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P21's Framework for 21st Century Learning
P21 skills

21st century skills are a series of higher-order skills, abilities, and learning dispositions that have been identified as being required for success in 21st century society and workplaces by educators, business leaders, academics, and governmental agencies. This is part of a growing international movement focusing on the skills required for students to master in preparation for success in a rapidly changing, digital society. Many of these skills are also associated with deeper learning, which is based on mastering skills such as analytic reasoning, complex problem solving, and teamwork. These skills differ from traditional academic skills in that they are not primarily content knowledge-based.[1][2][3]

During the latter decades of the 20th century and into the 21st century, society has undergone an accelerating pace of change in economy and technology. Its effects on the workplace, and thus on the demands on the educational system preparing students for the workforce, have been significant in several ways. Beginning in the 1980s, government, educators, and major employers issued a series of reports identifying key skills and implementation strategies to steer students and workers towards meeting the demands of the changing workplace and society.

The current workforce is significantly more likely to change career fields or jobs. Those in the Baby Boom generation entered the workforce with a goal of stability; subsequent generations are more concerned with finding happiness and fulfillment in their work lives. Young workers in North America are now likely to change jobs at a much higher rate than previously, as much as once every 4.4 years on average.[4][5] With this employment mobility comes a demand for different skills, ones that enable people to be flexible and adaptable in different roles or in different career fields.[6]

As western economies have transformed from industrial-based to service-based, trades and vocations have smaller roles.[7] However, specific hard skills and Mastery of particular skill sets, with a focus on digital literacy (the use of digital and communications technology), are in increasingly high demand.[1][2] People skills that involve interaction, collaboration, and managing others are increasingly important.[8] Skills that enable people to be flexible and adaptable in different roles or in different fields, those that involve processing information and managing people more than manipulating equipment - in an office or a factory - are in greater demand.[9] These are also referred to as "applied skills" or "soft skills",[10] including personal, interpersonal, or learning-based skills, such as life skills (problem-solving behaviors), people skills, and social skills. The skills have been grouped into three main areas:[11]

  • Learning and innovation skills: critical thinking and problem solving, communications and collaboration, creativity and innovation
  • Digital literacy skills: information literacy, media literacy, Information and communication technologies (ICT) literacy
  • Career and life skills: flexibility and adaptability, initiative and self-direction, social and cross-cultural interaction, productivity and accountability

Many of these skills are also identified as key qualities of progressive education, a pedagogical movement that began in the late nineteenth century and continues in various forms to the present.

Contents

BackgroundEdit

Since the early 1980s, a variety of governmental, academic, non-profit, and corporate entities have conducted considerable research to identify key personal and academic skills and competencies they determined were needed for the current and next generation. The identification and implementation of 21st century skills into education and workplaces began in the United States but has spread to Canada,[12][13] the United Kingdom,[14] New Zealand,[15] and through national and international organizations such as APEC[16] and the OECD.[17]

In 1981 the US Secretary of Education created the National Commission on Excellence in Education to examine the quality of education in the United States."[18] The commission issued its report A Nation at Risk: The Imperative for Educational Reform in 1983. A key finding was that "educational reform should focus on the goal of creating a Learning Society."[19] The report's recommendations included instructional content and skills:

Five New Basics: English, Mathematics, Science, Social Studies, Computer Science
Other Curriculum Matters: Develop proficiency, rigor, and skills in Foreign Languages, Performing Arts, Fine Arts, Vocational Studies, and the pursuit of higher level education.
Skills and abilities (consolidated):[20]

  • enthusiasm for learning
  • deep understanding
  • application of learning
  • examination, inquiry, critical thinking and reasoning
  • communication – write well, listen effectively, discuss intelligently, be proficient in a foreign language,
  • cultural, social, and environmental - understanding and implications
  • technology – understand the computer as an information, computation, and communication device, and the world of computers, electronics, and related technologies.
  • diverse learning across a broad range - fine arts, performing arts, and vocational

Subsequent notable efforts were conducted by the US Secretary of Labor's Commission on Achieving Necessary Skills (SCANS), a national coalition called the Partnership for 21st Century Skills (P21), the international Organization for Economic Cooperation and Development, the American Association of College and Universities, researchers at MIT and other institutions of higher learning, and private organizations.

