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Ash of Gods: Redemption is a dark fantasy tactical role-playing video game developed AurumDust. Gameplay blends elements of the visual novel, roguelike, and computer card game elements.[1][2] The game is written by Russian author Sergey Malitsky.

Ash of Gods: Redemption
Buka Entertainment[note 1]
Writer(s)Sergey Malitsky
Composer(s)Adam Skorupa
Krzysztof Wierzynkiewicz
Michał Cielecki
Platform(s)Microsoft Windows
ReleaseMarch 23, 2018
Genre(s)Tactical role-playing, roguelike, Card game
Mode(s)Single-player, multiplayer



The story is presented in a form of a visual novel, with nonlinear plot development. The game's story is defined by the actions the player makes and the dialogue choices. The storytelling is built on the sequence of moral choices where each of the player's decisions significantly affects the further development of events. The crucial aspect here is the principle of "less evil": the player must constantly choose between the quick profit that may lead to unpleasant events in the future and the sacrifice that, in the opposite, will make easier the completing of one of the following episodes. Due to the game's roguelike influence, the story continues even after the protagonist's death.

The combat is turn-based in an isometric perspective. Battle skills not only use a character's energy is used but their health too. Besides that, the player can use a pack of cards which are analogues of mighty spells. Formation of the pack, issuance of the cards during the battle and their usage are in many ways similar to classical collectable card games. Thus, the cards that player receives at the beginning of the battle are defining the player's strategy, while the characters that he has on the field are defining his tactics.[3]


In a world named Terminus, based on High Medieval western Europe in terms of technology and moral development,[4] the player takes control over several groups of characters, each headed by one of the major protagonists. There are three of them in the game: the retired captain of the royal guard Thorn Brenin, the wandering healer Hopper Rouley and the professional hitman Lo Pheng. These heroes find themselves at the threshold of events which are menacing to grow into the end of civilization.


Official development of Ash of Gods: Redemption began in 2016, but according to AurumDust's CEO Nikolay Bondarenko (who previously worked in such companies as Streko-Graphics, TvxGames and GameNet), the concept of this game as one built on a ramified system of moral choices was developed by him several years earlier.[5] That idea was under development for several years, but, due to several factors (including the world financial crisis to the author's own doubts), the implementation of the project was indefinitely postponed.

On May 23, 2017, AurumDust Studio launched a Kickstarter campaign for Ash of Gods: Redemption, which had a $75,000 goal.[6] Chapters of novels by Sergey Malitsky, which were the literary basis of the game's script, are published on AurumDust's website.[7] The game was released on March 23, 2018.[8][9]


The soundtrack for Ash of Gods: Redemption is created by composers Adam Skorupa (soundtracks for Max Payne 2, Painkiller, The Witcher and EVE Online), Krzysztof Wierzynkiewicz and Michał Cielecki


  1. ^ Console release


  1. ^ "Ash of Gods – RETRO GAMESMASTER".
  2. ^ Ash of Gods: визуальная новелла и тактическая стратегия
  3. ^ "Ash of Gods official tutorial". Archived from the original on 2016-11-26. Retrieved 2016-12-16.
  4. ^ AurumDust nous dévoile Ash of Gods : Redemption
  5. ^ CodyJDull (27 October 2016). "Aurum Dust and their upcoming game, Ash of Gods: Redemption".
  6. ^ Ash of Gods: Redemption on Kickstarter
  7. ^ "Story – Ash of Gods".
  8. ^ Fischer, Tyler. "Ash of Gods Release Date Revealed; Console Versions Coming Later".
  9. ^ Tarason, Dominic. "The very Banner Saga-ish Ash of Gods launches March". Rock Paper Shotgun.

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