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QUICK 2 GAME

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File:QUICK 2 GAME.jpg
QUICK 2 GAME: Unit and TilesYear Created: 2000Game Creator: Luis Rico GutierrezGenre: Word GamePlayers: 2 or 4

QUICK 2 GAME is a word game played by two to four players by forming words using lettered tiles strategically in which the 128 tiles are placed in the center of the table that challenges fast and strategical thinking and intelligence. At the beginning of the game, each player draws 10 letters face down. Succeeding draws are two letters until all tiles are taken. Players create words crossing vertically or horizontally. The words must be defined in a standard English dictionary. In the official tournament known as the QUICK 2 GAME CHALLENGE, in the elimination, the play is among four players or teams, each must have 32 letters after the game and in the final round, the Ultimate QUICK 2 GAME CHALLENGE, it is between two players or teams with 64 letters each.

The 128 tiles, 121 of which are marked with a letter and a point value ranging from 2-12 that is based on frequency. Vowels have value of two points, while less common letters like Q and Z are worth 12 points. The remaining 7 tiles are marked with a star, worth two points each. The starred tiles can be used as substitutes for any letter.

Presently, tiles are made of laminated paper board and are 31.75 mm x 31.75 mm (1.25 in × 1.25 in) square and 3 mm (0.16 in) thick. The capital letter is printed in black at the center of the colored orange tile face and the value printed in a smaller font at the upper right corner. Tiles are secured in a hand-carry box. Other contents are: whistle, scoresheet, and proof of ownership number.

HISTORY

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Notable Events

In the early 90’s, Luis Rico Gutierrez, Filipino youth word game enthusiast, conceptualized a different way of playing lettered tiles and made it known to his friends. He made use of bamboos by cutting them into small squares, making certain that each one was smooth and marking it with a letter. He named it Take Two in which players need to draw two tiles every time someone has used all his first drawn letters. The game involved fast and critical thinking. For Gutierrez and his friends amusement, without other game rules, they played it every afternoon after school. However, because of school activities, the group inadvertently took no notice that they already forgetting about the game. units were used to present the game rules to local government offices and selected schools