User:Tomruen/Conway polyhedron notation/Antiprism notes

This document is referenced from the talk page. Tom Ruen (talk) 16:36, 20 November 2017 (UTC)


http://www.antiprism.com

Usage: conway [options] [Conway Notation string] [input_file]

Conway Notation uses algorithms by George W. Hart (http://www.georgehart.com]) http://www.georgehart.com/virtual-polyhedra/conway_notation.html

Antiprism Extensions: Further operations added. See https://en.wikipedia.org/wiki/Conway_polyhedron_notation

Read a polyhedron from a file in OFF format.
If input_file is not given and no seed polyhedron is given in the notation
string then the program reads from standard input.

Options
  -h,--help this help message (run 'off_util -H help' for general help)
  --version version information
  -H        Conway Notation detailed help. seeds and operator descriptions
  -s        apply Conway Notation string substitutions
  -g        use George Hart algorithms (sets -s)
  -c <op,s> user defined operation strings in the form of op,string
              any operations may be used. Examples: x,kt  y,tk  v,dwd
  -t        tile mode. when input is a tiling. unsets -g  sets -p u
              set if seed of Z is detected
  -r        execute operations in reverse order (left to right)
  -u        make final product be averge unit edge length
  -v        verbose output
  -o <file> write output to file (default: write to standard output)

Planarization options (use canonical program to canonicalize output)
  -p <mthd> inter-step planarization method
               p - face centroids (magnitude squared) (default)
               m - mathematica planarize
               c - mathematica canonicalize
               u - make faces into unit-edged regular polygons (minmax -a u)
  -i <itrs> maximum inter-step planarization iterations (default: 1000)
  -z <n>    status reporting every n iterations, -1 for no status (default: -1)
  -l <lim>  minimum distance change to terminate planarization, as negative
               exponent (default: 12 giving 1e-12)

Coloring Options (run 'off_util -H color' for help on color formats)
  -V <col>  vertex color (default: gold)
  -E <col>  edge color   (default: lightgray)
  -f <mthd> mthd is face coloring method using color in map (default: n)
               key word: none - sets no color
               n - by number of sides
               s - symmetric coloring
               o - newly created faces by operation
               w - resolve color indexes (overrides -V and -E)
  -T <tran> face transparency. valid range from 0 (invisible) to 255 (opaque)
  -O <strg> face transparency pattern string (-f n only). valid values
               0 - map color alpha value, 1 -T alpha applied (default: '1')
  -m <maps> color maps for faces to be tried in turn (default: m1, for -g, m2)
               keyword m1: red,darkorange1,yellow,darkgreen,cyan,blue,magenta,
                           white,grey,black
               keyword m2: red,blue,green,yellow,brown,magenta,purple,grue,
                           gray,orange (from George Hart's original applet)

conway -H

The following is a description of Conway Notation edited from the Conway
Notation web page by George W. Hart (http://www.georgehart.com)
More detailed information and examples can be found at
http://www.georgehart.com/virtual-polyhedra/conway_notation.html
and at
http://en.wikipedia.org/wiki/Conway_polyhedron_notation

Basics: In this notation, one specifies a "seed" polyhedron with a capital
letter. Operations to perform on any polyhedron are specified with lower-case
letters preceding it. This program contains a small set of seeds and operators
from which an infinite number of derived polyhedra can be generated.
Note: This C++ port of Conway Notation can also operate on OFF files from
standard input if the seed polyhedron is not specified.

Seeds: The platonic solids are denoted T, O, C, I, and D, according to their
first letter. Other polyhedra which are implemented here include prisms, Pn,
antiprisms, An, and pyramids, Yn, where n is a number (3 or greater) which you
specify to indicate the size of the base you want, e.g., Y3=T, P4=C, and A3=O.

