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Armored Core: Formula Front (アーマード・コア フォーミュラフロント, Āmādo Koa Fōmyura Furonto) is a mecha video game developed by FromSoftware and published by Agetec. It was a launch title for the PlayStation Portable in Japan.

Armored Core: Formula Front
Composer(s)Tsukasa Saitoh
Ayako Minami
Hideyuki Eto
SeriesArmored Core
Platform(s)PlayStation Portable, PlayStation 2
  • JP: December 12, 2004
  • NA: December 15, 2005
  • AU: February 9, 2006[1]
  • EU: March 3, 2006
PlayStation 2
  • JP: March 3, 2005
Genre(s)Action, third-person shooter
Mode(s)Single player, multiplayer



As the newly hired architect for a team that has just made it into Formula Front's Bottom League, the player has been tasked with assembling and preparing the team's ACs for battle against those fielded by other Bottom League qualified participants.

The decision as to how the ACs should be operated in their upcoming matches, manually or AI-controlled, is left for the player to determine. Both methods offer their own unique challenges.


As the player reaches to the Regular League, he or she is confronted by another brand-new team, BT Wyvern, and its architect, Linus. After two matches against BT Wyvern, Linus sends a message that he meet the player again. Rank after rank, the player again confronts a formidable opponent, Team Ogre, and its architect, Diablo. Though Ogre usually wins through harsh tactics, their battle against BT Wyvern was horrible. Fortunately, the player defeated Diablo. As the player gets nearer through the top ranks, he or she is again confronted by BT Wyvern with a new AC model, Force Wing X. Afterwards, Diablo confronts the player again with an AC similar to Linus' AC and has installed with a mysterious data in Diablo's AC. The player manages to defeat Diablo and Team Ogre was temporarily banned due to being accused of stealing the 'Master Data'.

After defeating the second rank Team Neonia and its architect, Raving, the player has the right to challenge Team Testarossa Artigiana (Or 'Arti' for short) and FFA's top architect, Bren. After the player defeats Bren, the credits roll and the player will become the new top architect. Also, the player will have three special exhibition battles against Neonia, Ogre and BT Wyvern.


In the game's story, Formula Front is a worldwide competition in which unmanned, AI-controlled ACs [u-ACs] are pitted against one another in fiercely contested arena battles. The game takes place twenty-five years after Formula Front arena warfare was introduced. It is now the world's most popular form of entertainment. At the heart of Formula Front's success are the architects. These are the individuals responsible for assembling and programming the u-ACs entered into league matches.


The player assumes the role of an Architect. An Architect is a person who builds, programs and battles with a modified Armored Core known as a u/AC or an Unmanned Armored Core. u/ACs are AI controlled Armored Cores which compete exclusively in battling tournaments. u/ACs battle independent of the Architect's control, so the Architect must influence how the u/AC fights by customizing various part combinations and loading various program functions into the u/AC's AI. The North American version of the PSP game has since been modified to allow players the option of actually piloting their u/AC in battle instead of letting the AI fight for you. In the game, this is called a N-u/AC (N standing for Naked) and is supposedly notoriously hard to control.


Formula Front is the first Armored Core game to be released on multiple platforms, originally on the PlayStation Portable and later on the PlayStation 2. In Japan it was released simply as Armored Core: Formula Front. In America the game was modified and released on December 15, 2005 as Armored Core: Formula Front Extreme Battle, often mislabeled as Armored Core: Formula Front Special Edition;[2] however, the PlayStation 2 version was not released in North America. The then-upcoming American version of the game was then re-released on November 17, 2005 in Japan entitled Armored Core: Formula Front International (アーマード・コア フォーミュラフロント インターナショナル, Āmādo Koa Fōmyura Furonto Intānashonaru); this re-released edition is considered to be the ultimate edition as it also contains a large amount of additional battles not found in the American version of the game, and includes both Japanese and English text options (except for the tutorial videos which are only in Japanese).[citation needed]


Armored Core: Formula Front also allows a player to build their own robot using 480 different parts. These part come in several categories. These categories are head, core, arms, legs, generator, fire control system, booster, radiator, extension, inside, right arm weapon, left arm weapon, back left weapon, back right weapon, right hangar unit, left hangar unit, and optional parts. Several different part types can also be available. For instance, there are three types of cores (OB, EO, and Standard). Other types of customization include paint, AI tune, Parts Tune, Repository, Sortie Order, Name Entry, Sample Emblem, and Edit Emblem.


