In cricket, batting is the act or skill of hitting the ball with a bat to score runs or prevent the loss of one's wicket. Any player who is currently batting is denoted as a batsman, regardless of whether batting is their particular area of expertise. Batsmen have to adapt to various conditions when playing on different cricket pitches, especially in different countries - therefore, as well as having outstanding physical batting skills, top-level batsmen will have lightning reflexes, excellent decision-making and be good strategists.
During an innings two members of the batting side are on the pitch at any time: the one facing the current delivery from the bowler is denoted the striker, while the other is the non-striker. When a batsman is out, he is replaced by a teammate. This continues until the end of the innings, which is often when 10 of the team members are out, where upon the other team gets a turn to bat.
Batting tactics and strategy vary depending on the type of match being played as well as the current state of play. The main concerns for the batsmen are not to lose their wicket and to score as many runs as quickly as possible. These objectives generally conflict – to score quickly, risky shots must be played, increasing the chance that the batsman will be dismissed, while the batsman's safest choice with a careful wicket-guarding stroke may be not to attempt any runs at all. Depending on the situation, batsmen may forget attempts at run-scoring in an effort to preserve their wicket, or may attempt to score runs as quickly as possible with scant concern for the possibility of being dismissed.
As with all other cricket statistics, batting statistics and records are given much attention and provide a measure of a player's effectiveness. The main statistic for batting is a player's batting average. This is calculated by dividing the number of runs he has scored, not by the innings he has played, but by the number of times he has been dismissed.
Sir Donald Bradman set many batting records, some as far back as the 1930s and still unbeaten, and he is widely regarded as the greatest batsman of all time.
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Any player, regardless of their area of special skill, is referred to as a batsman while they are actually batting. However, a player who is in the team principally because of their batting skill is referred to as a specialist batsman, or simply batsman, regardless of whether they are currently batting. (A specialist bowler, on the other hand, would be referred to as a batsman only while actually engaged in batting.) In women's cricket, the term bats woman is sometimes encountered, as is batter, but 'batsman' is widely used in both men's and women's cricket.
The batsman's act of hitting the ball is called a shot or stroke.
Orthodox technique and strokeplayEdit
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Over time a standard batting technique has been developed which is used by most batsmen. Technique refers to the batsman's stance before the ball is bowled as well as the movement of the hands, feet, head, and body in the execution of a cricket stroke. Good technique is characterized by quickly getting into the correct position to play the shot, especially getting one's head and body in line with the ball, one's feet placed next to where the ball would bounce and then swinging the bat at the ball to make contact at the precise moment required for the particular stroke being played.
The movement of the batsman for a particular delivery depends on the shot being attempted. Front-foot shots are played with the weight on the front foot (left foot for a right-hander) and are usually played when the ball is pitched up to the batsman, while back-foot shots are played putting the weight onto the back foot, usually to bowling that is pitched short. Shots may also be described as vertical bat shots, in which the bat is swung vertically at the ball (e.g. when playing a drive or leg glance), or horizontal or cross-bat shots, in which the bat is swung horizontally at the ball (e.g. when playing the pull or cut shot).
While a batsman is not limited in where or how he may hit the ball, the development of good technique has gone hand in hand with the development of a standard or orthodox cricket shots played to specific types of deliveries. These "textbook" shots are standard material found in many coaching manuals.
The advent of limited overs cricket, with its emphasis on rapid run-scoring, has led to increasing use of unorthodox shots to hit the ball into gaps where there are no fielders. Unorthodox shots are typical – but not always – more high-risk than orthodox shots due to some aspects of good batting technique being abandoned.
The stance is the position in which a batsman stands to have the ball bowled to him. An ideal stance is "comfortable, relaxed and balanced", with the feet 40 centimetres (16 in) apart, parallel and astride the crease. Additionally, the front shoulder should be pointing down the wicket, the head facing the bowler, the weight equally balanced and the bat near the back toe. As the ball is about to be released, the batsman will lift his bat up behind in anticipation of playing a stroke and will shift his weight onto the balls of his feet. By doing this he is ready to move swiftly into position to address the ball once he sees its path out of the bowler's hand.
Although this textbook, the side-on stance is the most common, a few international batsmen, such as Shivnarine Chanderpaul, use an "open" or "square on" stance.
