README
echo "^>S^4heep ^>S^4elect ^>L^4oaded ^!..."
// Team Selector ///////////////////////////////////////////////////
seta Axis "set Medic vstr Axis_Medic; set Engineer vstr Axis_Engineer; set Field_Ops vstr Axis_Field_Ops; set Soldier vstr Axis_Soldier; set Covert_Ops vstr Axis_Covert_Ops; vstr echo_Axis"
seta Allies "set Medic vstr Allies_Medic; set Engineer vstr Allies_Engineer; set Field_Ops vstr Allies_Field_Ops; set Soldier vstr Allies_Soldier; set Covert_Ops vstr Allies_Covert_Ops; vstr echo_Allies"
seta Spectator "team s; set Medic vstr echo_SpecWarn; set Engineer vstr echo_SpecWarn; set Field_Ops vstr echo_SpecWarn; set Soldier vstr echo_SpecWarn; set Covert_Ops vstr echo_SpecWarn; vstr echo_Spectator"
seta echo_Axis "echo ^3{^4[^1A^2x^1i^2s^4]^3}"
seta echo_Allies "echo ^2{^1[^3A^4l^3l^4i^3e^4s^1]^2}"
seta echo_Spectator "echo ^6{^$[^8S^/p^8e^/c^8t^/a^8t^/o^8r^$]^6}"
seta echo_SpecWarn "echo ^!***^1WARNING^!*** ^iYou Must Pick A Team First^! ^!***^1WARNING^!***"
// Binds ///////////////////////////////////////////////////////////
// Go Axis
bind KP_HOME "vstr "Axis""
// Go Allies
bind KP_UPARROW "vstr Allies"
// Spectate
bind KP_PGUP "vstr Spectator"
// Class Selector
bind KP_LEFTARROW "vstr Medic"
bind KP_5 "vstr Engineer"
bind KP_RIGHTARROW "vstr Field_Ops"
bind KP_END "vstr Soldier"
bind KP_DOWNARROW "vstr Covert_Ops"
///// Axis /////
// Axis Soldier
set Axis_Soldier "vstr Axis_Soldier_Panzer"
set Axis_Soldier_Panzer "team r 0 5 38; set Axis_Soldier vstr Axis_Soldier_MG42; vstr echo_Axis_Panzer; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Axis_Soldier_MG42 "team r 0 31 38; set Axis_Soldier vstr Axis_Soldier_Flamer; vstr echo_Axis_MG42; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Axis_Soldier_Flamer "team r 0 6 38; set Axis_Soldier vstr Axis_Soldier_Mortar; vstr echo_Axis_Flamer; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Axis_Soldier_Mortar "team r 0 35 38; set Axis_Soldier vstr Axis_Soldier_Panzer; vstr echo_Axis_Mortar; bind mouse2 "weapalt"; bind mouse3 "weapalt""
// Axis Medic
set Axis_Medic "team r 1 3 38; vstr echo_Axis_Medic; bind mouse2 "+vstr key-dn key-up"; bind mouse3 "+vstr rev-dn rev-up""
// Axis Engineer
set Axis_Engineer "vstr Axis_Engineer_MP40"
set Axis_Engineer_MP40 "team r 2 3 38; set Axis_Engineer vstr Axis_Engineer_K43; vstr echo_Axis_Engineer_MP40; bind mouse2 weapalt; bind mouse3 "+vstr rev-dn rev-up""
set Axis_Engineer_K43 "team r 2 23 38; set Axis_Engineer vstr Axis_Engineer_MP40; vstr echo_Axis_Engineer_K43; bind mouse2 weapalt; bind mouse3 "+vstr rev-dn rev-up""
// Axis Field Ops
set Axis_Field_Ops "team r 3 3 38; vstr echo_Axis_Field_Ops; bind mouse2 "+vstr art-dn art-up"; bind mouse3 "+vstr rev-dn rev-up""
// Axis Covert Ops
set Axis_Covert_Ops "vstr Axis_Covert_Sten"
set Axis_Covert_Sten "team r 4 10 38; set Axis_Covert_Ops vstr Axis_Covert_FG42; vstr echo_Axis_Covert_Sten; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""
set Axis_Covert_FG42 "team r 4 33 38; set Axis_Covert_Ops vstr Axis_Covert_K43; vstr echo_Axis_Covert_FG42; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""
set Axis_Covert_K43 "team r 4 32 38; set Axis_Covert_Ops vstr Axis_Covert_Sten; vstr echo_Axis_Covert_K43; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""
///// Allies /////
// Allies Soldier
set Allies_Soldier "vstr Allies_Soldier_Panzer"
set Allies_Soldier_Panzer "team b 0 5 37; set Allies_Soldier vstr Allies_Soldier_MG42; vstr echo_Allies_Panzer; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Allies_Soldier_MG42 "team b 0 31 37; set Allies_Soldier vstr Allies_Soldier_Flamer; vstr echo_Allies_MG42; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Allies_Soldier_Flamer "team b 0 6 37; set Allies_Soldier vstr Allies_Soldier_Mortar; vstr echo_Allies_Flamer; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Allies_Soldier_Mortar "team b 0 35 37; set Allies_Soldier vstr Allies_Soldier_Panzer; vstr echo_Allies_Mortar; bind mouse2 "weapalt"; bind mouse3 "weapalt""