There are several teams with which the player must compete with to reach the top of Formula Front. Some of these teams may contact you in your DAC. Many of them will request rematches. A few notable teams in the game are BT Wyvern, Ogre, AR tour team, Neonia, V.R. Expert, Peace Security, and Testarossa Artigiana.


Aggregate score
Review scores
Famitsu(PSP) 30/40[6]
(PS2) 28/40[7]
Game Informer3.75/10[2]
GameSpy     [9]
OPM (US)     [12]
Detroit Free Press    [14]

The PSP version received "average" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave the game a score of 30 out of 40 (8/7/8/7) for the PSP version,[6] and 28 out of 40 for the PlayStation 2 version.[7]


  1. ^ Jastrzab, Jeremy (December 19, 2005). "Updated Australian Release List 19/12/05". PALGN. PAL Gaming Network. Archived from the original on January 12, 2009. Retrieved December 21, 2018.
  2. ^ a b Reiner, Andrew (November 2005). "Armored Core: Formula Front Special Edition [sic]". Game Informer. No. 151. GameStop. p. 180.
  3. ^ a b "Armored Core: Formula Front - Extreme Battle for PSP Reviews". Metacritic. CBS Interactive. Retrieved December 20, 2018.
  4. ^ 1UP staff (January 5, 2006). "Armored Core Formula Front [Extreme Battle]". Ziff Davis. Archived from the original on January 5, 2010. Retrieved December 21, 2018.
  5. ^ Whitehead, Dan (March 22, 2006). "Armored Core: Formula Front". Eurogamer. Gamer Network. Retrieved December 21, 2018.
  6. ^ a b "Famitsu review scores - with PSP scores". The Magic Box. Jelsoft Enterprises Ltd. December 10, 2004. Retrieved December 20, 2018.
  7. ^ a b "アーマード・コア フォーミュラフロント [PS2]". Famitsu (in Japanese). Enterbrain. Retrieved December 20, 2018.
  8. ^ Mueller, Greg (December 16, 2005). "Armored Core: Formula Front [Extreme Battle] Review [date mislabeled as "December 17, 2005"]". GameSpot. CBS Interactive. Retrieved December 20, 2018.
  9. ^ VanOrd, Kevin (January 4, 2006). "GameSpy: Armored Core Formula Front - Extreme Battle". GameSpy. IGN Entertainment. Retrieved December 21, 2018.
  10. ^ Bedigian, Louis (December 20, 2005). "Armored Core: Formula Front Extreme Battle - PSP - Review". GameZone. Archived from the original on October 7, 2008. Retrieved December 21, 2018.
  11. ^ Roper, Chris (December 19, 2005). "Armored Core: Formula Front - Extreme Battle". IGN. Ziff Davis. Retrieved December 20, 2018.
  12. ^ "Armored Core: Formula Front - Extreme Battle". Official U.S. PlayStation Magazine. Ziff Davis. March 2006. p. 96.
  13. ^ van Leuveren, Luke (February 21, 2006). "Armored Core: Formula Front Review". PALGN. PAL Gaming Network. Archived from the original on December 16, 2008. Retrieved December 21, 2018.
  14. ^ Hoeger, Justin (January 29, 2006). "'Armored Core: Formula Front -- Extreme Battle'". Detroit Free Press (The Sacramento Bee). Gannett Company. Archived from the original on 2006-09-02. Retrieved December 20, 2018.

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