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Yuichi Toyama (外山 雄一, Toyama Yuichi) is a Japanese video game designer, director, and producer. He used to work at Technosoft, Compile and Eighting, and is currently working at Taito since 2017. He is also a writer for the Game Culture Preservation Institute(IGCC).[1]
Yuichi Toyama | |
---|---|
外山 雄一 | |
Born | April 23, 1967 |
Nationality | Japanese |
Other names | "Healthy" |
Occupation(s) | Video game designer, director, producer |
Years active | 1985–present |
Employer(s) | Technosoft(1987-1988) Compile(1989-1992) Eighting(1994-2017) Taito(2017-present) |
Early years
editToyama started his path in the video game industry after his enjoyment of playing Space Invaders. He had read magazines that featured games like Space Invaders, Star Wars, and Gundam. He always wanted to enjoy those games at home. He originally wanted to either get a Sharp MZ-80 or an NEC PC-8001, but in the end, he started with a Hitachi Basic Master Level 2. After testing the games on it, he had no choice but to do game programming on his own.[2]
Career
editTechnosoft (1987-1989)
editToyama started at Technosoft when he was a teenager. He started with being a designer for the game, Feedback, then later a planner and programmer for Herzog[3]
Compile (1989-1992)
editEighting (1994-2017)
editTaito (2017-present)
editWorks
editYear | Title | Role(s) | Note(s) | Ref. |
---|---|---|---|---|
1985 | Vilzam | Game Designer | [4] | |
1988 | Feedback | Game Designer | ||
Herzog | Designer | |||
1989 | Blazing Lazers | Special Thanks | ||
Randar II: Revenge of Death | Thanks | |||
1990 | Ghostbusters | Programmer | ||
MUSHA | ||||
1991 | GG Aleste | Special Thanks | ||
Seirei Senshi Spriggan | Programmer, Thanks | |||
1992 | Spriggan Mark 2: Re-Terraform Project | Scenario | ||
1993 | Sorcer Striker | Programmer | ||
1994 | Kingdom Grand Prix | Game Advisor, Programmer | ||
1995 | Super Bomberman: Panic Bomber W | Production Assistance | ||
1996 | Battle Garegga | Special Thanks | ||
1997 | Sōkyūgurentai | Programmer | ||
1998 | Baroque | Special Thanks | ||
2000 | Dimahoo | Programmer | ||
Brave Blade | Supervisor | |||
2001 | Kuru Kuru Kururin | Planning Manager | ||
Tekken Advance | Producer | |||
2002 | The Pinball of the Dead | Director | ||
2005 | Inuyasha: Feudal Combat | Integration Advisor | ||
Zatch Bell! Mamodo Battles | Supervising Director | |||
2006 | Master of Illusion | Director | ||
2007 | Shijō Saikyō no Deshi Kenichi: Gekitō! Ragnarok Hachikengō | Direction Manager | ||
2009 | Kamen Rider: Dragon Knight | Producer | ||
2010 | Tatsunoko vs. Capcom: Ultimate All Stars | Product Manager | ||
2011 | Marvel vs. Capcom 3: Fate of Two Worlds | Supervisor | ||
Ultimate Marvel vs. Capcom 3 | ||||
2013 | Monster Hunter 3 Ultimate | |||
2014 | Monster Hunter 4 Ultimate | |||
2018 | Ketsui: Kizuna Jigoku Tachi | Special Thanks | M2 ShotTriggers port | |
2019 | Darius Cozmic Collection | Coordinator | ||
Sega Genesis Mini | Supervisor | for Darius | ||
Bubble Bobble 4 Friends | Special Thanks | |||
ESP. Ra.De. Psy. | ||||
2020 | TurboGrafx-16 Mini | |||
Space Invaders Invincible Collection | Director | |||
Space Invaders Forever | ||||
Aleste Collection | Special Thanks | |||
2021 | Darius Cozmic Revelation | Director | [5] | |
Senxin Aleste | Advisor | |||
2023 | Ray'z Arcade Chronology | Producer |
References
edit- ^ "Writer Introduction: Yuichi Toyama Game Culture Preservation Institute". Retrieved February 2, 2022.
- ^ "Raizing Interview with Yuichi Toyama and Yokoo Kenichi". Retrieved February 15, 2022.
- ^ Manami, Rei (24 November 2017). ""エムツー ショット トリガーズ"第3弾『魔法大作戦』発売記念ロングインタビュー(エイティング編) 振り向けば仲間がいた。原作開発時の熱き情熱を当時のスタッフに聞く". Famitsu (in Japanese). Gzbrain. Archived from the original on 2019-04-09. Retrieved 2020-07-07.
- ^ "This page isn't available". Retrieved August 20, 2023.[dead link]
- ^ "SwitchArcade Presents: An Interview with the Developers of 'Darius Cozmic Revelation'". Retrieved February 25, 2022.
External links
edit- [1] (Japanese)
- Yuichi Toyama at IMDb
- Yuichi Toyama Rap sheet at MobyGames