May 2015 edit

  Please do not use styles that are unusual, inappropriate or difficult to understand in articles, as you did in John Denver. There is a Manual of Style, and edits should not deliberately go against it without special reason. Thank you. Mlpearc (open channel) 16:52, 21 May 2015 (UTC)Reply

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Please clarify specifically how I used a "style that is unusual, inappropriate or difficult to understand" in the John Denver article with more than a general reference to the "Manual of Style". The 'Discography' therein does not cover singles, only albums, therefore is not a general Discography, but merely an Album discography, which I attampted to make clear in the section title. If someone adds information on singles, then it will be a general Discography, and can be retitled as such, but right now it is NOT. 67.186.19.151 (talk) 17:13, 21 May 2015 (UTC)Reply
Discography are labeled Discography and not Album discography across all musical articles. Quit changing Denver's. Mlpearc (open channel) 17:17, 21 May 2015 (UTC)Reply
So you're saying, really, that it's "unusual". It certainly was not "inappropriate or difficult to understand". Gotcha. 67.186.19.151 (talk) 23:14, 21 May 2015 (UTC)Reply

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Happy editing! Ibadibam (talk) 08:50, 24 October 2015 (UTC)Reply

The code you wanted edit

10 gt$=CHR$(286): ga$=CHR$(287): go$=gt$
20 ml$=CHR$(267): mr$=CHR$(266): mu$=CHR$(282): md$=CHR$(283): ms$=CHR$(284): mo$=ml$
30 d$=CHR$(284)+CHR$(282)+CHR$(268)+CHR$(269)+CHR$(270)+CHR$(42)
40 eat=2/3: REM EDIBLE GHOSTS MOVE AT 2/3 SPEED
50 eat=INT(1/(1-eat)-.1): REM CONVERT eat TO ITS FRACTION'S NUMERATOR - FOR n/(n+1)
60 GOSUB 6000

300 REM====READ IN MAP, DRAW BOARD====
305 RESTORE
310 dots=0: i=RND(-PEEK(79)*999-PEEK(78)): yq=0
315 HTAB CM: VTAB 8: PRINT "Level:" SPC(D8) level SPC(1)
320 FOR j=10 TO 19: VTAB j: HTAB CM: CALL -868: NEXT
325 FOR j=1 TO 23
330 IF D8 THEN HTAB CM: VTAB 10: PRINT "Finished loading in:" SPC(3) 23-j SPC(1)
335 READ r$: VTAB j: HTAB 1: FOR i=1 TO 31: x=ASC( MID$( r$, i, 1))
340 PRINT CHR$(x-(x=49)*208+191);: IF i=1 THEN y=j<>12 AND x=49
345 x=(x=94)*3 + (x=49)*2 + (x=80): map(i,j)=x-1+10*NOT x
350 dots=(map(i,j)=2 OR NOT map(i,j))+dots
355 NEXT: IF y THEN yq=x<>2
360 NEXT
365 IF D8 THEN HTAB CM: VTAB 10: PRINT SPC(24)

400 count=0
450 me(4)=PEEK (49152): count=count + 1
452 GOSUB 700
460 IF me(4)=136 THEN me(7)=-1:me(8)=0: REM ==== LEFT
462 IF me(4)=138 THEN me(7)=0:me(8)=1: REM ==== DOWN
464 IF me(4)=139 THEN me(7)=0:me(8)=-1: REM ==== UP
466 IF me(4)=149 THEN me(7)=1:me(8)=0: REM ==== RIGHT
472 i=map(me(1),me(2))
474 IF i=2 OR NOT i THEN dots=dots-1:map(me(1),me(2))=-1:score=score+50*NOT i:IF i THEN GOSUB 1000
476 IF NOT dots THEN slow=slow-(slow>1): level=level+1: k=0: GOTO 170: REM ==== Next Level
478 HTAB me(1): VTAB me(2): PRINT ms$;
480 FOR i=1 TO 200:NEXT i
490 IF (count/slow) <> INT(count/slow) GOTO 450

500 GOSUB 600
505 IF me(5)=-1 THEN mo$=ml$
510 IF me(5)=1 THEN mo$=mr$
511 IF me(6)=-1 THEN mo$=mu$
511 IF me(6)=1 THEN mo$=md$
515 HTAB me(1): VTAB me(2): PRINT mo$;
520 FOR wg=1 to 4
525 IF gho(wg,4) > 0 THEN go$=ga$
530 IF gho(wg,4) <=0 THEN go$=gt$
532 IF me(1)=gho(wg,1) THEN IF me(2)=gho(wg,2) THEN GOSUB 550
533 REM IN PAC-MAN EDIBLE GHOSTS MOVE SLOWER SO YOU CAN CATCH 'EM
534 eg(wg)=(eg(wg)+1)*(eg(wg)<eat-(gho(wg,4)<=0)): IF eg(wg)<eat THEN GOSUB 800
536 HTAB gho(wg,1): VTAB gho(wg,2): PRINT go$;: gho(wg,4)=gho(wg,4)-1
538 IF me(1)=gho(wg,1) THEN IF me(2)=gho(wg,2) THEN GOSUB 550
540 NEXT
545 GOTO 450