The term used to describe how a batsman lifts his bat in preparation for hitting the ball. While the bat should be raised as vertically as possible, coaching manuals often suggest that correct technique is for the bat to be slightly angled from the perpendicular; a common instruction is to point the face of the bat in the direction of first or second slip. Some players (notably, in recent times, Brian Lara, Virender Sehwag)[not in citation given] have employed an exaggerated backlift. Others, who have employed the more unorthodox open stance, such as Peter Willey, had a more abbreviated backlift.
Forward and backEdit
Depending upon the path of the ball, the batsman will either move forward or back in his attempt to intercept it. A forward movement is designated a front foot shot, whereas a backward movement is designated a back foot shot. A front foot shot is typically used to address a ball arriving at between ankle and thigh height. The batsman will step forward towards the ball, bending his front knee to bring his bat down to the anticipated height of the ball. By moving forward, the batsman is also able to intercept the ball immediately after it has pitched, thus nullifying any potentially dangerous lateral movement. A back foot shot is typically used to address a ball arriving at between thigh and head height. The batsman will step back and, if necessary, stand on his tiptoes to raise his bat to the height of the ball. By stepping back towards the wicket, he also receives the advantage of having an extra small amount of time to react to any unexpected lateral movement or variation in bounce.
The leave is sometimes considered a cricket shot, even though the batsman physically does not play at or interfere with the ball as it passes him. The leave is likely to be used by batsmen during the first few balls they receive, to give themselves time to judge the conditions of the pitch and the bowling before attempting to play a shot. Leaving a delivery is a matter of judgment and technique. The batsman still has to watch the ball closely to ensure that it will not hit him or the wicket; he also has to ensure that his bat and hands are kept out of the path of the ball so that it cannot make accidental contact and possibly lead to him being out caught. Batsmen only leave the ball when they are certain that it will not hit the stumps.
Vertical bat strokesEdit
Vertical bat or straight-bat shots can be played off either the front foot or the back foot depending upon the anticipated height of the ball at the moment it reaches the batsman. The characteristic position of the bat is a vertical alignment at the point of contact. Vertical bat shots are typically played with the batsman's head directly above the point of contact so that he is able to accurately judge the line of the ball. At this point, the bat can either be stationary and facing straight back down the wicket – known as a block or defensive shot; angled to one side – known as a glance or deflection; or traveling forwards towards the bowler – known as a drive.
A block stroke is usually a purely defensive stroke designed to stop the ball from hitting the wicket or the batsman's body. This shot has no strength behind it and is usually played with a light or "soft" grip (commentators often refer to "soft hands") and merely stops the ball moving towards the wicket. A block played on the front foot is known as a forward defensive, while that played on the back foot is known as a backward defensive. These strokes may be used to score runs, by manipulating the block to move the ball into vacant portions of the infield, in which case a block becomes a "push". Pushing the ball is one of the more common ways batsmen manipulate the strike.
Leaving and blocking are employed much more often in first-class cricket (including Test matches), as there is no requirement to score runs as quickly as possible, thus allowing the batsman to choose which deliveries to play.
A leg glance is a delicate straight-batted shot played at a ball aimed slightly on the leg side, using the bat to flick the ball as it passes the batsman, and requiring some wrist work as well, deflecting towards the square leg or fine leg area. The stroke involves deflecting the bat-face towards the leg side at the last moment, head and body moving inside the line of the ball. This shot is played "off the toes, shins or hip". It is played off the front foot if the ball is pitched up at the toes or shin of the batsman, or off the back foot if the ball bounces at waist/hip height to the batsman. Although the opposite term off glance is not employed within cricket, the concept of angling the bat face towards the offside to deflect the ball away from the wicket for the purpose of scoring runs through the off side is a commonly used technique. This would commonly be described instead as "running (or steering) the ball down to the third man".
A drive is a straight-batted shot, played by swinging the bat in a vertical arc through the line of the ball, hitting the ball in front of the batsman along the ground. It is one of the most common shots in a batsman's armory and often the first shot taught to junior cricketers. Depending on the direction the ball travels, a drive can be a cover drive (struck towards the cover fielding position), an off drive (towards mid-off), straight drive (straight past the bowler), on drive (between stumps and mid-on) or square drive (towards point). A drive can also be played towards midwicket, although the phrase "midwicket drive" is not in common usage. Drives can be played both off the front and the back foot, but back-foot drives are harder to force through the line of the ball. Although most drives are deliberately struck along the ground to reduce the risk of being dismissed caught, a batsman may decide to play a lofted drive to hit the ball over the infielders and potentially even over the boundary for six.
