README

echo "^>S^4heep ^>S^4elect ^>L^4oaded ^!..."


// Team Selector ///////////////////////////////////////////////////
seta Axis		"set Medic vstr Axis_Medic; set Engineer vstr Axis_Engineer; set Field_Ops vstr Axis_Field_Ops; set Soldier vstr Axis_Soldier; set Covert_Ops vstr Axis_Covert_Ops; vstr echo_Axis"
seta Allies		"set Medic vstr Allies_Medic; set Engineer vstr Allies_Engineer; set Field_Ops vstr Allies_Field_Ops; set Soldier vstr Allies_Soldier; set Covert_Ops vstr Allies_Covert_Ops; vstr echo_Allies"
seta Spectator		"team s; set Medic vstr echo_SpecWarn; set Engineer vstr echo_SpecWarn; set Field_Ops vstr echo_SpecWarn; set Soldier vstr echo_SpecWarn; set Covert_Ops vstr echo_SpecWarn; vstr echo_Spectator"
seta echo_Axis		"echo ^3{^4[^1A^2x^1i^2s^4]^3}"
seta echo_Allies	"echo ^2{^1[^3A^4l^3l^4i^3e^4s^1]^2}"
seta echo_Spectator	"echo ^6{^$[^8S^/p^8e^/c^8t^/a^8t^/o^8r^$]^6}"
seta echo_SpecWarn	"echo ^!***^1WARNING^!***     ^iYou Must Pick A Team First^!     ^!***^1WARNING^!***"
// Binds ///////////////////////////////////////////////////////////

// Go Axis
bind	KP_HOME		"vstr "Axis""

// Go Allies
bind	KP_UPARROW	"vstr Allies"

// Spectate
bind	KP_PGUP		"vstr Spectator"

// Class Selector
bind	KP_LEFTARROW	"vstr Medic"
bind	KP_5		"vstr Engineer"
bind	KP_RIGHTARROW	"vstr Field_Ops"
bind	KP_END		"vstr Soldier"
bind	KP_DOWNARROW	"vstr Covert_Ops"

///// Axis /////

// Axis Soldier
set Axis_Soldier		"vstr Axis_Soldier_Panzer"
set Axis_Soldier_Panzer		"team r 0 5 38; 	set Axis_Soldier vstr Axis_Soldier_MG42;				vstr echo_Axis_Panzer; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Axis_Soldier_MG42		"team r 0 31 38; 	set Axis_Soldier vstr Axis_Soldier_Flamer; 				vstr echo_Axis_MG42; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Axis_Soldier_Flamer		"team r 0 6 38; 	set Axis_Soldier vstr Axis_Soldier_Mortar; 				vstr echo_Axis_Flamer; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Axis_Soldier_Mortar		"team r 0 35 38; 	set Axis_Soldier vstr Axis_Soldier_Panzer; 				vstr echo_Axis_Mortar; bind mouse2 "weapalt"; bind mouse3 "weapalt""

// Axis Medic
set Axis_Medic			"team r 1 3 38; vstr echo_Axis_Medic; bind mouse2 "+vstr key-dn key-up"; bind mouse3 "+vstr rev-dn rev-up""

// Axis Engineer
set Axis_Engineer		"vstr Axis_Engineer_MP40"
set Axis_Engineer_MP40		"team r 2 3 38; 	set Axis_Engineer vstr Axis_Engineer_K43; 				vstr echo_Axis_Engineer_MP40; bind mouse2 weapalt; bind mouse3 "+vstr rev-dn rev-up""
set Axis_Engineer_K43		"team r 2 23 38; 	set Axis_Engineer vstr Axis_Engineer_MP40; 				vstr echo_Axis_Engineer_K43; bind mouse2 weapalt; bind mouse3 "+vstr rev-dn rev-up""

// Axis Field Ops
set Axis_Field_Ops		"team r 3 3 38; vstr echo_Axis_Field_Ops; bind mouse2 "+vstr art-dn art-up"; bind mouse3 "+vstr rev-dn rev-up""

// Axis Covert Ops
set Axis_Covert_Ops		"vstr Axis_Covert_Sten"
set Axis_Covert_Sten		"team r 4 10 38; 	set Axis_Covert_Ops vstr Axis_Covert_FG42; 				vstr echo_Axis_Covert_Sten; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""
set Axis_Covert_FG42		"team r 4 33 38; 	set Axis_Covert_Ops vstr Axis_Covert_K43;  				vstr echo_Axis_Covert_FG42; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""
set Axis_Covert_K43		"team r 4 32 38; 	set Axis_Covert_Ops vstr Axis_Covert_Sten; 				vstr echo_Axis_Covert_K43; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""

///// Allies /////

// Allies Soldier
set Allies_Soldier		"vstr Allies_Soldier_Panzer"
set Allies_Soldier_Panzer	"team b 0 5 37; 	set Allies_Soldier vstr Allies_Soldier_MG42; 				vstr echo_Allies_Panzer; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Allies_Soldier_MG42		"team b 0 31 37;	set Allies_Soldier vstr Allies_Soldier_Flamer; 				vstr echo_Allies_MG42; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Allies_Soldier_Flamer	"team b 0 6 37;	 	set Allies_Soldier vstr Allies_Soldier_Mortar; 				vstr echo_Allies_Flamer; bind mouse2 "weapalt"; bind mouse3 "weapalt""
set Allies_Soldier_Mortar	"team b 0 35 37; 	set Allies_Soldier vstr Allies_Soldier_Panzer; 				vstr echo_Allies_Mortar; bind mouse2 "weapalt"; bind mouse3 "weapalt""