550 IF gho(wg,4) <= 0 THEN POP: GOTO 5100
560 REM EDIBLE GHOST
580 score=score + prize: prize=prize * 2
582 gho(wg,1)=15: gho(wg,2)=10: gho(wg,4)=0
584 gho(wg,5)=1: gho(wg,6)=0: gho(wg,7)=0: gho(wg,8)=1
586 RETURN

590 REM====TRY TO MOVE IN NEW DIRECTION====
600 IF map(me(1)+me(7),me(2)+me(8)) > 2 GOTO 650
610 HTAB me(1): VTAB me(2): PRINT SPC(1)
615 me(1)=me(1)+me(7): me(2)=me(2)+me(8)
620 me(5)=me(7): me(6)=me(8): GOTO 670

640 REM====TRY TO MOVE IN CURRENT DIRECTION====
650 IF map(me(1)+me(5),me(2)+me(6)) > 2 THEN RETURN
660 HTAB me(1): VTAB me(2): PRINT SPC(1)
665 me(1)=me(1)+me(5): me(2)=me(2)+me(6)
670 IF me(1) <=1 THEN me(1)=30: IF yq THEN me(2)=24-me(2)
675 IF me(1) >=31 THEN me(1)=2: IF yq THEN me(2)=24-me(2)
680 RETURN

700 HTAB CM: VTAB 10: PRINT "Score: ";: IF NOT D8 THEN VTAB 11:HTAB 34
710 PRINT score;
720 HTAB CM: VTAB 13-D8: PRINT "Lives:" SPC(D8) lives;
730 RETURN

790 REM====TRY TO MOVE GHOST IN NEW DIRECTION====
800 IF map(gho(wg,1)+gho(wg,7),gho(wg,2)+gho(wg,8)) > 2 GOTO 850
810 HTAB gho(wg,1): VTAB gho(wg,2)
815 x=map(gho(wg,1),gho(wg,2)): GOSUB 2000
820 gho(wg,1)=gho(wg,1)+gho(wg,7): gho(wg,2)=gho(wg,2)+gho(wg,8)
825 gho(wg,5)=gho(wg,7): gho(wg,6)=gho(wg,8): GOSUB 900: GOTO 880

840 REM====TRY TO MOVE GHOST IN CURRENT DIRECTION====
850 IF map(gho(wg,1)+gho(wg,5),gho(wg,2)+gho(wg,6)) > 2 GOTO 950
860 HTAB gho(wg,1): VTAB gho(wg,2)
865 x=map(gho(wg,1),gho(wg,2)): GOSUB 2000
870 gho(wg,2)=gho(wg,2)+gho(wg,6)
875 gho(wg,1)=gho(wg,1)+gho(wg,5)
880 IF ABS(gho(wg,1)-16) > 14 THEN gho(wg,5)=-gho(wg,5): GOTO 875
885 RETURN

890 REM====NEW DIRECTION FOR GHOST ATTACK====
900 i=SGN(.5-gho(wg,4)): j=NOT gho(wg,7)
904 IF me(2-j) < gho(wg,2-j) THEN i=-i
906 gho(wg,7)=i*j: gho(wg,8)=i*NOT j: RETURN

940 REM====NEW CURRENT DIRECTION FOR GHOST====
950 pik=INT(RND(1)*8)+1: REM WITH *7, pik COULD NEVER EQUAL 8
958 i=(pik/2-INT(pik/2))*4-1: j=pik>4
960 gho(wg,7)=SGN(6.5-pik)*j:gho(wg,8)=SGN(2.5-pik)*NOT j
961 gho(wg,5)=i*NOT j:gho(wg,6)=i*j:RETURN

1000 FOR i=1 TO 4: gho(i,4)=30: NEXT: prize=2000: RETURN: REM ==== POWER UP

2000 IF NOT x THEN PRINT CHR$(271);: RETURN
2002 IF x=2 THEN PRINT CHR$(285);: RETURN
2004 PRINT SPC(1): RETURN

5100 lives=lives - 1
5110 FOR j=1 TO 6: HTAB me(1): VTAB me(2): PRINT MID$( d$, j, 1);
5115 FOR k=1 to 1200: NEXT: NEXT
5120 IF NOT lives GOTO 5500
5125 FOR j=1 TO 4: HTAB gho(j,1): VTAB gho(j,2)
5126 x=map(gho(j,1),gho(j,2)): GOSUB 2000: NEXT
5130 GOTO 170

5500 GOSUB 700
5520 HTAB CM: VTAB 15-D8: PRINT "GAME ";:IF NOT D8 THEN VTAB 16: HTAB 33
5530 PRINT "OVER !"
5550 PRINT: HTAB CM: PRINT "Play ";:IF NOT D8 THEN PRINT: HTAB 33
5560 PRINT "again?";: HTAB CM
5570 FOR i=0 TO 0: i=PEEK(49152): i=i-(i>223)*32: i=(i=206)*2+(i=217)-1:NEXT:POKE49168,0
5580 ON i GOTO 160: CALL -868: VTAB PEEK(37)+D8: PRINT "Bye!";: END
2601:545:8201:6290:C072:91A0:EF0D:2D44 (talk) 20:25, 6 December 2021 (UTC)Reply