A flick shot is a straight-batted shot played on the leg side by flicking a full-length delivery using the wrists. It is often also called the clip off the legs. The shot is playing with the bat coming through straight as for the on drive, but the bat face is angled towards the leg side. It can be played both off the front foot or the back foot, either off the toes or from the hips. The shot is played between the mid-on and square leg region. Typically played along the ground, the flick can also be played by lofting the ball over the infield.
Horizontal bat shotsEdit
The second class of cricket stroke comprises the horizontal bat shots, also known as cross bat shots: the cut, the square drive, the pull, the hook, and the sweep. Typically, horizontal bat shots have a greater probability of failing to make contact with the ball than vertical bat shots and therefore are restricted to deliveries that are not threatening to hit the stumps, either by dint of being too wide or too short. The bat is swung in a horizontal arc, with the batsman's head typically not being perfectly in line with the ball at the point of contact.
A cut is a cross-batted shot played at a short-pitched ball, placing it wide on the off side. The batsman makes contact with the ball as it draws alongside or passes him and therefore requires virtually no effort on his part as he uses the bowler's pace to divert the ball. A square cut is a shot hit into the off side at near to 90 degrees from the wicket (towards point). A late cut is played as or after the ball passes the batsman's body and is hit towards the third man. The cut shot is typically played off the back foot but is also sometimes played off the front foot against slower bowling. The cut should be played with the face of the bat rolling over the ball to face the ground thus pushing the ball downwards. A mistimed cut with an open-faced bat (with the face of the bat facing the bowler) will generally lead to the ball rising in the air, giving a chance for the batsman to be caught.
Although confusingly named a drive, the square drive is actually a horizontal bat shot, with identical arm mechanics to that of the square cut. The difference between the cut and the square drive is the height of the ball at contact: the cut is played to a ball bouncing waist high or above with the batsman standing tall, whereas the square drive is played to a wide ball of shin height with the batsman bending his knees and crouching low to make contact.
Pull and hookEdit
A pull is a cross-batted shot played to a ball bouncing around waist height by swinging the bat in a horizontal arc in front of the body, pulling it around to the leg side towards mid-wicket or square leg. The term hook shot is used when the shot is played against a ball bouncing at or above chest high to the batsman, the batsman thus "hooking" the ball around behind square leg, either along the ground or in the air. Pull and hook shots can be played off the front or back foot, with the back foot being more typical.
A sweep is a cross-batted front foot shot played to a low bouncing ball, usually from a slow bowler, by kneeling on one knee, bringing the head down in line with the ball and swinging the bat around in a horizontal arc near the pitch as the ball arrives, sweeping it around to the leg side, typically towards square leg or fine leg. A paddle sweep shot is a sweep shot in which the ball is deflected towards fine leg with a stationary or near-stationary bat extended horizontally towards the bowler, whereas the hard sweep shot is played towards square leg with the bat swung firmly in a horizontal arc. Typically the sweep shot will be played to a legside delivery, but it is also possible for a batsman to sweep the ball to the leg side from outside off stump. Attempting to sweep a full straight delivery on the stumps is generally not recommended because of the risk of lbw.
Since a batsman is free to play any shot to any type of delivery as he wishes, the above list is by no means a complete list of the strokes that batsmen choose to play. Many unorthodox, typically high-risk, shots have been used throughout the history of the game. The advent of limited overs cricket has seen the increased use of unorthodox shots to hit the ball into gaps where there are no fielders placed. Unorthodox shots are rarely used in first-class cricket as the pace of the game is slower and it is relatively more important to keep one's wicket than to try to score runs off every ball.
A few unorthodox shots have gained enough popularity or notoriety to have been given their own names and entered common usage.
A reverse sweep is a cross-batted sweep shot played in the opposite direction to the standard sweep, thus instead of sweeping the ball to the leg side, it is swept to the off side, towards a backward point or third man. The batsman may also swap his hands on the bat handle to make the stroke easier to execute. The batsman may also bring his back foot to the front, therefore, making it more like a traditional sweep. The advantage of a reverse sweep is that it effectively reverses the fielding positions and thus is very difficult to set a field to. It is also a risky shot for the batsman as it increases the chance of lbw and also is quite easy to top edge to a fielder.