Operations: Currently, abdegjkmoprst are defined. They are motivated by the
operations needed to create the Archimedean solids and their duals from the
platonic solids.  Try each on a cube:

(Antiprism: note that more operations have since been defined)

a = ambo   The ambo operation can be thought of as truncating to the edge
midpoints.  It produces a polyhedron, aX, with one vertex for each edge of X.
There is one face for each face of X and one face for each vertex of X.
Notice that for any X, the vertices of aX are all 4-fold, and that aX=adX.
If two mutually dual polyhedra are in "dual position," with all edges tangent
to a common sphere, the ambo of either is their intersection.  For example
aC=aO is the cuboctahedron.
Note: ambo is also known as "rectifying" the polyhedron, or rectification

b = bevel  The bevel operation can be defined by bX=taX.  bC is the truncated
cuboctahedron.  (Antiprism: or "bn" where n is 0 or greater)
Note: bevel is also known as "omnitruncating" the polyhedron, or omnitruncation

d = dual   The dual of a polyhedron has a vertex for each face, and a face for
each vertex, of the original polyhedron, e.g., dC=O.  Duality is an operation
of order two, meaning for any polyhedron X, ddX=X, e.g., ddC=dO=C.

e = expand This is Mrs. Stott's expansion operation.  Each face of X is
separated from all its neighbors and reconnected with a new 4-sided face,
corresponding to an edge of X.  An n-gon is then added to connect the 4-sided
faces at each n-fold vertex.  For example, eC is the rhombicuboctahedron.  It
turns out that eX=aaX and so eX=edX (Antiprism: or "en" where n is 0 or greater)
Note: expand is also known as "cantellating" the polyhedron, or cantellation

g = gyro   The dual operation to s is g. gX=dsdX=dsX, with all 5-sided faces.
The gyrocube, gC=gO="pentagonal icositetrahedron," is dual to the snub cube.
g is like k but with the new edges connecting the face centers to the 1/3
points on the edges rather than the vertices.

j = join   The join operator is dual to ambo, so jX=dadX=daX.  jX is like kX
without the original edges of X.  It produces a polyhedron with one 4-sided
face for each edge of X.  For example, jC=jO is the rhombic dodecahedron.

k = kis    All faces are processed or kn = just n-sided faces are processed
The kis operation divides each n-sided face into n triangles.  A new vertex is
added in the center of each face, e.g., the kiscube, kC, has 24 triangular
faces.  The k operator is dual to t, meaning kX=dtdX.

m = meta   Dual to b, mX=dbX=kjX.  mC has 48 triangular faces.  m is like k
and o combined; new edges connect new vertices at the face centers to the old
vertices and new vertices at the edge midpoints.  mX=mdX.  mC is the
"hexakis octahedron."  (Antiprism: or "mn" where n is 0 or greater)

o = ortho  Dual to e, oX=deX=jjX.  oC is the trapezoidal icositetrahedron, with
24 kite-shaped faces.  oX has the effect of putting new vertices in the middle
of each face of X and connecting them, with new edges, to the edge midpoints of
X.  (Antiprism: or "on" where n is 0 or greater)

p = propellor    Makes each n-gon face into a "propellor" of an n-gon
surrounded by n quadrilaterals, e.g., pT is the tetrahedrally stellated
icosahedron. Try pkD and pt6kT. p is a self-dual operation, i.e., dpdX=pX and
dpX=pdX, and p also commutes with a and j, i.e., paX=apX. (This and the next
are extensions were added by George Hart and not specified by Conway)

r = reflect   Changes a left-handed solid to right handed, or vice versa, but
has no effect on a reflexible solid. So rC=C, but compare sC and rsC.

s = snub   The snub operation produces the snub cube, sC, from C.  It can be
thought of as eC followed by the operation of slicing each of the new 4-fold
faces along a diagonal into two triangles.  With a consistent handedness to
these cuts, all the vertices of sX are 5-fold.  Note that sX=sdX.

t = truncate  All faces are processed or tn = just n-sided faces are processed
Truncating a polyhedron cuts off each vertex, producing a new n-sided face for
each n-fold vertex.  The faces of the original polyhedron still appear, but
have twice as many sides, e.g., the tC has six octagonal sides corresponding to
the six squares of the C, and eight triangles corresponding to the cube's eight
vertices.


Antiprism Extensions: Further operations added. See
https://en.wikipedia.org/wiki/Conway_polyhedron_notation

c = chamfer   New hexagonal faces are added in place of edges

J = joined-medial  Like medial, but new rhombic faces in place of original edges

K = stake     Subdivide faces with central quads, and triangles
              All faces processed or can be "Kn" where n is 3 or greater

L0 = joined-lace  Similar to lace, except new with quad faces across original
                  edges

L = lace      An augmentation of each face by an antiprism, adding a twist
              smaller copy of each face, and triangles between
              All faces processed or can be "Ln" where n is 3 or greater

l = loft      An augmentation of each face by prism, adding a smaller copy of
              each face with trapezoids between the inner and outer ones

