Beyblade Trading Card Game

Released in 2003 by Decipher, Inc. the Beyblade Trading Card Game is an out-of-print collectible card game based on the Beyblade anime series.[1] It was designed to be simplistic in nature with a slow learning curve. In one format of the game, players did not even need to know how to read.[2] Decipher's attempts at a kid's game failed, however, due to limited popularity of the series with children, and rules too simple to attract experienced gamers. Only one set was released, though at least two others were planned[citation needed].

Beyblade Trading Card Game
DesignersEvan Lorentz
PublishersDecipher, Inc.
Players2
Playing timeApprox 20 min
Random chanceSome
Skills requiredCard playing
Arithmetic
Basic reading ability

Product distinctivenessEdit

One notable feature of the game was that each pack came with personalizing decal stickers which players could put on their cards to make them more distinctive.[1] It was designed to attract the Yu-Gi-Oh!-trading market of young children, but the idea never caught on.

Cards and card availabilityEdit

The Beyblade Collision card set features a total of 130 different cards, including 10 blade cards. Through special retail promotions and other means, an additional 14 promotional foil cards were made available.

Starter packs contain 60 cards, with 5 of these being starter-exclusive foil cards. Booster packs contain 11 cards, including a single rare card. Each booster pack has a 1 in 8 chance of including an "Xtra-Rare" foil card in place of one of the other cards.

Online playEdit

Since this game is no longer in production, there has been a decrease in the number of players. For those who can not find others to play with in person, programs such as LackeyCCG allow players to meet and play online.

ReferencesEdit

  1. ^ a b "Beyblade Collectible Trading Card Game Review". KidzWorld.com. Retrieved 2007-10-13.
  2. ^ Ness, Alex. "Beyblade TCG Review". Pop Thought. Retrieved 2007-10-13.

External linksEdit