// Allies Medic
set Allies_Medic		"team b 1 3 37; vstr echo_Allies_Medic; bind mouse2 "+vstr key-dn key-up"; bind mouse3 "+vstr rev-dn rev-up""

// Allies Engineer
set Allies_Engineer		"vstr Allies_Engineer_MP40"
set Allies_Engineer_MP40	"team b 2 3 37; 	set Allies_Engineer vstr Allies_Engineer_K43; 				vstr echo_Allies_Engineer_MP40; bind mouse2 "weapalt"; bind mouse3 "+vstr rev-dn rev-up""
set Allies_Engineer_K43		"team b 2 24 37; 	set Allies_Engineer vstr Allies_Engineer_MP40; 				vstr echo_Allies_Engineer_K43; bind mouse2 "weapalt"; bind mouse3 "+vstr rev-dn rev-up""

// Allies Field Ops
set Allies_Field_Ops		"team b 3 3 37; vstr echo_Allies_Field_Ops; bind mouse2 "+vstr art-dn art-up"; bind mouse3 "+vstr rev-dn rev-up""

// Allies Covert Ops
set Allies_Covert_Ops		"vstr Allies_Covert_Sten"
set Allies_Covert_Sten		"team b 4 10 37; 	set Allies_Covert_Ops vstr Allies_Covert_FG42; 				vstr echo_Allies_Covert_Sten; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""
set Allies_Covert_FG42		"team b 4 33 37; 	set Allies_Covert_Ops vstr Allies_Covert_K43; 				vstr echo_Allies_Covert_FG42; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""
set Allies_Covert_K43		"team b 4 25 37;	set Allies_Covert_Ops vstr Allies_Covert_Sten; 				vstr echo_Allies_Covert_K43; bind mouse2 "weapalt"; bind mouse3 "+vstr key-dn key-up""

// Class Echoes ////////////////////////////////////////////////////
seta echo_Axis_Panzer           "echo ^&-^_S^1oldier ^7with a ^2P^(anzer^&-
seta echo_Axis_MG42             "echo ^&-^_S^1oldier ^7with a ^2M^(G42^&-
seta echo_Axis_Flamer           "echo ^&-^_S^1oldier ^7with a ^2F^(lamethrower^&-
seta echo_Axis_Mortar           "echo ^&-^_S^1oldier ^7with a ^2M^(ortar^&-
seta echo_Axis_Medic            "echo ^&-^_M^1edic^&-
seta echo_Axis_Engineer_MP40    "echo ^&-^_E^1ngineer ^7with a ^2M^(P40^&-
seta echo_Axis_Engineer_K43     "echo ^&-^_E^1ngineer ^7with a ^2K^(43^&-
seta echo_Axis_Field_Ops        "echo ^&-^_F^1ield ^_O^1ps^&-
seta echo_Axis_Covert_Sten      "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2S^(ten^&-
seta echo_Axis_Covert_FG42      "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2F^(G42^&-
seta echo_Axis_Covert_K43       "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2K^(43^&-
seta echo_Allies_Panzer         "echo ^&-^_S^1oldier ^7with a ^2P^(anzer^&-
seta echo_Allies_MG42           "echo ^&-^_S^1oldier ^7with a ^2M^(G42^&-
seta echo_Allies_Flamer         "echo ^&-^_S^1oldier ^7with a ^2F^(lamethrower^&-
seta echo_Allies_Mortar         "echo ^&-^_S^1oldier ^7with a ^2M^(ortar^&-
seta echo_Allies_Medic          "echo ^&-^_M^1edic^&-
seta echo_Allies_Engineer_MP40  "echo ^&-^_E^1ngineer ^7with a ^2T^(hompson^&-
seta echo_Allies_Engineer_K43   "echo ^&-^_E^1ngineer ^7with a ^2K^(43^&-
seta echo_Allies_Field_Ops      "echo ^&-^_F^1ield ^_O^1ps^&-
seta echo_Allies_Covert_Sten    "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2S^(ten^&-
seta echo_Allies_Covert_FG42    "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2F^(G42^&-
seta echo_Allies_Covert_K43     "echo ^&-^_C^1overt ^_O^1ps ^7with a ^2G^(arand^&-
 ///////////////////////////////////////////////////////////////////


// Scripts associated with Classes /////////////////////////////////

// Weaponbank 5 Script
set    rev-dn			"weaponbank 5; wait 2; +attack"
set    rev-up			"-attack; weaponbank 3"

// Weaponbank 6 Script
set    key-dn			"weaponbank 6; wait 2; +attack"
set    key-up			"-attack; weaponbank 3"

// Field Ops Script
set	art-dn			"+zoom"
set	art-up			"+attack; -attack; wait 2; -zoom"
////////////////////////////////////////////////////////////////////