// Allies Medic
set Allies_Medic "team b 1 3 37; vstr echo_Allies_Medic; bind mouse2 "+vstr key-dn key-up"; bind mouse3 "+vstr rev-dn rev-up""
// Allies Engineer
set Allies_Engineer "vstr Allies_Engineer_MP40"
set Allies_Engineer_MP40 "team b 2 3 37; set Allies_Engineer vstr Allies_Engineer_K43; vstr echo_Allies_Engineer_MP40; bind mouse2 "weapalt"; bind mouse3 "+vstr rev-dn rev-up""
set Allies_Engineer_K43 "team b 2 24 37; set Allies_Engineer vstr Allies_Engineer_MP40; vstr echo_Allies_Engineer_K43; bind mouse2 "weapalt"; bind mouse3 "+vstr rev-dn rev-up""
// Allies Field Ops
set Allies_Field_Ops "team b 3 3 37; vstr echo_Allies_Field_Ops; bind mouse2 "+vstr art-dn art-up"; bind mouse3 "+vstr rev-dn rev-up""
// Allies Covert Ops
set Allies_Covert_Ops "vstr Allies_Covert_Sten"
set Allies_Covert_Sten "team b 4 10 37; set Allies_Covert_Ops vstr Allies_Covert_FG42; vstr echo_Allies_Covert_Sten; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""
set Allies_Covert_FG42 "team b 4 33 37; set Allies_Covert_Ops vstr Allies_Covert_K43; vstr echo_Allies_Covert_FG42; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""
set Allies_Covert_K43 "team b 4 25 37; set Allies_Covert_Ops vstr Allies_Covert_Sten; vstr echo_Allies_Covert_K43; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""
// Class Echoes ////////////////////////////////////////////////////
seta echo_Axis_Panzer "echo ^&-^_S^1oldier ^7with a ^2P^(anzer^&-
seta echo_Axis_MG42 "echo ^&-^_S^1oldier ^7with a ^2M^(G42^&-
seta echo_Axis_Flamer "echo ^&-^_S^1oldier ^7with a ^2F^(lamethrower^&-
seta echo_Axis_Mortar "echo ^&-^_S^1oldier ^7with a ^2M^(ortar^&-
seta echo_Axis_Medic "echo ^&-^_M^1edic^&-
seta echo_Axis_Engineer_MP40 "echo ^&-^_E^1ngineer ^7with a ^2M^(P40^&-
seta echo_Axis_Engineer_K43 "echo ^&-^_E^1ngineer ^7with a ^2K^(43^&-
seta echo_Axis_Field_Ops "echo ^&-^_F^1ield ^_O^1ps^&-
seta echo_Axis_Covert_Sten "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2S^(ten^&-
seta echo_Axis_Covert_FG42 "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2F^(G42^&-
seta echo_Axis_Covert_K43 "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2K^(43^&-
seta echo_Allies_Panzer "echo ^&-^_S^1oldier ^7with a ^2P^(anzer^&-
seta echo_Allies_MG42 "echo ^&-^_S^1oldier ^7with a ^2M^(G42^&-
seta echo_Allies_Flamer "echo ^&-^_S^1oldier ^7with a ^2F^(lamethrower^&-
seta echo_Allies_Mortar "echo ^&-^_S^1oldier ^7with a ^2M^(ortar^&-
seta echo_Allies_Medic "echo ^&-^_M^1edic^&-
seta echo_Allies_Engineer_MP40 "echo ^&-^_E^1ngineer ^7with a ^2T^(hompson^&-
seta echo_Allies_Engineer_K43 "echo ^&-^_E^1ngineer ^7with a ^2K^(43^&-
seta echo_Allies_Field_Ops "echo ^&-^_F^1ield ^_O^1ps^&-
seta echo_Allies_Covert_Sten "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2S^(ten^&-
seta echo_Allies_Covert_FG42 "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2F^(G42^&-
seta echo_Allies_Covert_K43 "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2G^(arand^&-
///////////////////////////////////////////////////////////////////
// Scripts associated with Classes /////////////////////////////////
// Weaponbank 5 Script
set rev-dn "weaponbank 5; wait 2; +attack"
set rev-up "-attack; weaponbank 3"
// Weaponbank 6 Script
set key-dn "weaponbank 6; wait 2; +attack"
set key-up "-attack; weaponbank 3"
// Field Ops Script
set art-dn "+zoom"
set art-up "+attack; -attack; wait 2; -zoom"
////////////////////////////////////////////////////////////////////