 or 8: the player may "peek" at one of their own cards[5]
  • 9 or 10: "spy" on one of another player's cards
  • 11 or 12: swap any two cards on the table, of any player

When a player calls cabo, the other players each get one more turn and then everyone has to turn their hidden cards face-up, and lay down the cards from their hand. The player with the lowest score wins.[6]

Editions and variantsEdit

The second edition of Cabo, published by Bezier Games, was published in April 2019. It includes changes such as new artwork, modified rules, a scorepad, and four player reference cards. Rules modifications include:

  • Plays 2–4 players (instead of 2–5)
  • Cards taken from the discard pile remain face up for the rest of the game (instead of always keeping cards face down)
  • Penalty for non-matching cards: Keep all cards including the one drawn — one more per additional cards that do not match (instead of no penalty)
  • 10 point penalty for missing a cabo call (instead of 5)
  • All players score the sum of their points; if the caller has (or is tied for) the lowest sum, they get 0 points (instead of the lowest player always receiving 0 points)
  • The round ends after a call or when the deck runs out (instead of just when Cabo is called)
  • Limit of one reset to 50 when your score = 100 exactly (instead of unlimited resets) [7]


In August 2019, Bezier Games released Silver, a variant with additional rules modifications and a werewolf theme. Changes include:

  • New artwork to reflect the theme
  • Every card value features a different ability (instead of only Peek, Swap, and Spy on some cards)
  • Plays 2–4 players
  • Five cards in front of each player (instead of four)
  • A penalty for failing to match cards in an exchange
  • Four rounds of play in a game (instead of playing to 100 points)
  • The lowest sum of points does not automatically score zero
  • Removal of the kamikaze rule
  • Removal of the 100-point rule[8]


  1. ^ a b Jedidiah @ New Raleigh. "Introducing: Cabo A Local Card Game Illustrated by Adam Peele (Game Night Wednesday)". New Raleigh.
  2. ^ "The Cabo Card Game".
  3. ^ "Rules of Card Games: Golf". Retrieved 3 January 2020.
  4. ^ a b "CABO RULES".
  5. ^ Brian. "Cabo Game Review". Father Geek.
  6. ^ "Pass the Time with Cabo, Where Strategy Meets Quirky Fun". GeekDad.
  7. ^ "BoardGameGeek Cabo 2nd Edition game description".
  8. ^ "Silver Designer's Diary".