M = medial    Similar to medial except no diagonal edges added, creating quad
              faces. All faces processed or can be "Mn" where n is 0 or greater

n = needle    Dual of truncation, triangulate with 2 triangles across every
              edge. This bisect faces across all vertices and edges, while
              removing original edges

q = quinto    ortho followed by truncation of vertices centered on original
              faces. This create 2 new pentagons for every original edge

S = seed      Seed form

u = subdivide Ambo while retaining original vertices. Similar to Loop
              subdivision surface for triangle face

w = whirl     Gyro followed by truncation of vertices centered on original
              faces. This create 2 new hexagons for every original edge

X = cross     Combination of kis and subdivide operation. Original edges are
              divided in half, with triangle and quad faces

z = zip       Dual of kis or truncation of the dual. This create new edges
              perpendicular to original edges, a truncation beyond "ambo" with
              new edges "zipped" between original faces. It is also called
              bitruncation

Orientation of the input model will have an effect on chiral operations such as
snub or whirl. The orientation mode is set to positive by default. Operations
have been added to control orientation mode. The mode will remain until changed.
+ (plus sign) = positive orientation  - (minus sign) = negative orientation
Changing orientation mode can be placed anywhere in the operation string

Summary of operators which can take a number n

b  - n may be 0 or greater (default: 1)
e  - n may be 0 or greater (default: 1)
K   -n may be 3 or greater representing faces sides
k  - n may be 3 or greater representing vertex connections
L  - n may be 3 or greater representing face sides, or 0
M  - n may be 0 or greater (default: 1)
m  - n may be 0 or greater (default: 1)
o  - n may be 0 or greater (default: 1)
t  - n may be 3 or greater representing face sides

Antiprism Extension: note that any operation can be repeated N time by following
it with the ^ symbol and a number greater than 0. Examples: a^3C M0^2T

Seeds which require a number n, 3 or greater

P  - Prism
A  - Antiprism
Y  - Pyramid
Z  - Polygon (Antiprism Extension)

Note: Antiprism Extensions will work on tilings. Hart algorithms (-d) will not
e.g.: unitile2d 3 | conway p -t | antiview -v 0.1 (-t for tile mode)

Regular tilings can be constructed from base polygons. The basic tilings are:

            One Layer  Two Layers  Three Layers...
Square:     oZ4        o2Z4        o3Z4
Hexagonal:  tkZ6       ctkZ6       cctkZ6
Triangular: ktkZ6      kctkZ6      kcctkZ6 (kis operation on Hexagonal)

Name                   Vertex Fig  Op     String Dual Name              String
Square                 4,4,4,4            oZ4    Square                 do2Z4
Truncated Square       4,8,8       trunc  toZ4   Tetrakis Square        dto2Z4
Snub Square            3,3,4,3,4   snub   soZ4   Cairo Pentagonal       dso2Z4
Triangular             3,3,3,3,3,3 kis    ktkZ6  Hexagonal              ddctkZ6
Hexagonal              6,6,6              tkZ6   Triangular             dkctkZ6
Trihexagonal           3,6,3,6     ambo   atkZ6  Rhombille              dactkZ6
Snub Trihexagonal      3,3,3,3,6   snub   stkZ6  Floret Pentagonal      dsctkZ6
Truncated Hexagonal    3,12,12     trunc  ttkZ6  Triakis triangular     dtctkZ6
Rhombitrihexagonal     3,4,6,4     expand etkZ6  Deltoidal Trihexagonal dectkZ6
Truncated Trihexagonal 4,6,12      bevel  btkZ6  Kisrhombille           dbctkZ6
Elongated Triangular   3,3,3,4,4   Non Wythoffian Prismatic Triangular  none


Substitutions used by George Hart algorithms

P4 -> C
A3 -> O
Y3 -> T
e  -> aa
b  -> ta
o  -> jj
m  -> kj
t  -> dk
j  -> dad
s  -> dgd
dd ->
ad -> a
gd -> g
aY -> A
dT -> T
gT -> D
aT -> O
dC -> O
dO -> C
dI -> D
dD -> I
aO -> aC
aI -> aD
gO -> gC
gI -> gD

Equivalent Operations

b0 = z        e0 = d        o0 = S        m0 = k        M0 = o
b1 = b        e1 = e        o1 = o        m1 = m        M1 = M