Additional research has found that the top skills demanded by U.S. Fortune 500 companies by the year 2000 had shifted from traditional reading, writing and arithmetic to teamwork, problem solving, and interpersonal skills.[21] A 2006 Conference Board survey of some 400 employers revealed that the most important skills for new workforce entrants included oral and written communications and critical thinking/problem solving, ahead of basic knowledge and skills, such as the reading comprehension and mathematics. The ‘three Rs’ were still considered foundational to new workforce entrants’ abilities, employers emphasized that applied skills like collaboration/teamwork and critical thinking were ‘very important’ to success at work."[22]

A 2006 report from MIT researchers countered the suggestion that students acquire critical skills and competencies independently by interacting with popular culture, noting three continuing trends that suggest the need for policy and pedagogical interventions:"[23]

  • The Participation Gap — the unequal access to the opportunities, experiences, skills, and knowledge that will prepare youth for full participation in the world of tomorrow.
  • The Transparency Problem — The challenges young people face in learning to see clearly the ways that media shape perceptions of the world.
  • The Ethics Challenge — The breakdown of traditional forms of professional training and socialization that might prepare young people for their increasingly public roles as media makers and community participants."

Leaders in the business community and higher education have routinely identified the components of "deeper learning" as necessary for success in the increasingly connected, fast-paced global economy,[24] although sometimes emphasizing a sub-set of knowledge and abilities and sometimes adding other competencies, such as creativity or information technology skills. According to labor economists at MIT and Harvard’s Graduate School of Education, the economic changes brought about over the past four decades by emerging technology and globalization, employers’ demands for people with competencies like complex thinking and communications skills has increased greatly.[25] They argue that the success of the U.S. economy will rely on the nation’s ability to give students the "foundational skills in problem-solving and communications that computers don’t have."[26]

In 2010, the Common Core State Standards Initiative, an effort sponsored by the National Governors Association (NGA) and the Council of Chief State School Officers (CCSSO), issued the Common Core Standards, calling for the integration of 21st century skills into K-12 curricula across the United States.[27]

The skillsEdit

The skills and competencies that are generally considered "21st Century skills" are varied but share some common themes. They are based on the premise that effective learning, or deeper learning, a set of student educational outcomes including acquisition of robust core academic content, higher-order thinking skills, and learning dispositions. This pedagogy involves creating, working with others, analyzing, and presenting and sharing both the learning experience and the learned knowledge or wisdom, including to peers and mentors as well as teachers. This contrasts with more traditional learning methodology that involves learning by rote and regurgitating info/knowledge back to the teacher for a grade. The skills are geared towards students and workers to foster engagement; seeking, forging, and facilitating connections to knowledge, ideas, peers, instructors, and wider audiences; creating/producing; and presenting/publishing. The classification or grouping has been undertaken to encourage and promote pedagogies that facilitate deeper learning through both traditional instruction as well as active learning, project-based learning, problem based learning, and others. A 2012 survey conducted by the American Management Association (AMA) identified three top skills necessary for their employees: critical thinking, communication and collaboration.[28] Below are some of the more readily identifiable lists of 21st century skills.

Common CoreEdit

The Common Core Standards issued in 2010 were intended to support the "application of knowledge through higher-order thinking skills." The initiative's stated goals are to promote the skills and concepts required for college and career readiness in multiple disciplines and life in the global economy. Skills identified for success in the areas of literacy and mathematics:[29][30]

  • cogent reasoning
  • evidence collection
  • critical-thinking, problem-solving, analytical
  • communication

SCANSEdit

Following the release of A Nation at Risk, the U.S. Secretary of Labor appointed the Secretary's Commission on Achieving Necessary Skills (SCANS) to determine the skills needed for young people to succeed in the workplace to foster a high-performance economy. SCANS focused on what they called "learning a living" system. In 1991, they issued their initial report, What Work Requires of Schools. The report concluded that a high-performance workplace requires workers who have key fundamental skills: basic skills and knowledge, thinking skills apply that knowledge, personal skills to manage and perform; and five key workplace competencies.[31]

