Noble Ape
Original author(s)Tom Barbalet
Initial release1996 (1996)
Written inC (programming language), Objective-C, Java (programming language)
PlatformMac OS, Mac OS X, Linux, Microsoft Windows, iOS
Available inEnglish language
Typesimulation, god game
Websitehttp://www.nobleape.com/

Noble Ape is an artificial life development project launched in June, 1996 by Tom Barbalet. It was designed to be a forum for a diversity of contributors to work towards a coherent cognitive simulation development environment.[1]

The Simulation edit

The central software of the project is the Noble Ape Simulation, based on the ideas outlined in Noble Ape Philosophic. There are two primary aims of the Simulation;

  • to simulate the biological environment the Noble Apes inhabit, and,
  • to simulate the Noble Apes' cognitive processes.[2]

The Noble Apes move around and react to external and internal events (weather, fear, panic, sleep, ...). Noble Ape integrates many concepts in the areas of philosophy, biology and physics.[3]

Technology edit

Noble Ape is available as open source software, under the Noble Ape Open Source License, and is distributed with Apple Computer's CHUD Tools, included with every new Apple Macintosh computer and is used by Intel.[4] It runs under Mac, Windows, and Unix platforms.[5]

The graphics engine in the Noble Ape Simulation, codenamed Ocelot, is a non-polygonal engine, which allows smooth and quick rendering of land and water surfaces.[6]

The Noble Ape Simulation also contains the programming language, ApeScript.[7]

References edit

  1. ^ Barbalet, Tom. "Noble Ape History". Retrieved 2007-11-17.
  2. ^ Barbalet, Tom. "Noble Ape Simulation". Retrieved 2007-11-17.
  3. ^ Cooper, Quentin. "Material World BBC4". Retrieved 2007-11-17.
  4. ^ Barbalet, Tom. "Apple's CHUD Tools, Intel and Noble Ape". Retrieved 2012-02-25.
  5. ^ Slingerland, Nathan. "Optimizing with Shark: Big Payoff, Small Effort". Retrieved 2007-11-17.
  6. ^ Barbalet, Tom. "Graphics in the Noble Ape Simulation". Retrieved 2007-11-17.
  7. ^ Barbalet, Tom. "Introduction to ApeScript". Retrieved 2007-11-17.

External links edit

Official Links edit

Additional Links edit

Category:Linux games Category:Classic Mac OS games Category:MacOS games Category:God games Category:Open-source video games Category:Artificial life Category:Windows games Category:Audio podcasts Category:1996 software Category:1996 video games Category:Video games developed in Australia