Allison Parrish is an American poet,[1] software engineer, creative coder, and game designer, notable as one of the most prominent early makers of creative, literary Twitter bots.[2] She was named "Best Maker of Poetry Bots" by The Village Voice in 2016.[3] Parrish has produced a textbook introduction to creative coding in Python, more specifically Processing.py.[4] Parrish holds a BA in Linguistics from UC Berkeley, and a Master of Professional Studies from the Interactive Telecommunications Program (ITP), NYU. She has been a Writer-in-Residence in the English Department of Fordham University, 2014–16, and an Assistant Arts Professor at the ITP since 2016.[5]

Allison Parrish
Born
NationalityAmerican
Known forPoetry, software engineering, creative coding, game design, electronic literature
Notable workEveryword, Rewordable, Articulations

Selected works edit

  • Everyword. 2007–2014. A conceptual poetic Twitter bot launched 2007 and later published as a book: Parrish, Allison (2015). Everyword: the book. New York: Instar Books. ISBN 978-0-9904528-5-0.
  • Rewordable. 1999–2000. With collaborators Adam Simon and Tim Szetela.[6][7]
  • Parrish, Allison (2018). Articulations. Denver: Counterpath. ISBN 978-1933996653.

References edit

  1. ^ Temkin, Daniel (May 31, 2020). "The Hacker Aesthetic of Minimalist Code". Hyperallergic. Archived from the original on September 27, 2020. Retrieved August 27, 2020.
  2. ^ Fernandez, Mariana (October 12, 2017). "What it Means to Be an 'Experimental Computer Poet'". Vice. Archived from the original on October 12, 2019. Retrieved September 19, 2019.
  3. ^ Chiel, Ethan (2016). "Best Maker of Poetry Bots: Allison Parrish". Village Voice. Archived from the original on May 3, 2017. Retrieved September 19, 2019.
  4. ^ Parrish, Allison (2016). Make: getting started with Processing.py. San Francisco: Maker Media. ISBN 978-1457186837.
  5. ^ "Allison Parrish: Assistant Professor". NYU/TISCH. Archived from the original on September 22, 2019. Retrieved September 22, 2019.
  6. ^ D'Anastasio, Cecilia (2017). "Five family-friendly board games that aren't monopoly". Kotaku. Archived from the original on August 14, 2020. Retrieved September 19, 2019.
  7. ^ "Lucy Family Institute Fireside Chat Series, Data Poetics: Allison Parrish". Lucy Family Institute for Data and Society. November 11, 2022. Archived from the original on February 2, 2023. Retrieved May 11, 2023.

External links edit