hey,im soulja guy i live in warrington i am here to save the day anyone who is caught vandalising wiki will be band by me soulja guy i will also be doing new game reviews every day.

SummaryDeveloper: soulja guy Publisher: Nintendo Resident Evil: The Umbrella Chronicles is a brand new game in the Resident Evil franchise, with familiar locales from the entire Resident Evil series. An action/shooter hybrid, Umbrella Chronicles reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3 as well as new never-before-seen Resi locations, such as Umbrella’s stronghold.

Resident Evil: The Umbrella Chronicles combines first-person, light-gun style combat with interactive pathways, multiple Resident Evil weapons and new Resident Evil enemies to create an entirely new Resident Evil experience that could only be delivered on Wii.

Resident Evil: The Umbrella Chronicles Features:

All-new authentic Resi gunplay: Aiming and shooting with the Wii Remote, Umbrella Chronicles players can experience breathtaking combat against a horde of zombies and various Resi creatures in dynamic first-person perspective. Widescreen support: Umbrella Chronicles presents Full 480p and 16:9 options Environmental damage: Umbrella Chronicles lets players shoot objects and watch them splinter, explode and disintegrate! Interactive paths: Choose various routes and pathways through Umbrella Chronicles, giving significant replayability! A full Resident Evil armoury!: Weapons in Resident Evil: The Umbrella Chronicles include pistols, submachine guns, rocket launchers, the trusty knife, grenades and many more! Classic Resident Evil locations in full 3D: Umbrella Chronicles includes the mansion from the original Resi and Resident Evil 0, plus elements of Raccoon City from RE2 and 3. Umbrella’s stronghold: This new Resident Evil location holds many secrets to events throughout the Resident Evil series! Returning Resident Evil characters: Includes Resident Evil 0's Billy Coen and Rebecca Chambers, Chris Redfield, Jill Valentine from Resi 1, and Carlos Oliveira of Resident Evil 3: Nemesis!

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definitely elevated levels of vandalism. IRC user slakr, 17:19, 13 December 2007 (UTC)

Who you gonna Call?

After spending the last few weeks battling through Halo 3 to finish it on Legendary (Look at me! I'm up a tree!), it feels weird to step into a shooter world so vastly different to Bungie's sci-fi masterpiece.

Halo's shtick has always been about you being the centre of the universe. Your mere presence makes toughened marines pee their pants in excitement, as they greet you like you'd greet a hero expected to save mankind pretty much single-handedly from an alien horde.

Call of Duty has always been the polar opposite of this – casting you as a series of everyman characters who, sure, all played a valiant part, and yet against the backdrop of millions of World War II dead, meant next to nothing.

The Call of Duty experience is just as valid and just as powerful, and serves to emphasise that the people who fight wars are scared human beings, not invincible super-soldiers.

coherent, solid, and utterly, utterly aliveCall of Duty 4 does nothing particularly revolutionary – but what it does achieve is a highly polished and perfected version of what we've come to expect from Call of Duty game, transplanted from its usual 1940s setting into the arena of “Modern Warfare”.

Predominantly cast as a US Marine called Jackson, and an SAS grunt known as “Soap” you take part in a series of missions which make up a narrative which comes across as something straight out of 24 - all terrorists, rogue states and missing nuclear material. Standard-style Call of Duty missions are supplemented by further missions where you act as a gunner in different aircraft, play a role in a flashback, or otherwise take on another persona for a narrative section.

The missions often feel like a string of interactive set-pieces. Whether you're protecting a tank, storming a building with night-vision goggles activated, taking out enemy hardware with a rocket launcher, or performing a long-distance sniper assassination, it's one incredibly cool, albeit linear, section after another. You don't get enough time to master any of the great new gadgetry or really revel in these sections, instead going from one gripping section to the next with a high level of urgency.

Jaw-dropping Call of Duty 4's world at war feels like the most believable depiction of 21st century combat we've yet seen – not necessarily the most realistic (and don't listen to any games reviewer that comments on the realism of a war game – they're likely to have fought in only a few real-life gun battles) but it's coherent, solid, and utterly, utterly alive, powering the illusion with the best visuals and sound seen on the PS3 or 360 to date while the game also looks jaw-dropping on a PC games rig.

One thing that Call of Duty 4 does bring to life is modern war's inherent creepiness. Once upon a time you had to be a man, to kill a man in battle. To thrust your bayonet between his ribs and see the life die in his eyes. Today's clinical war tech, and the de-humanisation of anyone that can vaguely be referred to as a “terrorist” has made the whole thing impersonal, distanced and cold. The first mission features squad members shooting guards as they snore in their beds while a later mission sees you aboard an AC-130 gunship with immense firepower taking out enemies which show up from afar through night vision technology as tiny white blobs, while the dispassionate voice of a co-soldier “celebrates” your accuracy with phrases such as “Ka-boom”.

it's one of the best rollercoaster rides aroundIt's incredibly executed, fun to play, and it even gives you some idea of how difficult it must be to separate friend from foe in this type of situation in reality, but it definitely leaves you with a funny feeling in your stomach. Maybe it's supposed to, and maybe that's not a bad thing at all.

While Call of Duty 4's single-player game will not last for ever, replayability is assured with the superb online multiplayer, which gives you options for developing your warriors with “perks” which provide a wide range of extra abilities, as well as providing – as far as online gaming on 360 goes right now, Call of Duty 4's multiplayer mode is right up there with Halo 3's.

Call of Duty 4's only real downside is the lack of connection you can sometimes feel with the world around you in the single-player mode – partly because it can feel as if you're a third wheel a lot of the time, and partly because everything around you seems so scripted.

With a compelling narrative, superb presentation befitting its blockbuster status and some of the most impressive technical chops of any game on the market today, Call of Duty 4 does a wonderful job at what it does best, with all the horror and exhilaration of modern warfare dragged kicking and screaming before your senses.

Sure, it might feel like you're strapped into something on rails for most of the time, but it's one of the best rollercoaster rides around.