Fundamental Skills

  • Basic Skills: reads, writes, performs arithmetic and mathematical operations, listens and speaks.
  • Thinking Skills: thinks creatively, makes decisions, solves problems, visualizes, knows how to learn, and reasons
  • Personal Qualities: displays responsibility, self-esteem, sociability, self-management, and integrity and honesty

Workplace Competencies

  • Resources: identifies, organizes, plans, and allocates resources
  • Interpersonal: works with others (participates as member of a team, teaches others new skills, serves clients/customers, exercises leadership, negotiates, works with diversity)
  • Information: acquires and uses information (acquires and evaluates, organizes and maintains, and interprets and communicates information; uses computers to process information)
  • Systems: understands complex inter-relationships (understands systems, monitors and corrects performance, improves or designs systems)
  • Technology: works with a variety of technologies (selects technology, applies technology to task, maintains and troubleshoots equipment)

Partnership for 21st Century Skills (P21)Edit

In 2002 the Partnership for 21st Century Skills (now the Partnership for 21st Century Learning, or P21) was founded as a non-profit organization by a coalition that included members of the national business community, education leaders, and policymakers: the National Education Association (NEA), United States Department of Education, AOL Time Warner Foundation, Apple Computer, Inc., Cable in the Classroom, Cisco Systems, Inc., Dell Computer Corporation, Microsoft Corporation, SAP, Ken Kay (President and Co-Founder), and Dins Golder-Dardis.[32] To foster a national conversation on "the importance of 21st century skills for all students" and "position 21st century readiness at the center of US K-12 education", P21 identified six key skills:[32][33]

  • Core subjects.
  • 21st century content.
  • Learning and thinking skills.
  • Information and communication technologies (ICT) literacy.
  • Life skills.
  • 21st century assessments.

7C Skills have been identified by P21 senior fellows at P21, Bernie Trilling and Charles Fadel:[11]

  • Critical thinking and problem solving
  • Creativity and innovation
  • Cross-cultural understanding
  • Communications, information, and media literacy
  • Computing and ICT literacy
  • Career and learning self-reliance

The Four CsEdit

The P21 organization also conducted research that identified deeper learning competencies and skills they called the Four Cs of 21st century learning:

The University of Southern California's Project New Literacies website list four different "C" skills:[23]

  • Create
  • Circulate
  • Connect
  • Collaborate

7 Survival SkillsEdit

In 2008, author and Harvard Graduate School of Education researcher Tony Wagner identified what he termed the "7 Survival Skills" needed for the modern workplace:[34]

  • Critical thinking and problem solving
  • Collaboration
  • Agility and adaptability
  • Initiative and entrepreneurialism
  • Effective oral and written communication
  • Accessing and analyzing information
  • Curiosity and imagination

Participatory culture & new media literaciesEdit

Researchers at MIT, led by Henry Jenkins, Director of the Comparative Media Studies Program, in 2006 issued a white paper ("Confronting the Challenges of a Participatory Culture: Media Education for the 21st Century"), that examined digital media and learning.[23] To address this Digital Divide, they recommended an effort be made to develop the cultural competencies and social skills required to participate fully in modern society instead of merely advocating for installing computers in each classroom.[35] What they term participatory culture shifts this literacy from the individual level to a broader connection and involvement, with the premise that networking and collaboration develop social skills that are vital to new literacies. These in turn build on traditional foundation skills and knowledge taught in school: traditional literacy, research, technical, and critical analysis skills.