It was first regularly played in the 1970s by the Pakistani batsman Mushtaq Mohammad, though Mushtaq's brother Hanif Mohammad is sometimes credited as the inventor. Cricket coach Bob Woolmer has been credited with popularising the stroke. The most famous example of a reverse sweep backfiring was in the case of Mike Gatting of England against Allan Border of Australia in the 1987 Cricket World Cup Final. With England on course for victory, Gatting attempted a reverse sweep off the first delivery bowled by Border, top-edged the ball and was caught by wicketkeeper Greg Dyer. England subsequently lost momentum and eventually lost the match.
Because of the unorthodox nature of hand and body position, it is often difficult to get a lot of power behind a reverse sweep; in many situations, the intention is to glance or cut the ball to the back leg area. However, on rare occasions, players have been able to execute reverse sweeps for a six. Kevin Pietersen, who pioneered switch-hitting, is adept at this, but one could argue[original research?] that the resulting shot is basically a sweep rather than a reverse sweep. A more classic example of such a shot would be Yusuf Pathan's six off Robin Peterson. South Africa's AB de Villiers is well known for his ability to hit sixes with the reverse sweep at ease and Glenn Maxwell also often plays the reverse sweep.
Slog and slog sweepEdit
A slog is a powerful pull shot played over mid-wicket, usually, hit in the air in an attempt to score a six. A shot would be described as a slog when it is typically played at a delivery that would not ordinarily be pulled. A slog can also be described as hitting the ball to "cow corner". This phrase is designed to imply that the batsman is unsophisticated in his strokeplay and technique by suggesting he would be more at home playing on more rudimentary cricket fields in which there may be cows grazing along the boundary edge. The slog can be an effective shot because all the batsman's power and body weight can be put into swinging the bat at the ball.
A slog sweep is a slog played from the kneeling position used to sweep. Slog sweeps are usually directed over square-leg rather than to mid-wicket. It is almost exclusively used against reasonably full-pitched balls from slow bowlers, as only then does the batsman have time to sight the length and adopt the kneeling position required for the slog sweep. The front leg of the shot is usually placed wider outside leg stump to allow for a full swing of the bat.
A upper cut is a shot played towards third man, usually hit when the ball is pitched outside the off stump with an extra bounce. It is a dangerous shot which can edge the batsman to keeper or slips if not executed correctly. The shot is widely used in modern cricket. The shot is advantageous in fast bouncy tracks and is seen commonly in Twenty20 cricket. Notable players to hit upper cut include Sachin Tendulkar, Virender Sehwag and Brendan Taylor.
A switch hit is a shot where a batsman changes his handedness and posture to adopt a stance the mirror image of his traditional handedness while the bowler is running into a bowl. As a fielding team cannot maneuver fielders while the bowler is in his run-up, the fielding side is effectively wrong-footed with the fielders out of position. The shot was pioneered by Kevin Pietersen, first performed off the bowling of Muttiah Muralitharan in England's 2006 home series against Sri Lanka. It was subsequently used in the New Zealand series in England in 2008 when Pietersen performed the shot twice in the same over against Scott Styris on his way to making an unbeaten century. David Warner, the Australian opening batsman, is also a frequent user of the switch hit and used it to great effect against the Indian off-spinner Ravichandran Ashwin in the first Twenty20 of the Indian cricket team's tour to Australia 2012. He is also possible to bat right-handed due to his experience in doing so in youth cricket.
The legality of the switch hit was questioned when first introduced but cleared by the International Cricket Council as legal. The shot is risky because a batsman is less proficient in the other handedness and is more likely to make a mistake in the execution of his shot.
Scoop / rampEdit
A scoop shot (also known as a ramp shot, paddle scoop, Marillier shot or Dilscoop) has been used by a number of first-class batsmen, the first being Dougie Marillier. It is played to short-pitched straight balls that would traditionally be defended or, more aggressively, pulled to the leg side. To play a scoop shot, the batsman is on the front foot and aims to get beneath the bounce of the ball and hit it directly behind the stumps, up and over the wicket-keeper.
This shot, though risky in the execution, has the advantage of being aimed at a section of the field where a fielder is rarely placed – particularly in Twenty20 and One Day International cricket where the number of outfielders is limited. However, the Marillier shot is played over the batsman's shoulder to fine leg, but the basis of the scoop stroke is for the batsman to go down on one knee to a good length or slightly short-of-length delivery off a fast or medium paced bowler and scoop the ball over the head of the wicket-keeper. The scoop shot is a risky shot to play as the improper execution of this shot may lead to a catch being offered. One famous example of the scoop backfiring is of the 2007 ICC World Twenty20 Final when Pakistan were 152/9 and needed 6 runs off 4 balls and Misbah-ul-Haq improperly executed this shot resulting in a catch to Sreesanth.
