World Tour Golf is a 1986 video game by Evan and Nicky Robinson, Paul Reiche III and published by Electronic Arts for Commodore 64, Amiga, Apple IIGS, and DOS.

Publisher(s)Electronic Arts
Designer(s)Evan Robinson
Nicky Robinson
Paul Reiche III
Platform(s)Commodore 64, Amiga, Apple IIGS, DOS
Release1986
Genre(s)Sports
Mode(s)Single-player

Development

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After completing Mail Order Monsters in 1985, developers and producers at EA were playing Nintendo Golf, and the Robinsons decided to create a golf game for DOS including a golf course editor.

Evan Robinson worked on the game and graphics code (which was adapted from code written by Dan Silva for an internal EA editor named Prism, which eventually became Deluxe Paint) for World Tour Golf, while Nicky Robinson created the editor and Paul Reiche acted as game designer and artist. In 1986 it was unusual for a game to have more than one programmer, and this gave them an easy way to neatly subdivide the work. It also allowed World Tour Golf to be a significantly larger game in scope than many contemporary titles. The editor supported the accurate (for its day) re-creation of real golf courses, as well as comical courses that were made up of a series of islands, 270-degree doglegs, etc. This followed in the spirit of Racing Destruction Set, which had been developed at EA the year before.[citation needed]

Reception

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COMPUTE! called World Tour Golf "a great game for the novice and the expert".[1] The game was reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4½ out of 5 stars.[2]

David M. Wilson and Johnny L. Wilson reviewed the game for Computer Gaming World, and stated that "IBM owners with CGA used to have to play with magenta trees and blue fairways, but a revision has corrected that aesthetic problem and supports EGA, as well. The EGA version still offers only the four best colors, however."[3]

Reviews

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References

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  1. ^ Many, Chris (January 1987). "World Tour Golf For The IBM PC". Compute!. p. 38. Retrieved 9 November 2013.
  2. ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1988). "The Role of Computers". Dragon (132): 80–85.
  3. ^ Wilson, David M.; Wilson, Johnny L. (April 1988). "The Boys of Spring: A Computer Sports Survey". Computer Gaming World. Vol. 1, no. 46. pp. 12–13.
  4. ^ "Kultpower Archiv: Komplettscan Happy Computer Spielesonderheft 3 (1986)".
  5. ^ "Kultboy.com - DIE Kult-Seite über die alten Spiele-Magazine und Retro-Games!". www.kultboy.com.
  6. ^ "Commodore User Magazine Issue 53". February 1988.
  7. ^ "Le site des anciennes revues informatiques - www.abandonware-magazines.org". www.abandonware-magazines.org.
  8. ^ "The Games Machine Magazine Issue 10".
  9. ^ "ACE Magazine Issue 12". September 1988.
  10. ^ "Info Magazine Issue 23". November 1988.
  11. ^ "Aktueller Software Markt (ASM) Magazine (April 1987)". April 1987.
  12. ^ "ZZap!64 Magazine Issue 035". March 1988.
  13. ^ "ZZap!64 Magazine Issue 042". October 1988.
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