Participatory culture is defined by this study as having: low barriers to artistic expression and civic engagement, strong support for creating and sharing one’s creations, informal mentorship, belief that members' own contributions matter, and social connection (caring what other people think about their creations).[23] Forms of participatory culture include:[23]

  • Affiliations — memberships, formal and informal, in online communities centered around various forms of media, such as message boards, metagaming, game clans, and other social media).
  • Expressions — producing new creative forms, such as digital sampling, skinning and modding, fan videomaking, fan fiction writing, zines, mash-ups.
  • Collaborative Problem-solving — working together in teams, formal and informal, to complete tasks and develop new knowledge (such as through Wikipedia, alternative reality gaming, spoiling).
  • Circulations — shaping the flow of media (such as podcasting, blogging).

The skills identified were:[1]

  • Play
  • Simulation
  • Appropriation
  • Multitasking
  • Distributed Cognition
  • Collective Intelligence
  • Judgment
  • Transmedia Navigation
  • Networking
  • Negotiation

A 2005 study (Lenhardt & Madden) found that more than one-half of all teens have created media content, and roughly one third of teens who use the Internet have shared content they produced, indicating a high degree of involvement in participatory cultures.[23] Such digital literacies emphasize the intellectual activities of a person working with sophisticated information communications technology, not on proficiency with the tool.[1][36]

EnGauge 21st century skillsEdit

In 2003 the North Central Regional Educational Laboratory and the Metiri Group issued a report entitled "enGauge® 21st Century Skills: Literacy in the Digital Age" based on two years of research. The report called for policymakers and educators to define 21st century skills, highlight the relationship of those skills to conventional academic standards, and recognize the need for multiple assessments to measure and evaluate these skills within the context of academic standards and the current technological and global society.[37] To provide a common understanding of, and language for discussing, the needs of students, citizens, and workers in a modern digital society, the report identified four "skill clusters":

  • Digital-Age Literacy
  • Inventive Thinking
  • Effective Communication
  • High Productivity

OECD competenciesEdit

In 1997, member countries of the Organization for Economic Cooperation and Development launched the Programme for International Student Assessment (PISA) to monitor "the extent to which students near the end of compulsory schooling have acquired the knowledge and skills essential for full participation in society".[8] In 2005 they identified three "Competency Categories:"

  • Using Tools Interactively
  • Interacting in Heterogeneous Groups
  • Acting Autonomously

American Association of College and UniversitiesEdit

The AAC&U conducted several studies and surveys of their members. In 2007 they recommended that graduates of higher education attain four skills - The Essential Learning Outcomes:[38]

  • Knowledge of Human Cultures and the Physical and Natural World
  • Intellectual and Practical Skills
  • Personal and Social Responsibility
  • Integrative Learning

They found that skills most widely addressed in college and university goals are:[39]

  • writing
  • critical thinking
  • quantitative reasoning
  • oral communication
  • intercultural skills
  • information literacy
  • ethical reasoning

A 2015 survey of AAC&U member institutions added the following goals:

  • analytic reasoning
  • research skills and projects
  • integration of learning across disciplines
  • application of learning beyond the classroom
  • civic engagement and competence

ISTE / NETS performance standardsEdit

The ISTE Educational Technology Standards (formerly National Educational Technology Standards (NETS)) are a set of standards published by the International Society for Technology in Education (ISTE) to leverage the use of technology in K-12 education.[40][41] These are sometimes intermixed with information and communication technologies (ICT) skills. In 2007 NETS issued a series of six performance indicators (only the first four are on their website as of 2016):

  • Creativity and Innovation
  • Communication and Collaboration
  • Research and Information Fluency
  • Critical Thinking, Problem Solving, and Decision Making
  • Digital Citizenship
  • Technology Operations and Concepts

ICT Literacy Panel digital literacy standards (2007)Edit

In 2007 the Educational Testing Service (ETS) ICT Literacy Panel released its digital literacy standards:[42]

Information and Communication Technologies (ICT) proficiencies:

  • Cognitive proficiency
  • Technical proficiency
  • ICT proficiency

A person possessing these skills would be expected to perform these tasks for a particular set of information: access, manage, integrate, evaluate, create/publish/present. The emphasis is on proficiency with digital tools.[42]

Dede learning styles and categoriesEdit

In 2005, Chris Dede of the Harvard Graduate School of Education developed a framework based on new digital literacies entitled
Neomillennial Learning Styles:[1]

  • Fluency in multiple media
  • Active learning based on collectively seeking, sieving, and synthesizing experiences.
  • Expression through non-linear, associational webs of representations.
  • Co-design by teachers and students of personalized learning experiences.

