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Armored Core: Nine Breaker (アーマード・コア ナインブレイカー, Āmādo Koa Nain Bureikā) is a mecha video game in the Armored Core series developed by FromSoftware, which is the 9th game in the series including non-numbered titles.

Armored Core: Nine Breaker
Armored Core - Nine Breaker.jpg
Composer(s)Kota Hoshino
Tsukasa Saitoh
SeriesArmored Core
Platform(s)PlayStation 2
  • JP: October 28, 2004
  • NA: September 13, 2005
  • EU: May 5, 2006
Genre(s)Action, third-person shooter
Mode(s)Single player, multiplayer



During a rare lull in the usually incessant infighting between corporate giants, the world is experiencing its first taste of relative peace in many years. This is not to say that the corporations have discontinued plotting or carrying out attacks against one another, but the occurrence of such acts are much less frequent. With the exception of one clandestine organization, the world as a whole is grateful for the recent climate change. The organization in question does not advocate a return to the days of wanton violence and destruction, but is concerned that the sudden shift from a constant "conflict ready" state to one of seeming peace will cause many to let their guards down. Specifically, they do not want the Ravens who will man the front lines in the event of a future emergency to grow complacent. In an effort to prevent this from happening, the organization has recruited some of the world's top AC pilots to take part in a rigorous training program. The goal of the program is twofold: further hone the skills of the best, and ensure a sufficient and capable force is at hand should the need for their services arise ("Last Raven" proves this ideal wise).


In a some-what controversial move, developer FromSoftware remodelled some of the basic elements of the Armored Core formula for Armored Core: Nine Breaker. Removed altogether are the storyline-based missions and instead 'training missions' have been added into the game, intending to develop a player's skill at piloting an AC. The game was divided into two modes, Training Mode and Arena Mode.

Training Mode put players' skills to the test by having them compete in various trials. These trials are broken down by category; Attack, Defense, Move, Technic, Special and Overall; and in each of these categories are five separate tests. Each test has five different difficulty levels and the test parameters are increased with every level making it more and more difficult for a player to complete the test. Depending on how well a player does they are awarded gold, silver, bronze or fail status for the test. Getting consistent gold results unlock additional features like hidden parts or more trial missions.

Arena Mode consist of arena battles. Starting from the very bottom of the arena ladder the player can compete in arena matches against a wide array of other Ravens (nearly 200) and collect points for each win they score. When enough points are gained a player earns the right to challenge higher up opponents and move further up in the arena. When certain requirements are met new AC parts are unlocked.

Attempts to loosen the restriction of the heat element introduced in "Nexus" have been made in the game. Heat seems somewhat more tolerable to players overall, but some feel not enough.

The tuning system of "Nexus" has been fixed in Nine Breaker. No longer does tuning cost credits and you can freely tune and untune parts capable of being tuned.

The lack of missions and the existence of the training program have made the existence of a shop feature pointless. The player no longer deals with credits at all in Nine Breaker and their achievements grant them access to parts.

Attempts to increase mobility have been made in addition to the attempts to loosen heat restrictions. Maneuvers feel moderately quicker versus the considerably sluggish feeling that "Nexus" gave players.


Aggregate score
Review scores
Game Informer6/10[4]
OPM (UK)4/10[9]
OPM (US)     [8]
X-Play     [11]

Nine Breaker received "mixed" reviews according to the review aggregation website Metacritic.[1] It has been the most widely criticized of all the AC games due to its lack of a storyline, its difficulty, the repetitiveness of its training and arena missions and its lack of any real accomplishment. Some reviewers, such as the ones at GameSpot, scored the follow-up Last Raven lower, though they cited a general frustration with the "stagnant" nature of the series and its resistance to change. Players, however, appeared to be of the consensus that Last Raven is the superior game when compared to its predecessor.[citation needed] In Japan, Famitsu gave Nine Breaker a score of two sevens, one eight, and one seven for a total of 29 out of 40.[3]


  1. ^ a b "Armored Core: Nine Breaker for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved December 18, 2018.
  2. ^ Whitehead, Dan (May 7, 2006). "Armored Core: Nine Breaker". Eurogamer. Gamer Network. Retrieved December 18, 2018.
  3. ^ a b アーマード・コア ナインブレイカー. Famitsu (in Japanese). Enterbrain. October 2004.
  4. ^ "Armored Core: Nine Breaker". Game Informer. No. 149. GameStop. September 2005. p. 102.
  5. ^ Colayco, Bob (September 16, 2005). "Armored Core: Nine Breaker Review [date is mislabeled as "June 22, 2006"]". GameSpot. CBS Interactive. Retrieved December 18, 2018.
  6. ^ Lafferty, Michael (July 19, 2005). "Armored Core: Nine-Breaker - PS2 - Review". GameZone. Archived from the original on October 6, 2008. Retrieved December 18, 2018.
  7. ^ Sulic, Ivan (September 19, 2005). "Armored Core: Nine Breaker". IGN. Ziff Davis. Retrieved December 18, 2018.
  8. ^ "Armored Core: Nine Breaker". Official U.S. PlayStation Magazine. Ziff Davis. November 2005. p. 101.
  9. ^ "Armored Core: Nine Breaker". Official UK PlayStation 2 Magazine. No. 71. Future plc. April 2006. p. 98.
  10. ^ "Review: Armored Core: Nine Breaker". PSM. Future US. October 2005. p. 88.
  11. ^ Bemis, Greg (November 9, 2005). "Armored Core: Nine Breaker Review". X-Play. G4 Media. Archived from the original on January 5, 2006. Retrieved December 18, 2018.

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