The helicopter shot in cricket is the act of flicking the bat toward the leg side when facing a yorker or a fuller-length delivery and finishing the stroke with a flourish by twisting the bat in an overhead circle. This shot, which requires excellent timing and wrist-work, is considered a new innovation in cricket and is seen as an unconventional form of batsmanship. Traditionally, faster bowlers have used yorker-length deliveries toward the end of limited-overs matches because it is difficult to hit such balls to the boundary. The helicopter shot is one answer to this tactic.
The first batsman to play helicopter shot is thought to be Sachin Tendulkar, in the 2002 NatWest series against England at Durham during an innings of 105* coming at number four. But the shot was popularised by MS Dhoni. it was fellow player Santosh Lal, a childhood friend of Dhoni's, who taught him how to play the shot .
Strategy of battingEdit
The fundamental aim of each batsman is to find a means of safely scoring runs against each bowler he faces. To do this, the batsman must take into consideration the bowler's strategy, the position of the fielders, the pitch conditions, and his own strengths and weaknesses. The strategy he will decide on will incorporate a number of preconceived attacking responses to the various deliveries he may anticipate receiving, designed specifically to score runs with minimal risk of being dismissed. The success of this strategy will be dependent upon both the accuracy of its conception and the technical ability with which it is carried out. A key aspect of the strategy of batting is the trade-off between the level of aggression (trying to score) and the risk involved of being dismissed. An optimal batting strategy balances several considerations: the number of wickets left, the target run rate and how the risk of losing a wicket increase when increasing the strike rate. These strategies will depend on the match situation and on the match format. As such, strategies vary between the three forms of international cricket, T20, Test cricket and One Day International cricket.
One-Day International cricketEdit
As One Day International matches have a limited set of overs, batsmen try to score quickly. Doing so, batsmen should aim for a higher run rate than the one which would maximize their expected personal score. It is optimal for batsmen to take the risk of being dismissed and being replaced by another teammate. This higher risk strategy makes the best of the limited number of overs. Scoring quickly typically means trying to score at least one run per ball bowled. Most batsmen manage to score at an average of four runs an over (i.e. four runs in the six ball over). The optimal level of risk should vary depending on different factors. It should be higher when the team has more wickets left as they provide of a cushion of security (against the risk of ending all out). It should be higher when the pitch provides good conditions for batting, making it easier to score without great risk of being dismissed. It should increase towards the end of the innings when the number of overs left is small (there is not much to lose in taking the risk of ending all out). Research has shown that teams broadly follow these principles. A noticeable exception is when batsmen face the possibility to score a personal milestone (e.g. century), in that case, they tend to decrease their risk-taking below what is optimal for the team in order to increase their chance of reaching the milestone.
When a team goes out to bat, the best players bat first. The first three batsmen (number 1, 2, 3) are known as the top order; the next four (numbers 4, 5, 6 and possibly 7) form the middle order, and the last four (numbers 8, 9, 10 and 11) are the lower order or tail.
The specialist batsmen of a team usually bat near the top of the order, so as to score more runs. The openers or opening batsmen are the first two batsmen to take the crease. They are not necessarily the best batsmen, but are expected to negotiate the new ball and not lose wickets until the shine on the ball is considerably diminished (a hard and shiny ball bounces and swings more and is more difficult for the batsmen to face). In addition, they are supposed to play quick innings (more runs in fewer balls), reflecting the fact that the fielding side is subject to restrictions on the placement of fielders in the first 15 overs which makes it easier to score runs. In a recent amendment  to the rules of ODI cricket, fielding captains are given mandatory fielding restrictions for the first 10 overs and then two chunks of 5 overs each, also known as power-play overs, which they may impose at any stage of their choice within the stipulated 50 overs.
Following the openers is the No. 3 or one-drop batsman. His job is to take over from the openers and typically play a careful and prolonged inning, effectively tying up one end of the batting. This brings in some stability in the batting, as new batsmen find it difficult to settle down and it helps to have a settled batsman at the other end. The best batsman of the team is usually put at number 3 or 4, to protect him from the difficulties of batting against the best bowlers on a fresh pitch and to allow him to play long innings.