Dede category system
With the exponential expansion of personal access to Internet resources, including social media, information and content on the Internet has evolved from being created by website providers to individuals and communities of contributors. The 21st century Internet centered on material created by a small number of people, Web 2.0 tools (e.g. Wikipedia) foster online communication, collaboration, and creation of content by large numbers of people (individually or in groups) in online communities.[1]

In 2009, Dede created a category system for Web 2.0 tools:[1]

  • Sharing (communal bookmarking, photo/video sharing, social networking, writers’ workshops/fanfiction)
  • Thinking (blogs, podcasts, online discussion fora)
  • Co-Creating (wikis/collaborative file creation, mashups/collective media creation, collaborative social change communities)

ImplementationEdit

Multiple agencies and organizations have issued guides and recommendation for implementation of 21st century skills in a variety of learning environments and learning spaces. These include five separate educational areas: standards, assessment, professional development, curriculum & instruction, and learning environments.[43][44]

The designs of learning environments and curricula have been impacted by the initiatives and efforts to implement and support 21st century skills with a move away from the factory model school model and into a variety of different organizational models.[45][46] Hands-on learning project-based learning have resulted in the development of programs and spaces such as STEM and makerspaces. Collaborative learning environments have fostered flexibility in furniture and classroom layout as well as differentiated spaces, such as small seminar rooms near classrooms. Literacy with, and access to, digital technology has impacted the design of furniture and fixed components as students and teachers use tablets, interactive whiteboards and interactive projectors. Classroom sizes have grown to accommodate a variety of furniture arrangements and grouping, many of which are less space-efficient than traditional configurations of desks in rows.[47]

