DIGITAL HISTORY/STORYTELLING PROJECT

Agencies: UC Davis 4-H CYD and UC Cooperative Extension

Framers: Aarti, Jim, Rose

Target Audience: Teens

Framing Activity Scheduled for 10/10/05 here.


FIVE CATEGORIES/THEMES/PROMPTS: EDUCATION, PERSONAL STORIES, FICTION, COMMUNITY, TECHNOLOGY

To consider:

FORMAT GUIDE (BASED ON AARTI AND JIM'S POSTER)

Chapter 1: Introduction and Rationale

           Why this curriculum?  Goals and Applications
           Include themes fo power and ethics related to storytelling

Chapter 2: Modes of presentations. What audiences? Chapter 3: Technical chapter: How to do stories? What media (Print, Digital, visual, etc)

              Question of multiple languages.

Chapter 4: Topics: Ideas for Stories (Educational, Community, Cultural, Historical, Fiction) Chapter 5: Application and Techniques; How to teach others; literacy; collaboration; creating

              dialogues;  cultural exchange.



Curriculum or Guide:

Format:

 * Resource page at end of every chapter.
 * Age level appropriate.
  • 1. Introduction - Aarti
   - Project Scope
   - Rationale/Goals
   - Why Storytelling?
   - Audience
   - Cultural Artifacts/Preservation
   - Cultural Exchange - the role of language
   - Making Meaning
   - Place Making
   - Oral History
  • 2. Organizing Your Story/Project - How To
    - Oral History
    - Audience/Presentation
    - Cultural Exchange
    - Public History
    - Ethics
  • 3. Technical How-To - Rose/Josh Greenberg
   - Different Media/Genres
   - Presentation - audience, objects, artifacts
   - Examples
   - Resources: Joe Lambert's book
  • 4. Topic Ideas
    * Prompts
      - Educational
      - Community
      - Personal Stories
      - Fiction
      - Technology
  • 5. Techniques/Applications
   - Teaching Others the Process
   - Ongoing dialogue: social justice, issues of power, race,
         ethnicity, social change - provide a venue.
   - Collaboration
   - Public History
   - Cultural Exchange
   - Literacy (reading/writing/techno)
  • 6. Enhancement/Add-Ons
    - Careers
    - Workforce Development

Resources:

  • GMU Toolbox
  • Sandboxes
  • Wikipedia
  • Websites
** http://www.chnm.gmu.edu
** http://www.oaklanddusty.org
** http://www.storycenter.org
** http://www.digitalstories.org
  • Dusty
  • Center for Digital Storytelling
  • Foxfire


Philosophies and Goals:

  • Process as important as product
  • Accessible
  • Link to/support other projects (Enfield/Eubanks)
  • Free tools/shareware
  • Local and cross-geographic/organizational collaboration optimal
  • Enhance literacy and techno-literacy
  • Youth-ownership

Potential Partnerships

  • CHNM
  • Foothill Tech (Ventura)


Fantasies:

  • Hosted on CHNM website to make it a national curriculum


Funding:

  • Current CYD funds?
  • Smaller part of larger project

Timeframe:

  • 10/6/05 - Conference call
  • 10/10/05 - First Framing Activity


Digital Storytelling Project edit

Introduction to online curriculum edit

Once upon a time...

Story-telling is the one truly universal human activity. A story can be about the present - the most important events in a person’s life, or about a daily happening. It can be about one’s family or community and their experiences. Or a story can be about what happened in the past. A story can be about anything that you want to share with others.

Story-telling can happen through different ways – you hear stories from people, you read stories through books, there are film stories, and even songs and music videos have a story to tell. What is important is that a story passes on from person to person, and in this way can get told. These are somethings that happen when a story gets told about a person, place or thing.

    • Cultural exchange: people learn about other people and ways to do tings. The story enters their conscious experience of the world
    • Voice: the storyteller has an opportunity to share something that is important to them.
    • Teaching: stories are sometimes told because they have a lesson to teach. You can use the story to get people to think about an important social issue.
    • Learning literacy skills: when you practice telling a story you simultaneously learn to write about something that you’re interested in.

Chapter 2 of this curriculum deals with storyboarding – that is, how to create your story outline.

What is digital storytelling?

The internet is another way in which we can share and listen to other people’s stories. Digital story-telling means using the computer to tell a story. Digital media are computer software, audio as well as video media. This means that when you tell a story you can use images, audio and video clips in your story. Documentaries, short movies, music videos and personal stories can all be created on the computer and posted on the internet to share with the world. With all these options, you can choose the media you want to use to express yourself.

Chapter 3 talks about the different media available for different kinds of digital story-telling projects.


Whats the story?

Young people have used digital media to create stories about various things. Chapter 4 gives ideas and resources for a range of topics for your story. The topic ideas have been divided into different categories of story-telling such as fiction, making history, family and community life, educational etc.

Passing on the legend

Once you have successfully created a story, what next? If you want to share your story to a wider audience there are many ways to do it. For instance if you have created a story about the history of your community, the best places to showcase this might be at a community meeting, or at a local museum. Ch 5 gives ideas for the application of your story as well as other ideas to build a strong story-telling program, such as teaching other teenagers, using this program to build technological literacy and collaborating with others.

The ideas behind this curriculum

With all the resources that are ‘out there’ on the internet about digital storytelling, there is no need to re-invent the wheel. This online curriculum, by bringing together existing resources aims to serve as a preliminary guideline for youth who can then continuously take this work to the next level by adding their feedback and experiences.

--Aartisubramaniam 22:37, 20 October 2005 (UTC)



--Rmhaydensmith 23:04, 8 October 2005 (UTC)