The middle order is often considered the most valuable asset of a batting line-up in One-Day Internationals because its members are responsible for consolidating the batting team's position through the middle part of the 50 overs. Characteristic of middle-order batting is the practice of taking many singles (or ones) and 'twos', with only the occasional boundary (a four or a six), as opposed to the more flamboyant openers who score primarily in boundaries. This is because the fielding restrictions on the opposition are lifted in the middle overs so that the percentage of boundaries scored decreases. Middle-order batsmen are often chosen for the ability to run hard and fast between the wickets (to maximize the number of runs not scored from boundaries) and for their endurance and patience. The middle order typically sets the stage for an aggressive assault on the bowling in the final 10 overs of the match. To achieve this assault, two things are necessary – a number of hard-hitting batsmen yet to bat or not out and a number of wickets in hand (since aggression means a greater likelihood of losing wickets). The last 10 overs of a one-day cricket match innings is often the most exciting part of the innings, because of a large number of boundaries scored and wickets taken. During the last ten overs of an ODI, batsmen often use shots that are riskier than shots played at the beginning of the innings.
Examples of risky shots include the reverse sweep and the paddle-scoop. These shots are used to achieve a boundary which would not be possible when playing a safer, more orthodox shot. Finally, the lower order consists of the bowlers of the team, who are not known for their batting prowess and so bat as low down the order as possible.
However, there are no real restrictions to the batting positions. Captains have been known to experiment with the batting line-up to gain specific advantages. For example, a lower-order batsman is sometimes sent in at number 3 with instructions to pinch-hit (playing aggressively in an attempt to score more runs in fewer balls – a term borrowed from baseball) to score quick runs and shield better players, as his wicket (as a less accomplished lower-order batsman) is less valuable anyway.
In Test cricket, the usual aim is to score as high a total as possible. As the overs are unlimited, a batsman can take his time to score runs. In general, 90 overs have to be bowled per day in Test match cricket. The openers or the starting batsmen in Test cricket are often chosen for their sound technique and ability to defend their wicket, because the first 1–2 hours of an innings, especially if it begins in the morning, are usually characterized by good conditions for bowling, specifically in terms of the pace and bounce of the pitch and the lateral movement of the ball in the air.
The one-drop batsman is usually also chosen for his sound technique, so as to stabilize his end in case an opener gets out. The middle order of a batting team in Test matches usually includes its most skilled batsmen in terms of shot-playing ability, because during the middle overs of a day batting is relatively easier than in the initial stages of the innings. If the batting innings of a team begin after the last half-hour of the day, the team might employ a nightwatchman to bat after a batsman gets out.
The nightwatchman is usually a lower-order batsman, able to protect his wicket primarily by defending dangerous balls and leaving non-dangerous ones rather than looking to produce a large number of runs for his team, but not a complete rabbit, liable to expose other batsmen late in a day. This move prevents a regular batsman from having to face the last few overs left in the day or bat early the following morning; however, some teams do not employ a nightwatchmen for various reasons, including a belief that middle-order batsmen should be able to protect their wicket in poor conditions as well as good, or a lack of defensively minded lower-order batsmen.
In the third innings, the batting team may score quickly to set a large target to the opposition. This scenario usually occurs on the fourth day's play. The batting captain decides how many overs he is prepared to allow the opposition to chase his total in their fourth innings. He usually declares his team's innings at a predetermined time on the fourth day so that they can bowl at least 20 overs on that day and 90 overs on the last day. A good number of overs to bowl at the opposition team in the fourth innings is essential because usually on the fourth and fifth days of a Test match conditions are good for bowling (especially slow bowling), with the pitch having experienced a fair degree of wear and tear. Thus, to make the target as difficult as possible, the batting side speeds up the run rate (runs per over) till the captain declares.
If, however, a batting team is significantly behind the opposition in terms of runs going into the fourth day of a Test match, typical strategy by the batting team involves playing defensively to avoid losing their wickets. This ensures that they occupy the most time until the match draws to a close on the fifth day, because if a team's innings does not end on the fifth day then the match is drawn, or a stalemate is reached. However, in trying to do so, if the said batting team manages to overhaul its deficit and gain a substantial lead (an excess of runs) over the opposition, the captain may consider declaring the innings so that he can "force" a victory on the final day, depending on the size of his lead, the readiness of his bowlers, and the state of the pitch.
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