See alsoEdit

ReferencesEdit

  1. ^ a b c d e f g Chris Dede, Comparing Frameworks for 21st Century Skills, Harvard Graduate School of Education, 2009. Retrieved 2016-03-09
  2. ^ a b Stedman Graham, Preparing for the 21st Century: Soft Skills Matter, Huffington Post, April 26, 2015. Retrieved 2016-03-16
  3. ^ Larry Cuban, Content vs. skills in high schools - 21st century arguments echo 19th century conflicts, November 3, 2015. Retrieved 2016-03-12
  4. ^ Job-hopping is the new normal for millennials, Forbes Magazine, August 14, 2012. Retrieved 2016-03-12
  5. ^ Are millennials more likely to switch jobs and employers, Psychology Today, March 29, 2015. Retrieved 2016-03-12
  6. ^ Career changers - 4 tips to determine if your skills are transferable, Forbes Magazine, April 28, 2014. Retrieved 2016-03-12
  7. ^ Futurework - Trends and Challenges for work in the 21st century, US Department of Labor report, Chapter 4. Retrieved 2016-03-12
  8. ^ a b The Definition and Selection of Key Competencies, OECD, 2005. Retrieved 2016-03-08
  9. ^ 21st-century-workplaces Attitudinal Skills for 21st century workplaces, Arbora. Retrieved 2016-03-12
  10. ^ "Soft Skills" in Big Demand, Education Week, March 8, 2016. Retrieved 2016-03-09
  11. ^ a b Trilling, Bernie and Fadel, Charles: 21st Century Skills: Learning for Life in Our Times, Jossey-Bass (publisher), 2009. ISBN 978-0-470-55362-6. Retrieved 2016-03-13
  12. ^ C21 - A Parent's Guide to 21st century learning. Retrieved 2016-03-13
  13. ^ Canadians for 21st century learning and innovation. Retrieved 2016-03-13
  14. ^ 21st Century Learning Alliance. Retrieved 2016-03-13
  15. ^ New Zealand Council for Educational Research. Retrieved 2016-03-13
  16. ^ APEC Human Resources Development Working Group. Retrieved 2016-03-13
  17. ^ What should student learn in the 21st century? Charles Fadel, Education and Skills Today, May 18, 2012. Retrieved 2016-03-12
  18. ^ Nation at Risk, introduction Retrieved 2016-03-09
  19. ^ Nation at Risk. Retrieved 2016-03-09
  20. ^ Nation at Risk, recommendations. Retrieved 2016-03-09
  21. ^ Cassel, R.N.; Kolstad, R. (1998). "The critical job-skills requirements for the 21st century: Living and working with people". Journal of Instructional Psychology. 25 (3): 176–180. 
  22. ^ Are They Ready to Work? Employers' Perspectives on the Basic Knowledge and Applied Skills of New Entrants to the 21st Century U.S. Workforce (PDF). Washington, D.C.: Partnership for 21st Century Skills. 2006. 
  23. ^ a b c d e f Jenkins. Retrieved 2016-03-07
  24. ^ Riddell, Roger (August 8, 2014). "Is STEM enough to prepare students for tomorrow's workforce?". Education Dive. Education Dive. 
  25. ^ Murnane, Richard J.; Levy, Frank (1996). Teaching the New Basic Skills: Principles for Educating Children to Thrive in a Changing Economy. New York: Free Press. 
  26. ^ Levy, Frank; Murnane, Richard. Dancing with Robots: Human Skills for Computerized Work (PDF). Third Way. 
  27. ^ "Frequently Asked Questions". Common Core State Standards Initiative. Retrieved December 4, 2013. 
  28. ^ Critical Skills Survey (PDF). New York: American Management Association. 2012. 
  29. ^ Common Core Initiative - Read the Standards. Retrieved 2016-03-09
  30. ^ Common Core Initiative - Literacy Standards. Retrieved 2016-03-09
  31. ^ SCANS report 1991. Retrieved 2016-03-08
  32. ^ a b P21 Our History. Retrieved 2016-03-09
  33. ^ P21 Skills. Retrieved 2016-03-09
  34. ^ Tony Wagner, 7 Survival Skills. Retrieved 2016-03-09
  35. ^ New Media Literacies webpage. Retrieved 2016-03-08
  36. ^ Confronting the Challenges of Participatory Culture: Media Education for the 21st Century, Henry Jenkins. Retrieved 2016-03-09
  37. ^ enGauge 21st Century Skills. Retrieved 2016-03-08
  38. ^ Talking Points: AAC&U 2009 Member Survey Findings . Retrieved 2016-03-10
  39. ^ AAC&U - Recent Trends in General Education Design, Learning Outcomes, and Teaching Approaches, 2015. Retrieved 2016-03-10
  40. ^ NETS Project(2007). National Educational Technology Standards for Students. ISTE. ISBN 978-1-56484-237-4.
  41. ^ ISTE Standards for Students. Retrieved 2016-03-09
  42. ^ a b Digital Transformation - A Framework for ICT Literacy. International ICT Literacy Panel. 2007. Retrieved 2016-03-08
  43. ^ P21 implementation guide. Retrieved 2016-03-09
  44. ^ Hanover Research, Best Practices in Implementing 21st Century Skills Initiatives. Retrieved 2016-03-11
  45. ^ NEA 21st-Century Learner, summer 2011. Retrieved 2016-03-11
  46. ^ Top 10 Characteristics of a 21st Century Classroom, Ed Tech Review, 20 December 2013. Retrieved 2016-03-11
  47. ^ Making 21st Century Schools - Creating Learner-Centered Schoolplaces/Workplaces for a New Culture of Students at Work, Bob Pearlman, EDUCATIONAL TECHNOLOGY/September–October 2009. Retrieved 2016-03-11

Bellanca, J. (Ed.) (2010) 21st Century Skills: Rethinking How Students Learn. Solution Tree Press, Bloomington, In. Bellanca, J (Ed.) (2014) Deeper Learning: Beyond 21st Century Skills. Solution Tree Press, Bloomington, In. (Ben Franklin Award, Independent Publishers. Asso. 2016)

External linksEdit