User:Mxsichael 1/sandbox/The City of Abadyl

The City of Abadyl is a virtual city and an ongoing project, which was initiated in 1997 by the Swedish artist Michael Johansson. The name is a construction from the three Swedish words: abstrakt (abstract), stad (city) and akryl (acrylic)



The city of Abadyl is a proposed city, An urban fantasy, a set of codes and models, a library of artefacts and prototypes and foremost it is it«s co-creators and participants. It has become a large database of material that is interlinked through the architecture of a city, regardless of its incompatibilities. That space has proven itself as a continuously evolving platform for staging both immediate and long-term projects. By establishing a multidisciplinary common ground for a art practice, interaction design and technology development, through an investigation of philosophy and criticism in a dynamic material has so far been successful. It creates a open-ended way of working with art and design based on scenarios extracted from the framework and rule-set of the city. By using the scenarios the co-creators produce beforehand unknown artefacts in the area of art, design and new media. The Scenarios relate to the over all project of the city but is loosely defined as to allow the creation of art works, design and innovation, that enriching the database. The artefacts themselves are autonomous from the mother project in the sense that they can be exhibited, used and distributed by themselves and appear in other contexts. They also act as generators while they generate new and unforeseen processes which extend into new and likewise unforeseen contexts. The co-creators disseminate their knowledge into the platform, but they also extract something which can inform their own future practice. Choosing exhibitions, workshops, public events and a website as format for the internal and external communication of the overall project seems very fit .


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